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Volibear Build Guide by gugolplex

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League of Legends Build Guide Author gugolplex

Volibear - Revenge of the arctic

gugolplex Last updated on November 24, 2014
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Introduction

Welcome to 2014,
Welcome to season 4,
Welcome to my Volibear guide.

Before you start to read you have to know something.
This guide show exclusive my gameplay with Volibear and how I prefer to play him.
There are many other ways to play Volibear. With this guide i just want to show you
how you could play Volibear with my impression and experience. If you feel to change
the gameplay or build its no problem. This guide is just a approximate value. And you must
maybe in subject to your team and game situation change your gameplay of Volibear.

I wish you all have good classify games..we will see us on the Fields of Justice

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Try this one
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You need help with the slang: League of Legends Terminology


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Pro / Cons

Pros

+ tank and damage dealer
+ hard to kill with passive
+ very fast, good ganks
+ AoE slow
+ crowd control




Cons

+ cooldown dependent
+ target of Ignite
+ easy to kite


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Ability details

Chosen of the Storm
When Volibear's health drops below 30% of his maximum health, he will heal for 30% of his maximum health over the next 6 seconds. This passive effect has a 120 second cooldown.


Rolling Thunder
For the next 4 seconds, Volibear will gain 15% movement speed. This bonus increases to 45% movement speed when moving toward a nearby visible enemy champion. Additionally, Volibear's next autoattack during this time will deal bonus physical damage and will fling the target behind him.


Frenzy
(Passive): Volibear temporarily gains bonus attack speed after an autoattack. This bonus stacks up to 3 times and lasts for 4 seconds.

(Active): While Volibear has 3 stacks of Frenzy, he can activate this ability to bite a target enemy. The stacks won't be consumed. The bite will deal physical damage that scales with his own bonus health. This damage will in turn be increased by 1% for every 1% of the target's missing health.


Majestic Roar
Volibear lets out a powerful roar that deals magic damage and slows nearby enemies for 3 seconds. Minions, monsters and pets are also feared for 3 seconds.



Thunder Claws
For the next 12 seconds, Volibear's autoattacks will blast his targets with lightning that will bounce to up to 3 nearby enemies. Each bolt of lightning will deal magic damage and will only hit each target once.


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Runes

Runes

Greater Mark of Attack Speed
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Movement Speed
3


3x Greater Quintessence of Movement Speed to be more flexible in jungle and ganking.

9x Greater Mark of Attack Speed to be more bruiser and clear jungle faster. A better damage output with passiv of [W] and Thunder Claws.

9x Greater Seal of Armor and 9x Greater Glyph of Scaling Magic Resist for more sustain.


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Masteries

Masteries
3/4
2/4
3/3
1/1
2/2
2/2
1/1
3/3
1/1
3/3
3/3
1/1
1/1
3/4
1/1


I update the masteries because of game change, but i still use 9-21-0.
Changes: I skill Perseverance and Second Wind now. It improves Volibear's passiv and give you more health regen. 2 points Sorcery for lower cd. You can also skill Double-Edged Sword for more dmg.


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Summoner spells

Jungle:


Flash
I use Smite and Flash in jungle with Volibear.
To be more surprising i use Flash over Ghost.



Ghost
I don't prefer Ghost on Volibear because i think he has enough movement speed with Boots of Mobility and Rolling Thunder.


Top:


Ignite
Play Volibear top with Flash and Ignite.
Flash is a good combination with Rolling Thunderand Ignite to save a kill.


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Items

I play Volibear mostly as tank / offtank in jungle. You can deal a lot of damage although you have a tanky build.


Hunter's Machete
Start with Hunter's Machete and 4x Health Potion.



Spirit of the Ancient Golem
Spirit of the Ancient Golem has changed for Volibear in a better way. We have now a ward and we can exchange our Warding Totem to Sweeping Lens and 25 Health Multiplier.


Boots of Mobility
I prefer Boots of Mobility to be more flexible in jungle and ganking. You can also buy Ninja Tabi or Mercury's Treads for more sustian if enemy is fed.


Randuin's Omen
Still one of the important items for Volibear. Randuin's Omen's passiv (Cold Steel) is a nightmare for all ADC.


Spirit Visage
Spirit Visage is my favorit item for Volibear; magic resist, health and it improves your passiv very well.


Sunfire Cape
Sunfire Cape is a must have for each meele tank.



Warmog's Armor
Finish your build with Warmog's Armor to be more tanky.
If you need more armor take Thornmail or Sunfire Cape.


Locket of the Iron Solari
If your enemy team have more AP champs buy this. Every team should have a Locket of the Iron Solari to shield the burst of enemy team.


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Gameplay - Jungle


Start your jungle on the duo-line to get more help on start.
This is my standard jungle route:
1. Blue/ Red
2. Wolves/Wraiths
3. Wraiths/Wolves
4. Gank mid / top / bot
5. Red/ Blue
6. Gank mid / top / bot
7. Golems


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Tips


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Ranked Scores

Season 3





My lolking profile: lolking

My elophant profile: elophant


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Patch history

V3.5 (Balance Updates):
Rolling Thunder: Movement Speed bonus toward champions adjusted to 30/35/40/45/50% from 45% at all ranks.

V3.01.0.1:
Base attack speed increased to 0.658 from 0.625

v1.0.0.151 - 2012-11-12
Majestic Roar now fears minions and monsters for 3 seconds instead of 2

v1.0.0.139 - 2012-05-01
Fixed a bug where Majestic Roar was reducing Minion movement speed to 0 at rank 5

v1.0.0.134 - 2012-02-14
Fixed a bug where Majestic Roar could reduce minion movement speed to 0

v1.0.0.132 - 2012-01-18
Base armor increased to 20 from 17.5
Rolling Thunder Damage increased to 30/60/90/120/150 from 25/50/75/100/125
Volibear now gains 15% Movement Speed for the duration. This bonus increases to 45% Movement Speed when moving toward enemy champions.
Fixed a bug where Rolling Thunder's attack would sometimes cancel against fast moving targets
Frenzy bonus health to damage ratio reduced to 15% from 18%
Majestic Roar damage increased to 60/105/150/195/240 from 60/95/130/165/200
Chosen of the Storm cooldown no longer resets on death

v1.0.0.131 - 2011-12-13
Frenzy base damage reduced to 80/125/170/215/260 from 90/140/190/240/290
Frenzy bonus health scaling reduced to 18% from 20%


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Media

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If you like to hear electronic-music while playing league of legends:
Try my new mix!
===========================================================================





Thank you and good bye


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