Tristana Build Guide by michael8375
Not Updated For Current Season
Get once support gets sightstone
example full build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Tristana with this build
|Twitch||He is about as easy as a match up can get. Care for his ult and stealth though.|
|Miss Fortune||You completely stop her level 6. Her ult is useless and she has no escape.|
Hi, my name is Michael (Revetest). I am a self made Gold ranked player in North America who climbed out of ELO HELL(Bronze 5) by playing almost exclusively Tristana. Between my 2 accounts I have well over 1500 games as Tristana. Without a doubt Tristana is one of the strongest solo queue champions available and she is not very hard to pick up.
This is the first guide I have made so please leave some constructive criticism. I enjoy helping others learn from what I have done. I am also willing to play with anyone if they add me.
Pros and Cons
- Range scales Draw a Bead
- self peel
- execute/knockback Buster Shot
- Attack Speed Steroid Rapid Fire
- Farming is easy due to Explosive Charge
- Passively pushes Explosive Charge
- Poor use of Buster Shot and Rocket Jump can get you killed
Flash and Heal are by far the best summoners to run as a Bot lane ADC.
It is best if your support goes either Ignite or Exhaust and Flash. This is pretty much common knowledge but you would be surprised how many supports say what sums do you want me to go.
On a side note if you play Tristana top, which I have, take Teleport and Flash.
Tristana's Passive is Draw a Bead
This ability greatly increases your range every time you level up. Draw a Bead also scales with Explosive Charge and Buster Shot.
Rapid Fire (Q)
This is your attack speed steroid. With a Statikk Shiv or a Phantom Dancer you will literally melt your opponents. Rapid Fire also reduces the cool down of Explosive Charge by 1 second if you auto the enemy it is attached to.
Rocket Jump (W)
This is your primary escape/repositioning tool. The cooldown is refunded if you get a kill or assist. Rocket Jump also slows enemies and does some magic damage when you land on them. This base magic damage multiplies with every stack of Explosive Charge that is applied to your target. Try not to engage with your slow to often because it can put you in precarious situations.
Explosive Charge (E)
This is your most important ability. Explosive Charge has an active and a passive ability:
Your active shoots a sticky charge that attaches to an enemy for a few seconds. Auto attacks add damage stacks for when it detonates. If you use Rapid Fire during those auto attacks 1 second is taken off of the cooldown per auto.
The Passive part allows your to do some magic damage after you kill an enemy. This is beneficial for wave clear but gets annoying in lane when you try to freeze or cs under tower.
Buster Shot (R)
This ability can act as either an execute or as a knockback.
Execute: You can use Buster Shot as an execute if you are diving tower, you enemy is really low health. Be sure that you can kill then with 1 auto attack and Buster Shot because if you cannot you just gave them a free escape for no reason.
Knockback: Late game I find my self using the knock back to keep assassins off of me or to run away from persuers. This can also help you kite people who get a little to close.
This should be your max order no matter what. It maximizes damage output then attack speed and lastly escape.
Phases of the game
During this time you should focus on farming. It will be difficult to win trades against many adcs due to your small range. You should wait for a gank or a good engage by your support before you do anything rash. Your standard trade will be Explosive Charge then 1 auto.
Well unless you snowballed hard during the landing phase you will be pretty weak. The mid game is Tristana's worst time. She is in-between power spikes. I usually try to farm and take butter towers if they are still up. I'm very cautious about fights during this phase.
This is reached when you have your 4 core items Infinity Edge, Berserker's Greaves, Phantom Dancer,and Last Whisper. At this point you pretty much melt everyone and your range is huge. Try to position to where you can put out the maximum amount of damage without dying right away. Remember you are useless to your team when you are dead. Try to force team fights and be the difference maker.
Thank you for reading my first guide. I am considering adding explanation behind my runes and masteries but I feel like most people already have similar runes and masteries anyways. Let me know what you guys think and what I should improve or elaborate on. I am happy to friend anyone on Revetest if you add me and have fun climbing the ranks.