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Ziggs Build Guide by ExoticDelta

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author ExoticDelta

Ziggs - The Bombing Hamster - S4 [UNFINISHED]

ExoticDelta Last updated on February 11, 2014
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 9


Guide Top

Introduction


Hi, I'm ExoticDelta. I play on EU West, I'd don't really main any role, I just play the champions that I am good at or find fun to play. All though I prefer midlane when I'm playing ranked, cause that's proberly what I'm best at.

My favorite champion is Ziggs, so I might as well make a guide for him.


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Pros / Cons

- PROS

+ Great poke and farming using Bouncing Bombs (Q)

+ Good escape using Satchel Charge (W)

+ Awesome gap closers useing both Hexplosive Minefield (E) and Satchel Charge (W)

+ Usefull ultimate to snipe escaping targets. Mega Inferno Bomb (R)

+ Huge burst AKA Tons of Damage.



- CONS
- Long cooldown on your escape, Satchel Charge (W)

- Easy to dodge your ultimate Mega Inferno Bomb (R)

- All Ziggs spells are Skillshots, everthing can be dodged.

- Going against someone like Zed whom can shadow dance everthing you throw at him or LeBlanc whom can fly and teleport around everthing, really sucks when you're playing Ziggs. These are also Zigg's counter picks.


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Skill Sequence


Max your Bouncing Bombs then Hexplosive Minefield and lastly Satchel Charge and ofcouse spend a point in Mega Inferno Bomb whenever possible. Just like shown below.




Bouncing Bombs - Q


Why max your Bouncing Bombs first? Well, the reason to max your Q first, is that it's your main damage dealer. Your Bouncing Bombs has a VERY low cooldown and are really easy to hit, so you'd imagine that this is a really usefull spell.
Wont they cost a lot of mana? Yes, but once you get Chalice of Hamony, you can spam them as much as you want, but keep in mind you want to save some mana for your escape Satchel Charge, if their jungler decides to gank you.

Use it to poke and farm!



Satchel Charge - W


Why max your Satchel Charge last? Your Satchel Charge isn't really doing any damage, so the only thing your gonna be using this for, is positioning. Throw this in front of Ziggs to knock him back, use that for an escape. You can also throw this at your enemies to knock them in the position you desire. You can close ways for them to escape by throwing your satchel charge behind them. If enemies get hit by your satchel charge, they get immobilized for a very short duration, but just enough for you land another Bouncing Bomb or throw your Hexplosive Minefield behind them, so they have to take more damage in order to escape.

Use this ability to close escape routes for enemies or use it escape from junglers whom are ganking you!



Hexplosive Minefield - E


I wonder why you want to max this spell as your secondary? You max your Hexplosive Minefield (E) after Bouncing Bombs (Q) because your gonna be needing this to zone your laner from farm and it's important in your burst. Your Hexplosive Minefield deals a ton of damage, even if your opponent doesn't step in every single one of them. A little usefull trick that you can do is throwing this below yourself if Nocturne uses hes ultimate, so if you flys onto you, he'll take damage - Or familiar situations (if someone flys at you). (This spell get nerfed in patch 4.2 releashed over night from 10-02-2014 to 11-02-2014)

Use as a gap closer and for zoning opponents.



Mega Inferno Bomb - R


So maxing your ultimate whenever you can is pretty self explanatory? Yes. It deals a lot of damage, however it deals less damage the further the target is from the middel of the explosion (AoE). Damage done is doubled on minions, so with the partially low cooldown, you can use this to clear a wave, in case you don't have time to go there, or you just want to split push, kinda. You can also use it to defend a low health tower with enemy minions gnawing on it. Mostly, you use the Mega Inferno Bomb snipe escaping low targets.

Use to snipe, push and defend.


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Items