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Hp needs a nerf

Creator: cooper56 July 14, 2012 7:09pm
BluAnimal
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I thought tower's did more damage each successive hit on a target. At least that's what it feels like XD
Luther3000
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BluAnimal wrote:

I thought tower's did more damage each successive hit on a target. At least that's what it feels like XD


They do, a lot more.
DuskToGlory
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BluAnimal wrote:

I thought tower's did more damage each successive hit on a target. At least that's what it feels like XD


Nope, that would be OP.

Thanks to DuskToGlory for the sigs. LOL :)

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Luther3000
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Nope, that would be OP.


"Turret damage increases by +22.5% of its normal damage for each hit after the first against a single target, to a maximum of +135% damage on the seventh hit and beyond."

If you look closely in game you can see it happening pretty easily. They also have 45% Armour Pen. :P
Diesel
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cooper56 wrote:

Similar to spell vamp and life steal...

seriously its most op stat in game build a bit and u can tank 200 tower hits.


Turrets are not on the map to protect you, they're there to protect the nexus from the incoming minion waves. Seek the turrets less as the up all, end all way to survive in a match and work more on teamwork to punish anyone trying to tower dive you.
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So basically you are saying that hp makes people hard to kill and therefore it needs to be nerfed?

Ok so from now each hp gives only 0.9 health!
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DuskToGlory
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well, you learn new stuff every day I guess.

Thanks to DuskToGlory for the sigs. LOL :)

Working on a Pantheon guide, will finish when I get around to it, could be never.
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animorte
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If HP is OP, then I suppose Shen, Poppy, DFG, and Madred's (etc...) are all OP counters.
Personal habitual activites? Utilizing gargantuan idioms to fabricate intelligence.

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BluAnimal
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Better nerf Martial Cadence
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Am I crazy, or did towers deal true damage before...?

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