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Gnar Build Guide by BiZzouNCE

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League of Legends Build Guide Author BiZzouNCE

THIS is how we Gnarty [6.9]

BiZzouNCE Last updated on May 9, 2016
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 0

5/
Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
5/
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
1/
Perseverance
 
 
 
 
 
5/
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 18


Items and Spells

Core stas
CDR, Health/health regen, and Speed
essentially it's a tanky gnar that can spam abilities

CDR is an amazing stat to max on gnar that synergies with his entire kit allowing him to poke and escape more often as mini gnar and lay out a punishing CC train as mega gnar. note that max CDR puts gnar's ult on a 48 second cool down at max rank and gnar has a 41 second minimum delay between transformation meaning you will have your ult up every time you transform

Defensive items let you stay in the fight and dishout damage as mega gnar and importantly you can rely on you w passive to compensate for a lack of AD in the build (which is also ofset by the increased casting frequency from CDR). Although this build offers only a bit of MR and Armor the health regen makes up for gnar's poor sustain. (with visage and warmogs the health regen in mega gnar is so large that he gets 20-40 health back every tick)

A word about movement speed
Why ghost over flash? Movement speed in 6.9 is at a high premium since the removal of boot enchantments. Ghost work's really well with Gnar's innate speed boost from hyper and when coupled with swifty boots and dead mans it allows for fast re positioning/ initiate/ escapes.
TP -simply build up your rage bar until you're about to transform --> TP--> hop --> ult -->double kill