The Carry/Life Seal Build.
EXAMPLE HURRICANE BUILD. SEE AUTHOR NOTES!
EXAMPLE FULL BUILD
Not Updated For Current Season
Threats to Kalista with this build
Standard 12/18/0 Thunderlord
Thunderlords OP :D
Your mastery page does not have to look like the above exactly, but it is recommended that it looks fairly similar to it. 12/18 is really good right now with Thunderlord but you can change some of the optional masteries depending on your playstyle.
From Ferocity Tree:
- Take D-edged sword if you want more damage. Slightly riskier if you fall behind but as Kalista you can dish out a ton of damage mid-game with this mastery.
- Oppressor can be taken instead of bounty hunter for early game damage if you have a support with some form of CC.
- Switch Vampirism for Natural talent for more scaling damage
From Cunning Tree
- Switch secret stash for assassin if you like to split push.
You should have your core finished at this point. This is where the strengths/weaknesses of both team comps really come in to play. If you have a team that is good at sieging, picking enemies off, disengage, or teamfighting head on, the team comp will really shine here. Play to your team comp's advantages and try to avoid weaknesses!
Communication is everything:
You really want to communicate with your team at this stage to make sure that they don't teamfight while you're not there, or you don't teamfight while missing another team member. Work together to make the best calls and try to stay fairly close with one another to help if needed. Always look at the minimap and ping to communicate with your team!
Be careful when farming!
Try to keep farming to a minimum during this time. The enemy team may catch and assassinate you, or do baron if you're farming bot.
Teamfighting as Kalista
Kalista relies on being able to constantly attack to do damage in teamfights whereas other ADCs try to look for windows or opportunities to deal a lot of damage. This is because Kalista relies on auto-attacks to re-position herself during a teamfight. Try to move to where your team is not using your passive as it will negate AoE damage and if a bruiser tries to catch you away from your team, you can kite them back using your passive.
Initiating a Teamfight
Kalista is one of the few ADCs that can initiate a teamfight as she can use her R and allow her support to dive right in. Be careful how far you position yourself up though as you can get caught.
Entering the fight
There are a couple things you need to keep in mind when looking to enter a teamfight:
Cooldowns - What cooldowns have been used? Enemies? Allies?
Positioning - You should be in a position where you team can protect you, but not directly on top of your team to hide from AoE damage
Priority targeting - Usually you'll be hitting the person closest to you, but there are rare occasions where you can aim for a bigger priority
Team composition - Does your team have peel for you? Or are they going to dive the enemy team? What about the enemy team comp?
Try to auto-attack from the longest distance possible
Always re-position yourself using you passive to get away from threats
Target priority in a teamfight goes as follows: AD or Mid > Support > Jungler > Top lane tank
After a Teamfight
Tricks And Combos
AA > Passive > (Q) > Passive
When chasing enemies, if you can keep auto-attacking and using your passive to close the gap, you can chase for a long time. However if you misclick your passive or if the enemy hops over a wall, you can save your Q for this situation to use your passive again.
AA Minion for E > R (support) > AA > R > Q > AA > E
Start by setting up a cooldown reset for your E, then ulti your support and go all in on the enemy. Use your E to nuke them down and get a cooldown reset after you stack enough spears, then do it again after stacking more spears.