This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
- Yeager's Master Sylas Guide
- [Season 12] Yeager's Master Twisted Fate Guide
- Yeager's Master Cassiopeia Guide
- Yeager's Master Yone Guide Season 13 [In-Depth]
- Yeager's Master Viktor Guide
- [In-Depth] Yeager's Master Ekko Guide Season 12
- Yeager's Master Orianna guide
- Yeager's Master Corki Guide
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
![](https://www.gravatar.com/avatar/a123a525ee43db03fd8feec879b0a177.jpg?d=http%3A%2F%2Fwww.mobafire.com%2Fimages%2Fnoavatar.png&t=1524099964)
![](/images/mf-thumb-icon.png)
![](/images/mf-thumb-icon.png)
![](/images/mf-thumb-icon.png)
![](/images/mf-thumb-icon.png)
![](/images/guides/vote-popup-heart.png)
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Contempt for the Weak (PASSIVE)
Zed Passive Ability
Introduction
![](/images/spacer.png)
![]() |
Welcome to my in depth ![]() Why should you play ![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
![]() |
![](/images/spacer.png)
Pros
+ Strong laning + High outplay potential + High mobility + Strong splitpusher + Easy to farm ![]() ![]() |
Cons
- High skillcap - Weak when behind - Very weak against heavy CC - Not very good in teamfights Since ![]() |
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
|
![](/images/spacer.png)
![](/images/spacer.png)
![]() |
|
Razor Shuriken (Q): Zed and his shadows throw their shurikens, each dealing 80/115/150/185/220 (+90% bonus Attack Damage) physical damage to the first enemy they pass through, and 48/69/90/110/132 (+54% bonus Attack Damage) physical damage to each additional enemy. |
![](/images/spacer.png)
![]() |
|
Living Shadow (W): Zed's shadow dashes forward, remaining in place for 5 seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow. |
Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability.
Passive: Zed gains 30/35/40/45/50 energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability.
![](/images/spacer.png)
![]() |
|
Shadow Slash (E): Zed and his shadows slash, dealing damage to nearby enemies. Each enemy champion hit by Zed's slash reduces Living Shadow's cooldown by 2 seconds. Enemies hit by a Shadow's slash are slowed by 20/25/30/35/40% for 1.5 seconds. |
![](/images/spacer.png)
![]() |
|
Death Mark (R): Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked. |
Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds, the mark triggers, dealing physical damage equal to 100% Attack Damage + 25/40/55% of all damage dealt to the target by Zed while the mark was active.The dash leaves a shadow behind for 6 seconds. Reactivating Death Mark causes Zed to switch positions with this shadow.
Reaper of Shadows: Zed reaps the shadow of the strongest foe slain under Death Mark, gaining 0 attack damage. ([object Object] + 5/10/15% of the victim's attack damage.)
![](/images/spacer.png)
![]() |
![]() |
![]() ![]() |
![]() |
![](/images/spacer.png)
|
|
|
![](/images/spacer.png)
|
![](/images/spacer.png)
|
|
|
|
|
|
|
|
|
|
|
![](/images/spacer.png)
I will cover some basic techniques here that i think you should learn and master to become a good
![](/images/spacer.png)
Combo 1 - Basic
Living Shadow +
Shadow Slash +
Razor Shuriken + AA
This is your go-to combo without ultimate. Hitting both shurikens will proc
![](/images/spacer.png)
![](/images/spacer.png)
Combo 2 - Ultimate
Death Mark +
Shadow Slash +
Razor Shuriken + AA +
Death Mark
This is your basic ultimate combo where you keep
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
Combo 3 - Triple shuriken
Death Mark +
Living Shadow +
Shadow Slash +
Razor Shuriken + AA +
Death Mark
This is a max DPS combo that you should only execute when you are certain there won't be other enemies around to kill you. We use
![](/images/spacer.png)
This is also called the triangle combo. You place the
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
Combo 4 - Low hp
Living Shadow +
Death Mark +
Living Shadow +
Shadow Slash +
Razor Shuriken +
Death Mark + AA
With this combo you cast
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
Combo 5 - Finisher
Living Shadow +
Razor Shuriken +
Living Shadow +
Death Mark +
Shadow Slash+ AA +
Death Mark
This is rarely used, but it can be good if you know the exact damage output of your champion. It's executed so fast that people won't have time to react.
![](/images/spacer.png)
![](/images/spacer.png)
![]() |
At level 1 you just want to play really passive and last-hit creeps with your shurikens. Bonus points if you can hit the enemy champion too while lasthitting. ![]() ![]() ![]() When you hit level 4 you should start pressuring your opponent with the combo ![]() ![]() ![]() ![]() ![]() |
![](/images/spacer.png)
Outside of the laning phase you have a few options. You can either group with your team OR splitpush in a sidelane. In teamfights your goal is to assassinate their carry/carries and quickly dissappear by swapping positions with your shadows, until your basic abilities are ready again. You almost never want to be the one engaging, because you want your team to do that and bait out important crowd control abilities from your opponents. You should always try to flank from a side to catch people off guard. Darkness is your friend - It's really important that you have ![]() ![]() ![]() ![]() |
![]() |
![]() |
Splitpushing is a very important tool for all ![]() It's super important to have proper vision when splitpushing so you will know when multiple opponents are coming to defend against you. Therefore you should always have a pink ward on the map. Splitpushing is one of the hardest strategies to use in a solo queue game because it requires the entire team to cooperate, but if you do manage to pull it off, you will win so many games because the opponents don't know how to deal with it. |
![](/images/spacer.png)
What does it mean to freeze and how do i do it?
Freezing is a advanced technique that lets you deny your opponent exp and cs if done correctly. Freezing a lane means that you kite/tank the minions without letting your tower hit the creeps. You need to make sure the enemy minions always beat yours. After the enemy killed your entire wave, you let 2-3 of the enemy creeps live, and kite them until the next wave is here. When the next wave arrives, the wave will freeze right outside of your turret range.
By doing this, you are safe from jungle ganks, while your opponent takes a big risk everytime he overextends for a cs.
When to freeze the wave
You can Freeze the wave when you and the enemy are even or ahead, and it can be used to help you win back the lane after you screwed up and died. You can attempt to freeze the wave already from level 1, leaving your opponent vulnerable to jungle ganks or be within your kill range, if you are able to kill them. When you get a lead, and you can solokill an overextended enemy laner, that is exactly when you want to freeze the wave. You force the enemy midlaner to either be in your kill range, or miss a ton of cs and exp, putting them further behind.
Freezing a wave is a great way to snowball a lead, if you have no objectives to fight for, such as dragon, herald or towers.
Here is a youtube video that explains wave management very well. I recommend watching the entire video. All credits for this video goes to Blitz Esports LoL
![](/images/spacer.png)
- Turn on "show spell costs" in the settings as it allows you to see how much energy each of your ability costs. This is very useful so you know exactly when you have enough energy for your next move.
- Your
![](/images/spacer.png)
-
![](/images/spacer.png)
- Each enemy champion hit by
![](/images/spacer.png)
![](/images/spacer.png)
- Your ultimate,
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
- Have a keybinding for "smartcast with indicator" and another one for "smartcast". Sometimes you will need to see the range and direction of the shurikens so indicator can be helpful. Other times you need to use your combo fast, that's where smartcast comes in. I use both.
You must be logged in to comment. Please login or register.