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Runes: Normal
1
2
3
4
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
Normal Spells
Flash
Ignite
Items
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Champion Build Guide
Introduction:
Hello, everyone, I would just like to let you know that this guide is a work in progress and was mainly made for personal use, I plan on adding as many matchups as possible in as much detail as possible. although it is for personal use I still hope it is helpful but I advise you to go to Yamikaze's Yasuo guide if you want a helpful Yasuo guide :)
Items:
Starting Items:
First back Items:
berserkers greaves
Core Items:
Boots:
Berserker's Greaves: Gives attack speed which helps to lower the cooldown of Steel Tempest
Mercury's Treads: Helps against and against ap assassins and cc, I take this if I don't have Quicksilver Sash or Cleanse and they have decent cc, also take if the ap assassin is fed as it and Hexdrinker should help to make you survive
Ninja Tabi: Take if the enemy ADC is fed or focusing you, will help a lot with the damage
Situational Items:
later on in the game for the added attack damage, magic resist, and the lifesteal
All Metioned Items:
Item Sequence
Doran's Blade
450
Doran's Shield
450
Health Potion
50
Zeal
1100
Hexdrinker
1300
Refillable Potion
150
Phantom Dancer
2800
Statikk Shiv
2900
Infinity Edge
3300
Bloodthirster
3400
Berserker's Greaves
1100
Mercury's Treads
1100
Ninja Tabi
1100
Maw of Malmortius
2800
Frozen Mallet
3100
Guardian Angel
3200
Mercurial Scimitar
3000
Quicksilver Sash
1300
Spirit Visage
2900
Black Cleaver
3000
Sterak's Gage
3000
Wit's End
2800
All Abilities:
This passive helps to make Yasuo a good scaling champion as with only two final items which have crit chance you can get 100% crit chance and with the passive on Infinity Edge your crits will instead deal 102.5% bonus damage
Yasuo generates flow for every 59 / 52.5 / 46 units he travels by any means. At 100 stacks and upon taking champion or monster damage, Yasuo consumes Flow resource all Flow to Hybrid resistances icon shield himself for 100 − 510 (based on level) for up to 1 second.
This part of Way of the Wanderer can help a lot with winning trades as it can be filled very fast and absorbs a decent amount of damage
Steel Wind Rising
SECOND CAST: Yasuo casts Steel Tempest. If it hits an enemy, Yasuo can gain another Gathering Storm stack to which he can cast Gathering Storm.
Gathering Storm
THIRD CAST : Yasuo unleashes a whirlwind that travels in the target direction, dealing the same damage and Airborne icon knocking up all enemies hit. The whirlwind is not released when casting during Sweeping Blade, but Gathering Storm still gains the Airborne icon knock up.
Steel tempest works amazingly with Way of the Wanderer as it can deal crit damage because it is counted as a basic attack, it works well with attack speed as it decreases its wind uptime causing the ability to happen faster, the knock up is also good as it is Yasuo's only for of cc and allows him to Last Breath off of it
This abilities use can determine what team wins a team fight, it is extremely useful and should be used only to block high damage abilities and should not be used to block a couple of auto attacks
This ability makes Yasuo extremely mobile, because of this ability it is best to fight around minions, if Steel Tempest is cast during the dash it will deal damage in a circle, due to its stacking damage it is advised to dash onto minions many times before dashing onto the enemy champ, because the dash is a fixed distance advanced wall hops can be done by dashing from raptors and gromp to get surprise kills
Upon arrival, he suspends all nearby airborne enemies around the target for 1 second, dealing physical damage thereafter. For the next 15 seconds, Yasuo's critical strikes gain 50% bonus armour penetration.
If Yasuo would be placed inside a turret's attack range upon blinking, he will instead attempt to position himself outside it (
This is one of Yasuo's forms of engage but can also be used to finish off escaping enemies, it is a great ability in team fights as it can hit all five enemies at once, after making the enemy airborne from your third Steel Tempest try to leave the enemy airborne for as long as possible before using Last Breath to maximize the time the enemy is cc'ed
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