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Yasuo Build Guide by Lightning330

Assassin Yasuo Guide ~ The Unforgiven Way

Assassin Yasuo Guide ~ The Unforgiven Way

Updated on December 13, 2015
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League of Legends Build Guide Author Lightning330 Build Guide By Lightning330 1,560 Views 0 Comments
1,560 Views 0 Comments League of Legends Build Guide Author Lightning330 Yasuo Build Guide By Lightning330 Updated on December 13, 2015
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Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Exhaust

Exhaust

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

About Myself

Herro Thar, I'm Lightning330 from Asia servers (Garena) currently unranked but plays with Gold and Silver Friends so i commonly see gold and silver plays. Some are easy to outplay as a yasuo and some are not. And i still cannot figure out how to outplay a riven. Nonetheless, i yearn to be gold during season 6. It may take some time but hey, rewards do not come before hard work. BTW, I main Malphite <3
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Abilities

~STEEL TEMPEST~

Your Q is your main source of damage, ever since Redmercy started Maxing E for outplay potential, some warriors out there forgot about their main sources of damage, in this case your Q (Steel Tempest), i agree with outplay potentials but i feel maxing E first is taking too far, so i reduced it to 2 bars then upgrading Q after that, some of you may argue that the E has more damage increase per point, but the fact that most opponents just runs away if you dash near them which forces you to dash to them (incredibly dangerous if a jungler ganks, and it can lead to a free poke by your enemy) unless your...one point Q can outdamage a trade with them, then go ahead with the Maxed E.

~WIND WALL~

Your W is a wind wall that negates any projectile that hits on it (e.g Ahri's Orb of Deception). It is an important asset to Yasuo's defense since he is really squishy, if you are going Fighter Yasuo, that does not mean you can forget about it, it can help your team, your early game and your teammates if you time your wall right. The only few reasons why you should put a point in Wind Wall at level 5 is when, 1.Your enemy does not have a projectile ability or only when they reach level 6 (e.g Riven's Wind Slash), 2.Your enemy jungler does not have a projectile ability, even before level 6 (e.g Rammus's Abilities and Sejuani's True Ice Bola respectively), 3.You are badly losing lane and there is no way they can poke you whatsoever or you need extra E damage to CS under tower. Otherwise this ability should be put a point at level 3.

~SWEEPING BLADE~

Your E is a dash that does MAGIC damage to enemies, although it has a very low CD of 0.5 seconds at one point, it has a 10/9/8/7/6 second cooldown to an enemy that yasuo has just dashed across. Your E is a massive power spike in the laning phase as it is an extremely powerful gap closer and incredibly dangerous to champions like teemo and katarina who have no proper gap opening techniques which are mostly required for them. If played well and if you do not dash absent mindedly, this ability can be a game changer for teamfights, whether you lose or win or if you get out of a sticky situation. For e.g if you are ganked by a lee sin and a fizz mid-lane, fizz would cast Playful to get to you and Lee Sin's Resonating Strike after Sonic Wave hits. If i were you i would dash out of that mess, they would attempt to run after you so you should dash to safety, even if it means running to the other bush of the mid-lane, learning how to dash through the jungle is incredibly skill-testing but rewarding.

~LAST BREATH~

Your R is an ability that can only be cast on airborne targets to deal massive damage at the mid-late game, and a good engage or 1v1 changing fights in the early game. This ability is ranked Second for me in being the best ability in the entire game for teamfights (First being Orianna's Command: Shockwave, and Third being Malphite's Unstoppable Force, which both abilities happen to go well with Last Breath). This ability can be used as an escape route by casting the ultimate to a weaker opponent from a heavily outnumbered teamfight, remember not to spam R and aim at the opponent after the tornado hits so this can work properly!
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League of Legends Build Guide Author Lightning330
Lightning330 Yasuo Guide
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Yasuo Guide ~ The Unforgiven Way

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Teamfight Tactics Guide