Amumu Build Guide by velocity.nkinc
Not Updated For Current Season
Luxury AP Item
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
I am Nk Inc the jungler for Velocity Esports. I've played League of Legends since the Vladimir release and had some prior MOBA experience with a game called Tides of Blood along with the classic DotA. I used to play competitive Halo 3 and Reach. My highest ELO during Season 2 was 2500~.
This build is for the jungle only, it is a general item path that works well for Amumu. It is not heavily carry oriented like Azingy's Amumu as that requires significant mastery of Amumu and dedication towards camping bot lane & counter ganking the enemy jungler. This guide is an easy start up for Amumus of any tier.
Why do I love Amumu? Because killing enemies with your tears is the best weapon. Though honestly, Amumu is a very strong pick in solo queue and he can dominate team fights and if it goes very well for Amumu he can even carry unlike some other junglers who always require assistance. His ability to start fights is unmatched and he has great control of the game even when behind.
Pros / Cons
- Strong pick in solo queue with a consistently high win rate.
- One of the champions with amazing jungle clear.
- Decent ganks before level 6, and pretty much unstoppable ganks after level 6.
- Strong team fight presence with a game changing ultimate.
- Objective control is also relatively strong when played right.
- Pretty weak levels 1-3.
- Huge reliance on blue buff at the start. Without it he has low mana reserves and a hard time clearing jungle.
- Very prone to getting invaded on because of the first two points.
- Once you have a bad start it can be difficult catching up.
- Very item dependent. If you don't get lots of big items, you'll find yourself (and your team) hurting.
When To Pick Amumu And When Not To
I think Amumu is a strong pick in general and works great with almost every team comp. I don't really like him for poke oriented comps but he still does pretty well there too, though not as strong. His biggest weakness is his early game, so if your comp is designed for that early game pressure stay away from Amumu! He won't add much to that strategy compared to other junglers.
While he's a strong pick overall, Amumu really shines in an Area of Effect (AoE) comp. Miss Fortune is the most famous synergy with the combo's “curse of the sad bullet time” having insanely high win rates in solo queue. This combination involves using both Amumu and Miss Fortune’s ults on the same group of enemies for a devastating effect. Any generic AoE champion works. Champions who have resets are also great with Amumu.
Champions with a stun or a slow can also be a good pairing with Amumu. This makes for easier ganking in their lane (and being able to actually land your bandage!).
Early game aggression is hard to deal with on Amumu so trying to avoid picking into that is ideal. Champions such as Shyvana, Lee Sin, Udyr, and Zed, who have extremely strong levels 1-3 and clear as fast or faster than Amumu can cause real problems for the sad mummy in the jungle. Always be careful near buffs against early-game junglers, otherwise you might find yourself getting a buff stolen – or worse, getting yourself killed while you fight the neutral creep. To avoid this, try pulling the creeps into the nearby brushes so you don't get caught off guard.
For me these are the only real summoners to take on Amumu if you're jungling. They're simply the best options. Flash allows for better Curse of the Sad Mummy engages and also gives you a reliable escape when its up. All the other summoners are less versatile and reliable. Smite is simply because you are a jungler. No other combination is viable on jungle Amumu.
If you must lane Amumu, Ignite and Exhaust are decent secondary summoners after flash.
|...|| Greater Mark of Armor
Greater Seal of Armor
Greater Glyph of Scaling Magic Resist
Greater Quintessence of Health Regeneration
I find that this rune page fixes a lot of Amumu's early game weaknesses and lets him stay full hp in the jungle a lot longer while still allowing him to be able to better duel an invader. It also lets him solo the jungle well even with a bad leash or no leash at all making this the most versatile and safest rune page.
However, this rune page isn't the only option for playing Amumu. There are a couple other changes you could make depending on your game and the enemy team.
You can swap out the armor marks for Greater Mark of Magic Penetration or Greater Mark of Attack Speed. The health regen quints can be swapped out for Greater Quintessence of Ability Power or Greater Quintessence of Magic Penetration or even Greater Quintessence of Armor. These changes give more damage but wont allow you to out damage enemy junglers early in the game, especially if you're low on health. These runes are more risky but rewarding if you want to carry on Amumu. These changes are more for if you need more damage and are looking to be more of a carry than an initiator.
These are my normal masteries for playing Amumu. The Armor and magic resist masteries are not that gold efficient compared to others and with my rune page setup I don't even need them. So, I opt to take the more gold efficient setup. You now have the choice of taking the flat damage reduction or health masteries instead.
If you get blues all game and are going more AP/damage then these are the masteries for you. For example, an energy-based mid-laner such as Kennen or Zed that doesn’t need the blues to be successful will allow Amumu to be more carry-oriented. Likewise, in triple-AD comps (AD top, AD mid, AD Carry), doing heavy magic damage on Amumu is a necessity or the enemy team will shut down your team's one source of damage (all of your team's AD picks).
