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Miss Fortune Build Guide by ShapGoesEvil

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author ShapGoesEvil

TRINITY POWER - MF AD Carry ;)

ShapGoesEvil Last updated on October 7, 2014
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Miss Fortune with this build

Threat
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High
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Threat Champion Notes
1
Vayne Vayne isn't really hard to deal with against MF. Just avoid being against terrains and you should be fine against her Condemn(E). MF can out trade Vayne with her Q and W and just E to disengage if Vayne players try to chase you with her Ult(R). If you behind in cs and Vaynes ahead of you I recommend building a BOTRK against her if she tries to 1v1 you.
1
Sona Sona's actually really easy to kill as MF lol if she's low e her chase her down with w then aa then ult her if you want to overkill to make sure she's dead lol"ya thats wut u get for poking me Sona" ahaha :P
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Introduction

This is my first quide and I hope it's informative enough to give good input into MF . I'm currently Gold right now and I'm hoping to reach Platinum before season 4 ends or sometime after season 5 starts! Until then I'll give a few tips to people who are either starting out or want to get out of elo hell like Bronze for example. So first of all!

BELIEVE IN YOURSELF & ONLY YOURSELF. TOO BE THE BEST YOU HAVE TO BEAT THE BEST

First tip
Learn to cs well. Keep csing whenever you get the chance.

Position well never run into the frontlines.

Take objectives & don't waste time. Take towers, Dragon, Steal buffs, Baron, and Ward. I always get a vision ward early game and put it in the tri brush at bot.

Never overstay or overextend if no one in your team is pushing. Say if your bot for example by yourself and your team is farming in jungle, that give's the enemy a window to collapse on you!

Kite well and don't just stand in one spot doing it. Always attack move. Just because your w gives you a speed buff doesn't mean you can stand in a fight with Jax for example. Just move & kite them non stop and watch them try to run it's funny!

Try not to chase in jungle if no one is pushing lanes because it gives the enemy windows to collapse on you. Especially if you have no vision and you don't know if there's a Zed around the corner waiting to Ult dat ***. If it leads to a team fight, remember, don't run into the frontlines.

Don't be toxic. If you focused too much on how bad your team mates are doing it clouds on how you peform too. Focus on yourself and if you make mistakes realize them and you'll improve. Don't blame others if you make a bad play!

Keep track of enemy cooldowns. Wait for the enemy to burn there abilities and ults when it comes to team fights. Then go ham! Your the AD carry so it's important to keep track of your enemies CD's. Take advantage & punish them for it.


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Runes

Usually I just go with the standard runes for AD Carry. I don't run Lifesteal quints because of the nerf's riots given them. So i only run 2 Attack Speed quints because they are so good with last hitting creeps and also help scale well into late game.

  • 1x Greater Quintessence of Attack Damage: You only need 1 on these along with the 2 attack speed quints. Also helps out with trading whenever it comes down to it. You can run 3 attack damage quints if you want better burst, and more of a aggressive playstyle, but you'll definitely need attack speed items to scale into late game.
  • 2x Greater Quintessence of Attack Speed: Like i said before. It works so good for last hitting and it can save you in trades getting more auto attacks in.
  • 9x Greater Mark of Attack Damage: Run 9 of these for last hitting and early game damage.
  • 9x Greater Glyph of Magic Resist: Run 9 of these only if your going against a heavy AP support early game. Like Annie for example.
  • 9x Greater Glyph of Scaling Magic Resist: I repeat, don't run these runes if your playing against a heavy AP support. Annie , Sona , Morgana , Etc: will hurt you badly if you try to trade with the enemy adc with the support constantly aa'ing you. Only run 9 of these runes if your playing against a Thresh , Braum , or Leona .
  • 4x Greater Seal of Armor: Either run 9 of these or 4. They nerfed armor seals and health seals are the new thing but keep at least 4 armor seals for trading.
  • 5x Greater Seal of Health: These will help for early game trades or from minion damage. They fall flat after level 6 but you'll have better survivablity early until then.


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Masteries

I always run 21/9/0 on mf and as well with any ad carry in general. I think Spell Weaving and Blade Weaving work great with her damage output along with Trinity Force's spellblade passive.

Butcher and Feast help with last hitting and sustain. Frenzy would definitely help out with trading along with MF's W if you get cornered and have to trade in a 1v1 situation.


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Skill Sequence & Laning Phase

Always max out your q first then max w second. Remember to level up ult at 6, 11, and 16. Max out e last!

Your q and your e will help with trades in early game especially your q. Your w scales with ad and applies each AA stacking up to 5 times.

A great combo after you hit level 6 is Q first then AA with E and then ult R the same target you applied stacks on and boom! There dead.

This combo would work great with Trinity Force but don't get trinity force first on MF! Get the damn IE and LW because you'll need the burst for early and mid game.


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Team Work

As far as teamfighting goes. Stay in the backlines and shred anyone that's in front of you. Don't just run in the middle of the fight like an idiot lol Don't want to be running into a Renekton or Pantheon for example. Just kite and shoot anyone you can apply stacks on.

If you get focused on make sure your support is right beside you or you go beside your support. If you got a tank jungler don't be afraid to tell him/her to peel for you or anyone for that matter. Just attack move don't just stand in one spot and hope you don't get attacked lol Position well!

Long story short stay behind the tanks. Kite, move, kite, move, ect: Always move and attack. Stay alive, get peeled, position well. Boom...your alive! Last man standing lol

One last thing. Assassins are your worst enemy. Tell your team to cc them asap so they can't get to you. More cc the better the peel is. I played assasins before and trying to get to the ad carry is hard when his/her frontlines are all huddled up like a bunch of puppies protecting the youngest lol they'll rip you apart if you get close.


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Stupid Sexy Zed/Warwick Players



First of all I always advise any ad carry to get this item if there is a Zed , Amumu , Warwick , etc; on the enemy team. Anyone that can stun, snare, immobolize, etc; if removes all debuffs and you gain movement speed from it.


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Summary

Like i said before. Stay behind tanks/frontlines, kite & move, wait for enemies to burn there ults, stay alive and get peeled, kite and so on. Mechanics will matter in late game so that's all up to you so show them what you got!