Wukong Build Guide by Araxa
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hey, I'm Araxa. I'm currently a Gold ranked player who mains Jungle/ADC and have decided to start making guides and videos to help out the community in whatever way I can.
Greater Quintessence of Attack Damage
Greater Seal of Armor
Greater Glyph of Magic Resist
Greater Mark of Attack Speed
Greater Mark of Lethality
Again I chose flat defensive stats for early game tankiness. As for my marks, I believe this combo gives some good early game damage and I use it currently on most of my junglers like Wukong. I.e. Pantheon, Nocturne.
This isn't 100% Wukong optimized. This is just what I run with through multiple champions due to limited rune pages.
To optimize a rune page for Wukong, use flat AD marks and quints, flat armor seals, and flat MR glyphs.
The heavy AD early on goes well with his base armor pen, and flat defensive runes help carry you through most situations early game. These can include counterjungling, ganking, and being invaded on.
I chose to opt out of the early % armor increase on Wukong to get Bladed Armor . I believe that the flat armor later in the tree helps a lot with his early game. Besides, you'd have to get 100 armor to get 5 out of that passive.
I choose to prioritize ranking up Wukong's Nimbus Strike. It gives the most damage increase per level and provides aoe damage over Crushing Blow for early 2v2's/3v2's.
In terms of why I choose Decoy level 4.. I feel that the early damage of his Nimbus Strike is really strong and the stealth engage/disengage isn't worth the sacrifice towards ganking. If you haven't gotten your skill point and you're walking to gank, then you're doing well and can make your decision at that time.
FOR ANYONE NEW TO WUKONG: A great strategy for juking is to press S after cloning. The enemies will think you've ran away when in truth you'll be sitting in the same spot. ;)
I think the jungle is where Wukong best fits. He has really strong clear times and excellent ganks. He also provides a lot of utility to the team and can mesh with most comps.
Pros & Cons
|*Good Damage Output
*Good AoE Damage For Teamfights
*Good At Chasing
*Can Juke Well
*Very Strong Ult
|*Only 1 CC Move
* ^ Only 1 shot to peel for carries.
*Has no way apart from Nimbus Strike and Crushing Blow's range to stick on a target.
Where To Begin
This is always the question that you want to answer within the first minute of the game. I tend to go to the buff closest to our ADC due to quick leashes and clear times.
INVADING IS DEPENDANT ON YOUR TEAM AND YOUR ENEMIES. Take a careful look at team comps and try to figure out where the enemies are starting. If you're stealing a buff, IMMEDIATELY head to take your own right afterwards. This stops the enemy from sneaking a buff out from under you.
If you start red on Wukong I recommend using Smite straight away and then heading to blue buff. He's a mana hungry jungler.
*** Wukong's Crushing Blow provides an autoattack reset. Use this to increase clear times.
My personal jungle path involves starting at the buff with ADC.
Blue( Smite immediately)>Wolves>Red>Wraiths>Look For Gank
Red ( Smite immediately)>Blue>Wolves>Wraiths>Look For Gank
*** I only start with Smite if I have vision control. If you don't know where your enemies are at, smite for the kill.
Please be cautious whenever taking Red/Blue. You're going to want to drag the creeps in the brush to avoid the enemy jungler warding over the wall and Smite stealing from you.
I tend to avoid the Wight camp for the most part unless I have Smite and can pick up on it easily.
Depending on where you start, you or your allies might want to drop a Stealth Ward to keep an eye on your own buff. If you're starting blue; drop a ward at red 1:30mins in to the game. If your allies take initiative and help you, that frees up your Warding Totem for other uses.
*** As a quick side note, you can use Wukong's Decoy to tank jungle creeps for you and avoid taking damage.
The Pink Ward
I personally believe that this item is the most cost effective in the game and you should always have 1 placed on the ground at all time.
Example: Put pink ward down on my first back in the jungle. Ward ends up lasting throughout the whole game. Worth the 25g increase from a normal ward? I think so!
Ganking Vs Farming
In my jungle path I wrote about, it's very dependent on how the game is going. Jungling changes ALL THE TIME. You can counterjungle, BE counterjungled, have to weigh different situations between lanes and try to look at the best outcome.
The Truth Of The Matter
The harsh truth is that if a lane is losing hard, there is no point in trying to assist it. You'll blow summoners, fall behind, and could die. That's not to say you can't hold for a lane that's losing.
In terms of ganks, I tend to be watching all lanes constantly while jungling. If a gank looks good, go for it. There are many different paths you can take to try to gank with Wukong.
A disadvantage with Wukong when it comes to ganking is that he doesn't have anything super sneaky he can do. With characters like Sejuani, Vi, Aatrox, and Shyvana you can pull of gank from places people wouldn't expect.
Your options consist of two styles of ganking:
1) Lane Gank
2) Straightforward River Ganks
*** An awesome gank you can do is stealth in with your Decoy and jump on their face.
With Wukong and many other junglers, you can usually syke out players to blow Flash before you even jump to them. Conserve your Nimbus Strike. Without it, your only gap closer is Flash.
You Aren't The Only Jungler
At all times try to get an idea of what the enemy jungler is doing. If they're ganking a lane and you're not around you have a few options.
1) Gank another lane.
2) Counter jungle
3) Farm, Farm, Farm.
If you are nearby or even in the lane, you'll have to know Wukong's limits on when he can fight and when he can't. With these masteries, runes, and his passive Stone Skin, he has a lot of early survivability, so he can tank well early game.