Spiderman over walls with Bandage Toss, Curse of the Sad Mummy with tears, then Bandage Toss for an easy stun and gap closer. You can face away from where you bandage to throw them off (FADEAWAYBABY!).
When ganking before 6 dont use Bandage Toss until you have to. You can usually just walk up to someone and hit them with red buff because they are trying to juke you. Once you get the slow off hitting bandage is easier.
Not much needed to be said about this start. Standard jungle start for almost every jungler. Gives good damage against neutral creeps, gives good sustain and the machete builds into one of your next core items.
These are my core items. For the boots, get whatever works best for your game, either Ninja Tabi or Mercury's Treads. The rest of the core build gives really good cool down reduction and defensive stats for your kit while providing much needed team auras. These items are also incredibly gold efficient with team members around because of this. So with these items the focus is more on balancing good stats for yourself and how best you can help out the team.
You buy these items in the order that they're most needed. For example if you're up against a heavy AP team you can rush the Runic Bulwark by building it after your Kindlegem and then going Locket of the Iron Solari. If you're against a heavy ad team you can rush Locket of the Iron Solari first and then go into Runic Bulwark.
For your spirit item I really like Spirit of the Ancient Golem the best. The stats it gives fit amazingly well with Amumu. I never recommend getting Spirit of the Spectral Wraith because it costs too much gold and gives no tank stats. Due to Amumu's passive physical damage reduction hp+armor have great scaling against ad so buy items that are more synergistic!
Like the title says, these items are great for a couple of different situations. The Zhonya's Hourglass is great against burst champions since you can activate it to dodge their abilities. It also gives you great AP damage and some additional armor. So, get it if you're against a champion like Lux and just Zhonya's Hourglass her combo if she chooses you. Another is if you're against a champion like Zed, Zhonya's Hourglass is also a viable option – though Zed shouldn’t be targeting Amumu for the most part!
The Rylai's and Liandry's combo is great against tanky champions like Yorick, Renekton, or Nasus, generally any low damage tanks that are hard to burn down or kill. This item combo gives really good health stats as well as AP damage and some slight magic penetration. The slow from Rylai's and the burn from Liandry's easily takes care of any tank comp.
The banshee's veil is also a good item to get for champions like Lux, Morgana, or Anivia. Basically any champion who has line skill shots. You're mostly going to be at the front line so when you're charging in you're going to be taking those skill shots to your face. Pair a shurelya's with the banshee's when you're up against slows like Dr. Mundo, Anivia, or Twitch. This item combo helps you avoid getting cc'd by any of the slows so it doesn't prevent you from engaging, and the shurelya's makes sure that your team doesn't get effected by the slows either.
Abyssal scepter has been one of the default items to get on Amumu for a while now. It's a great item as it provides good AP damage and a passive magic resist drop for enemies while giving you magic resist at the same time. It's a good compliment for Amumu's kit and since it is relatively cheap it's usually a good pick up. However, it's situational because you want to prioritize items that work out better for your situation and for the game you're in.
Amumu’s teamfights are extremely flexible, as mid- and lategame his options are nearly limitless. Take a look at where you stand and where your opponents stand, in terms of strength.
Are you particularly fed, and do you have some AP items to bolster your damage and burst? Consider flash ulting onto grouped up opponents, even if you take some tower damage, to set your team up for easy clean-up kills. Use your bandage to catch people trying to flee from your tears!
Is the enemy carry fed? Try using your bandage to pick them off when they stick their noses out a little too far to cast a spell or poke you. Once your opponents have collapsed onto you to protect their carry, ult all of them!
Is your carry weak, or your opponents’ front line too strong? Keep your W on while you help peel for your carry. Use your ultimate on divers instead of being aggressive yourself. While your AD carry is able to kite and survive, he’ll thank you.
Is the game relatively even between both teams? Use your ult to catch as many people as you can, then bandage someone on the outskirts of the fight to make a quick getaway as you draw fire. When your opponents turn their focus back onto your carries, bandage back in to stun them as they overextend. Always keep crying and spam your E whenever you can, but beware of mana costs!
If you are up against someone that needs blue your life will be easy. If your enemy jungler does not need you it is likely they will counterjungle so be extra careful and get a hard leash at blue.
You will be using your ult as much as possible on the enemy carries and staying in their face.
Make sure you are in good position and set up good engagements for your ult. You're in trouble if it's a bad engagement and you can't land a good ult.
Amumu is not meant to lane, but in the event that you get a troll on your team and you’re forced to lane, build defensively and play passively. Ranged champs in general will destroy you because you have very few ways to retaliate. When a jungler comes to gank for you, make your bandages count! Amumu has low damage output unless he builds damage so make sure your jungler is an offensive powerhouse. You probably won’t be getting much farm in lane so understand your role as a semi-tanky support champion. Remember, kills don’t mean everything, and dying to protect your teammates is worth it if you win the fight and the game!