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Orianna Build Guide by Riccardo126

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Riccardo126

[WORK IN PROGRESS]Supporianna - Utility Support Guide

Riccardo126 Last updated on March 10, 2015
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Ability Sequence

4
13
14
15
17
18
Ability Key Q
2
7
9
10
12
Ability Key W
1
3
5
6
8
Ability Key E
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Wanderer
 
 

Utility: 21



Threats to Orianna with this build

Threat
Low
High
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Threat Champion Notes
9
Tristana
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Updates

09/03/2015
Created the guide and insert the basic build.

10/03/2015
Added Pros/Cons list, Skills and Spells description
Updated build


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Introduction

Hi, my name is Riccardo126 i'm an Italian LoL player, i main Support Role and i use unusually supports like Orianna and Fiddlesticks but also normal supports like Janna and Karma
As my first guide i decided to do a guide of my favourite champion Orianna


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Pros / Cons

Pros

    Best defensive shield in the game
    Strong undeniable vision with the ball
    Moves extremely fast

Cons
    Useless damage
    Weak lane presence
    Very mana hungry early-game
    Weak early game


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Skills

Clockwork Windup: The passive ability on Support Orianna is almost useless because Supporianna is not focussed on poke the enemy champs.

Command: Attack(Q): You can use this ability to trow your ball in a bush and use it as a ward to scout enemys or to simply move your ball to use your W or R ability.

Command: Dissonance(W): The third ability in order of usefully, with this ability you can increase your and your ally's movement speed and slow the enemys.

Command: Protection(E): This ability is much important during the first phases of the game, with this you can shield your ADC to prevent him from taking damage, once the ball attaches to the ADC you need to leave the ball attached to him because the balls gives passively 10/15/20/25/30 armor and
10/15/20/25/30 magic resistance to the champion who is attached to.

Command: Shockwave(R): This ability is very important in teamfight and if well used can decide the fate of the teamfight because it regroups and disable the enemy champs near the ball (350 units) for 1 second. Alternatively you can use it to catch enemy champs that are escaping using the combo Q - R - W


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Summoner Spells

Exhaust: The best Support spell that can make half-useless the enemy ADC during the engages.

Flash: Great spell for escaping or entering the fight.

Heal: Good spell for a support. Since Orianna has no heals, it can be a good spell to have. It can surprise enemies when used correctly.


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Items