Warwick Build Guide by Kracelot

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League of Legends Build Guide Author Kracelot

Warwick, Made For Jungling (S3 Guide)

Kracelot Last updated on December 2, 2013
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Balanced Jungle Warwick (Cheat Sheet)

Champion Build: Warwick

Health 3442
Health Regen 21.45
Mana 730
Mana Regen 17.9
Armor 117
Magic Resist 104.500054
Dodge 0
Tenacity 35
Movement Speed 415
Gold Bonus 0
Attack Damage 282.81
Attack Speed 43.011
Crit Chance 0%S
Crit Damage 0%
Ability Power 0
Life Steal 12%
Spell Vamp 0
Armor Penetration 10
Magic Penetration 0
Cooldown Reduction 20%

Recommended Runes + Notes

Ability Sequence + Notes

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Masteries + Notes


Offense: 0


Defense: 27


Utility: 3

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This is my First guide on MobaFire. Hope you like it :)

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Warwick was once a man revered for his ability to track down human specimens for the darkest types of scientific research. When his ambitions exceeded his physical limits, he drank a dangerous elixir to transform himself into an unstoppable manhunter. His newfound strength bore a heavy price.

Before his transformation, Warwick found his calling in Zaun as a "procurer" of human test subjects. Known for his crafty methods and ruthless determination, people regarded him with a cautious mixture of fear and respect. As his reputation grew, so did the demands placed upon him. His clients wanted more rare and dangerous specimens, and they wanted them sooner. To meet their demands, Warwick needed the strength that transcended his limited human form. His longtime friend, Singed, devised a powerful formula. The recipe called for three critical components: silver from the Shadow Isles, the fang of a Balefire dire wolf, and the blood of a celestial being. Warwick tracked down the first two in short order, but the third proved a much greater challenge. He traveled to Ionia to trap Soraka, a creature believed to be a child of the stars, but she discovered his ploy and drove him away with powerful magic. Unable to tolerate his failure, Warwick returned to Singed disfigured and furious. He demanded the chemist's incomplete potion, but Singed warned him that the results would be unpredictable. Ignoring his friend's warning, Warwick drank the concoction. The brew transformed him into a creature both man and wolf, infusing him with raw strength and heightened senses. Exhilarated, he immediately began testing his newfound power. Each day his instincts became sharper, but his human half slipped further away. He could feel himself loosing control: though he always got his prey, he often failed to bring them back alive. Now he seeks the blood of Soraka to stabilize his transformation before his mind gives way to the feral urges of the beast.

"Eventually the beast catches up with all of us." ― Warwick

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Pros / Cons

+ Very strong jungler
+ Huge lifesteal
+ Natural CC ( Infinite Duress)
+ Strong ganker after lvl 6

- Weak ganker before lvl 6
- Other junglers are faster
- No real escape abilities
- Very vulnerable to stuns

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Masteries / Runes



Greater Mark of Attack Damage

Greater Seal of Armor

Greater Glyph of Scaling Magic Resist

Greater Quintessence of Attack Damage

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Item Sequence

Health Potion

Health Potion

Health Potion

Health Potion

Health Potion

Spirit Stone

Ninja Tabi

Spirit of the Ancient Golem

Wit's End

The Bloodthirster

Enchantment: Furor

Frozen Mallet

The Black Cleaver

Elixir of Fortitude

Elixir of Brilliance

Hunter's Machete is a great jungling item, because it boosts your damage against jungle monsters. If you are jungling, Hunter's Machete + 5 Health Potions is the best way to clear jungle camps.

Health Potions are a great way to regenerate your health. Health Potions are used all the time, they are cheap and they can help you survive.

Spirit Stone is an upgrade for Hunter's Machete, it just boosts its effects from 10% to 25&.

Ninja Tabi is a good early-game item for junglers, because it gives you armor and reduces damage made from basic attacks. So, when you gank or kill jungle monsters, you will take less damage.

Spirit of the Ancient Golem is an upgrade for Spirit Stone. It is a good item for Warwick, because he is very vulnerable to stuns, slows etc. and it gives you a lot of health, some health and mana regen and armor, which you need for survivability. It boosts the Spirit Stone bonus damage to monsters from 20% to 25%.

Wit's End is a good item, because it gives [[warwick] his much needed attack speed, and it also grants you magic resist and a great passive, which increases your magic resist per-hit.

The Bloodthirster is one of my favorite items in this game. It is a great item for any AD Carry, especially for Warwick because of the lifesteal. It gives you massive attack damage and lifesteal. If you kill minions, monsters or other champions, you gain up to 30 bonus attack damage and 6% bonus lifesteal.

Frozen Mallet is a good item for Warwick, because it gives you plenty of health, some attack damage and a great crowd control passive. It boosts the damage you make with your basic attacks and helps you survive.

The Black Cleaver is great, because it gives you a lot of attack damage, cooldown reduction, some health, armor penetration and a great passive. Cooldown reduction is important, and in a combination with ancient golem 's buff, makes your Hungering Strike and health regeneration awsome. With each hit, the target has less armor, so it is a cool item.

Use the elixirs ( Elixir of Fortitude and Elixir of Brilliance) for boosting Warwick when you finish the whole build.

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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Eternal Thirst (Passive): Eternal Thirst rewards Warwick for targetting the same champion/monster/minion. With each auto-attack, Warwick deals magic damage and heals him for the amount of damage done. This amout lifesteal may not seem like much, but it actually equalizes an auto attack from most of the jungle monsters.

Hungering Strike (Q): Hungering Strike is an amazing ability. It heals you for a huge amout of health, and deals 16% of the enemies max HP in magic damage. In the jungle this ability allows you to complete a whole path without any worries of dying. I would recommend grabbing this first. You are absolutely worthless in level 1 fights without this ability and that sort of team composition.

hunter's call Hunters Call (W): Hunters Call used with Infinite Duress. The two coupled together means you'll be life stealing a whole lot of health from your target. What's even better, is that its an aura type ability that gives nearby allies the bonus attack speed too. This skill is great when you're taking down towers and jungle camps.

Blood Scent (E): Blood Scent is incredibly useful catching low-health enemies and running away if a low-health champion is chasing you.

Infinite Duress (R): Infinite Duress is one of the four suppresses in the game. Basically, you jump on the enemy, dealing over-time damage and suppress him for a certain amount of time.

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Summoner Spells

Flash is a good choice for Warwick, becaue Flash+ Infinite Duress is a great way to initiate a teamfight and it can be used for escape.
Ghost is also a good choice because Ghost+ Blood Scent is a good way to catch up with someone and it can be also used for escape like Flash.
Smite is a must-have for Warwick, because he is a strong jungle champion.

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Jungling with Warwick is easy because of life steal. Here is the video of me jungling with Warwick (you should try the pattern of jungling in this video):

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Special thanks to jhoijhoi for this guide, it helped me a lot :)