Teemo Build Guide by poinears
Champion Build: Teemo
| Health | 2722.15 |
| Health Regen | 16.35 |
| Mana | 1320 |
| Mana Regen | 14.6 |
| Armor | 81.5 |
| Magic Resist | 30 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 400 |
| Gold Bonus | 0 |
| Attack Damage | 418.5 |
| Attack Speed | 149.842 |
| Crit Chance | 10%S |
| Crit Damage | 0% |
| Ability Power | 305 |
| Life Steal | 32% |
| Spell Vamp | 32 |
| Armor Penetration | 23.47 |
| Magic Penetration | 9.72 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
A Beginner's Guide to Teemo
Teemo is an incredibly squishy carry that excels at being incredibly versatile. He can range from a solo top to an AD carry played bottom lane with a support to a mid lane carry. Teemo's abilities scale off of Ability Power, but his attack-based and passive ability set make him viable as an Attack Damage carry as well.
Runes
| Runes | |||||||||||||||
Greater Mark of Hybrid Penetration 9 |
Greater Seal of Health 9 |
Greater Glyph of Attack Speed 9 |
Greater Quintessence of Hybrid Penetration 3 |
||||||||||||
Masteries
The masteries are a little tricker. Since I prefer offensive masteries on an offensive champion, I usually take the AD or AP side of the offensive mastery tree. However, since thisSummoner's Spells
I prefer to run
Heal and
Ignite on
Teemo for a few reasons.
- He has an escape with his
Move Quick - He is very squishy early on
Ignite prevents enemies from healing your poison
Ignite provides an ADDITIONAL DOT (the
Ignite debuff and
Toxic Shot debuff stack)
Other useful summoner spells include:
Of these, I would recommend:
Skill Levelling
- Max his
Blinding Dart first for a high damage ability. This is common on AP Teemo.
- Max his
Move Quick first for the extra movement speed and escape mechanism. This also increases his lane presence in the sense that he can move much faster than anyone else.
- Max his
Toxic Shot first for an incredible DOT effect and a much higher sustained damage.
The Basics
Some people prefer to play an aggressive
__________________________________________________________________________________________
Duo Bot
In addition, there are other supports that, if played well, can synergize with
Even with a lane partner and more harass, your focus should still be on CS. This
___________________________________________________________________________________________
Solo Mid
I do not have much experience with this
Again, still focus on CS more than anything else.
Starting the Game
Open with
Boots of Speed and three Health Potions. Move to your jungler's buff location and help to guard it. If it is the red buff, use the tribush. If it is blue, stand just above baron and allow your passive to hide you. When minions spawn, stay where you are until they are about two-thirds of the way down the lane, then proceed to your lane.
Early Game
CS!CS!CS!CS!CS!CS!CS!CS!CS!CS!CS!
Use the early CS to finish off your
Mid Game
Here is where this
The addition of
When not in a teamfight, continue to find an open lane and farm. Be careful not to get ambushed by their team and always SHROOM UP!
Late Game
Have fun. Go ham. Win.
Keep building, pick up elixirs and items whenever possible without missing too much farm. At this stage of the game, be careful that you do not die immediately in teamfights. Use your abilities to proc
Really Late Game
This is your last item pickup. If you make it this far you are:
- really farmed
OR - in a really long game
OR - any combination of the above
Teamfights
Before the game really gets going, make a list of priorities to use in teamfights. Since you are not usually the AD or AP carry, you do not need to stay behind everyone else. This leaves you free to roam about the teamfight more than your AD or AP carry. Use this to your advantage and prioritize your list. Your list should look like this:
Your list can also be:
If the opposing team has a team that looks like this:
then your priorities should be:
or
As previously stated, you are not usually the AD or AP carry. This means that you have increased mobility in teamfights and, with the increased mobility, you are allowed to utilize unconventional tactics to get to their carries. Try approaching through the middle of the teamfight, from the edges, from the side, and even from behind. On the flip side, be careful that you do not get killed before doing any damage. Find the balance.
Please Leave Comments
I would love to hear feedback from those of you that agree (or disagree) with the ideas in my guide. Anything is useful to me.
Try it out.
GLHF
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