I can not express how important it is for you to keep your gold flowing. If the enemy jungler is on top of his game and pulling out ganks left and right, you need to have a way to cope. Go sit in that lane and watch him as he keeps getting fed? No! You keep up your farm so you can compete with them. You may see someone go 3/0 but you can be 30-40 CS up on them. If they do get kills you can tax the lane so that lane xp isn't lost and you gain lots of levels.
On a final note; This is solo queue. If you're ganking, **** your team. Take the kill. You're relying on you. Many a time people have thought someone was gonna get a kill and let the enemy escape. That person will not be you.
Lizard Vs Golem
My gameplay style is starting to adapt to the new season 4 strategy.
Now on every carry-esque jungler I've been starting to get Spirit of the Elder Lizard. I still believe in my Ganking vs Farming style of jungling as mentioned above, I'm just trying to adapt to a more aggressive/ counterjungle oriented jungler. The Brutalizer and Spirit of the Elder Lizard start is SUPER strong currently, and I usually finish these items BEFORE rank 1 boots, unless I back and have a feeling I'll need the move speed.
I still purchase Spirit of the Ancient Golem when I feel that my tanky needs a pure straight up tank for mid/late game team fights.
As I stressed in the chapter above, gold flow is of the utmost importance. For you to benefit the team the most you can, you must never let your conservation stacks sit at 80.
You generate Conservation stacks every 1.5 seconds, up to 80. Killing a large monster will consume up to 40 stacks and grant 1 bonus gold per stack consumed.
Wukong is great for team fighting at all levels. Dragon is a very important objective towards team gold, and you're going to be the main reason your team gets it. If you see their jungle top, and their mid is back... Take Dragon! Your team will love you long time.
This objective can win games just as easily as it can throw them.
I advise a lot of caution when attempting to baron. Sometimes you can pick him off with the enemy not expecting it. Sometimes your team can be ahead and throw just because of the debuff he applies to everyone attacking him.
A good way to know when to baron is if they have no Stealth Wards around and you've gotten an inhibitor with 2 of the enemies dead. That might be safe unless they have the enemy jungler up and they Smite steal from you!
When you get to the point where you actually get in to teamfights, I want to stress a few key points.
Wukong does a decent amount of damage. Even so, as Wukong I do not always approve jumping on an enemy ADC's face. Not always. Sometimes you can. If you're built glass, maybe nuke em down and Decoy out. Late game though, you're going to want some good peeling mechanics on your adc and mid. Wukong only has one source of CC to try to prevent your team from dying and subdue the enemies. Miss that and you can throw the game. You aren't the carries, they are. So peel for them. They'll appreciate it!
If you can catch the enemy out and all in them with your ult, then kudos to you. Teamfight won in a jiffy!
*** Wukong's dash and Decoy can be really effective at juking the enemy team.
Wave Clearing/Split Pushing
Wukong actually has really good waveclear and can push turrets well with his kit.
If you think it's an adequate strategy, and your team isn't throwing themselves headfirst 4v5; go for it!
If this is the way you'd like to play Wukong, then you can also pick up Ravenous Hydra. I don't personally get it, as I believe his waveclearing with Nimbus Strike and Sunfire Cape is sufficient.
When To Push Lanes
When To Push Lane
- If you've gotten a successful gank off and the enemy laner has died, it's time to push the lane.
- If the enemy laners have roamed to try to gank elsewhere.
When To NOT Push Lane
- If you're in a situation that does not fit the above criteria, don't push the lane!
Late Game Itemization
Late game there are a few options you can do to help itemize Wukong if the game drags on for a while.
If you purchase Spirit of the Ancient Golem, then late game your build should be solid. If you purchase it, you're creating your build around that itemization due to it's Tenacity. That's why you don't end up purchasing Mercury's Treads.
If on the other hand, your game lasts really long and you've purchased Spirit of the Elder Lizard, there are some other options! The true damage provided by this item becomes negligible when entering the late game. If you're fully potted up, have enchants, and gold to spare you can play with your options. This is where you can play with items like Frozen Mallet and Banshee's Veil if you're looking to get tankier. If you're looking to itemize for some more damage, you could consider Maw of Malmortius, Blade of the Ruined King, and Ravenous Hydra.
I believe that if it reaches this late in the game and you're looking to itemize optimally, you shouldn't purchase Trinity Force. It provides a lot of good stats, but it's an item that's mostly abused to help snowball early on and avoid the late game.
Wukong Gameplay With Commentary
I've just begun to make some videos of my gameplay mostly focused on junglers.
Here is an example of me playing a game on Wukong:
One of the best tips I can give is on the use of Wukong's Decoy.
This ability has many uses, and really shines on really skilled players. With the right mindset, you can juke enemy players with the stealth that is provided by this spell. But the #1 coolest thing you can do with this ability is block skill shots. If there is a Caitlyn Ace in the Hole coming at you, you can use your Decoy and block it! It's considered a champion by itself, so moves that can only hit champions can be blocked with this ability.
Keep in mind there are ways to win against other junglers using this trick. If there was an enemy Vi on the other team, you can block her Vault Breaker. If you do this Vi loses a TON of burst. Then you're able to fight her very effectively.
*** Also note that if you hit them with the armor reduction before using other spells, Wukong gets a significant damage increase.
Some Final Notes
I'm not the best jungler in the world, and I'm always improving. If you have any tips and tricks to help my gameplay, I'd really appreciate it.
Took me all last season of ELO clamping to hit gold and hit it within the first week for season 4. *Accomplishment!*
Thanks for checking out my first guide!
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