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Blitzcrank Build Guide by TheAdonis

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TheAdonis

The Sensible Blitz Build

TheAdonis Last updated on January 13, 2012

Ability Sequence

1
10
12
13
15
Ability Key Q
3
4
5
7
9
Ability Key W
2
8
14
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 19

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 11


Guide Top

Introduction

Pretty basic Tank with an AD Focus Blitz sitting here. No surprises or anything really. it works, make sure you solo lane top with him, and it is a preferable pick if he will be in a 1v2.


Guide Top

Runes

Runes

Greater Mark of Armor Penetration
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Movement Speed
3

Since the focus in this build is your AD (from increased attack speed from Overdrive as well as doubling the damage with the Power Fist), Armour penetration Marks make the most sense. You are going to either Tank or be Tanky (depending on how you want to execute this build), so the Magic Resist Per Level Glyphs and Armour Seals make sense too.
As Blitzcrank, your primary job is to land pulls from Rocket Grab and Popups from Power Fist. MS Quints make your ability to get in range/position for solid pulls a lot easier.


Guide Top

Masteries

Masteries
3/2
3/2
4/1
3/3
1/1
1/3
3/3
1/1
1/1
3/3
4/3
3/1

I up the Utility just enough to give Movespeed (for aforementioned reasons) and Mana/Mana Regen, for your passive.
The Defense is brought up all the way to the Movespeed Buff and the Tower Armour Reducing thing. Blitzcrank Excels at damaging towers with the use of his Overdrive and Power Fist. This just makes that part of his job that much easier.
On the board of this build, I have a single rank in honor guard. This one rank can be placed wherever you want to put it. WHEREVER. ok? so don't think that point needs to be there.


Guide Top

Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Blitz wants to have his pull first in order to be ready for a supreme push of the top lane if it happens, or if your team decides to try to steal the opponent's blue buff, or defend your own, the use of the pull in a teamfight is better than either of his other two abilities.
Next you get the popup for the pull/popup combo that he is notorious for. This allows for you to kill anyone that comes too close to your tower with incredible ease.
Level 3 you want Overdrive in order to make your positioning easier and to make escape from sticky situations easier.
I max Overdrive first because the rest of his moves scale quite poorly for what you want them to do. when levelling up his E, the only thing that is changed is its cooldown. and on his pull, you increase his magic damage from it. these things are nowhere near as useful as an increase in the speed buffs of Overdrive. with those buffs, you will increase your damage output as well as your survivability.
After you have maxed Overdrive, it doesn't actually matter what you do, as long as you get the final rank of your Ult at 16. the other abilities have equal value in their upgrades in my opinion. Generally I lean more toward upgrading the grab though, because it will increase my burst damage, whereas upgrading the Power Fist, I will only upgrade my damage over time.


Guide Top

Summoner Spells

Flash is Flash is Flash. it is the best summoner spell in the game, even with its nerf on range. It gets you out of the worst situations and jumps you in when you need to. its perfect.
Teleport is a key spell for nearly any champion that plans on being in the top lane solo. It allows you to seem to have Omnipresence, and the ability to, out of nowhere, heal all of your health, mana, and even buy items, after having only been gone for 10 seconds.


Guide Top

Items


My Items mostly focus on Blitzcrank's passive, as I quickly get Tear of the Goddess. Because of the quick cooldown on Power Fist, and the ability to overuse Overdrive, Tear very quickly reaches its cap of 1000 bonus mana, causing you to pretty much never run out. Manamune ends up being key in your AD aspect, and Trinity Force just perfects that to make you a threat while in teamfights as well. Force of Nature allows you to Initiate with a Pull/Popup combo, Overdrive away once you have been forced to activate Mana Barrier, then wait a second and Overdrive back in with most of your health returned. The Passive on Frozen Heart will make you seem like the better of two AD champions, and cause others to never want to 1v1 you, as well as give your team the upper hand in teamfights. Oh and it gives a ****load of mana. The last Item is subject to any change necessary. Banshee's Veil is there because it provides mana (of course), and Health, which was somewhat lacking in the rest of the items. and MR kinda helps.


Guide Top

Summary

tl;dr - Get Tear/Manamune and use Overdrive all the time. attack alot. kill towers. be tanky. win.


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