Volibear Patch NotesCreator: : RoIand#64773
November 28, 2011 7:29pm
New Skins in the Store
•Thunder Lord Volibear
•Northern Storm Volibear
League of Legends v18.104.22.168
Volibear, the Thunder’s Roar
•Rolling Thunder: Volibear drops to all fours and runs faster if chasing an enemy champion. The first enemy he attacks is knocked into the air and flung behind Volibear.
•Frenzy: Volibear's repeated attacks grant him additional attack speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target.
•Majestic Roar: Volibear lets out a powerful roar that damages and slows enemies. Minions and monsters are feared as well.
•Thunder Claws: Volibear channels the power of the storm causing his attacks to blast his targets with lightning that bounces to other nearby enemies.
•Chosen of the Storm (passive): Volibear heals rapidly for a few seconds when his health drops to a critical level.
•Urchin Strike's targeting updating to hit targets slightly earlier
•Urchin Strike's attack component can no longer be dodged
•Martial Cadence (Passive)
◦Damage changed to physical from magic
◦Damage changed to 6/8/10% (at levels 1/7/13) of the target's current health from 8%
◦No longer procs spell effects such as Rylai's or Spell Vamp
•Increased the hitbox size of Demacian Standard when targeted by Dragon Strike
•Wall of Pain
◦Wall duration reduced to 5 seconds from 7
◦Now only affects a target once (instead of reapplying every pass through)
•Fixed a bug where Leona's passive and the Dominion center Sigil could cause an immediate double kill against Karthus
•Fixed a bug which caused Force Pulse to cast backwards after performing Rift Walk
•Shunpo now always moves Katarina behind the target regardless if Killer Instincts is active
•Fixed a bug where where if you killed an enemy that exploded using Icathian Surprise, the enemy was awarded an extra kill (Shaco Hallucinate clone, Maokai)
•Fixed a bug where Brand's Pyroclasm would give Brand an extra kill if it was traveling toward Kog'maw when Icathian Surprise triggered
•Fixed a bug where if Ignite killed Kog'maw, it would cause Icathian Surprise to not trigger
•Fixed a bug where Vayne's Silvered Bolts sometimes caused Icathian Surprise to not trigger
•Blade of the Exile tooltip updated to display how much attack damage you will gain. It has also been clarified to state that Blade of the Exile scales off TOTAL attack damage, not bonus attack damage.
◦Attack range increased to 500 from 425
◦Attack missile speed increased to 1400 from 1200
◦Updated her attack frames to be more responsive
◦Base attack speed reduced to .658 from .679
◦Base attack damage reduced to 49 from 52.11
◦Updated recommended items
•Fleet of Foot (Passive) – Remake
◦Sivir’s basic attacks against enemy champions grant her 50 Movement Speed for 2 seconds
◦Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120
◦Damage changed to physical from magic
◦Bonus attack damage ratio increased to 1.1 from 1.0
◦No longer has an ability power ratio
•Ricochet - Remake
◦Sivir’s next basic attack bounces to 5 additional targets dealing 20/35/50/65/80 (+ 1.0 Attack Damage) physical damage to the first target and 25% reduced damage to each subsequent target. 7/6/5/4/3 second cooldown. 40 Mana cost.
•On The Hunt
◦Now additionally applies the buff to allies who come into range while On the Hunt is active rather than only on activation.
◦Attack speed bonus changed to 30/45/60% from 30/60/90%
◦Allied attack speed gain increased to half of Sivir’s bonus from a third
◦Cooldown adjusted to 100/90/80 seconds from 90
•Shatter ability power ratio increased to 0.6 from 0.4
•Radiance ability power ratio increased to 0.7 from 0.6
•Fixed a couple small bugs introduced to Condemn with Fizz patch
•Fixed a bug where Ignite's tick damage dealing the killing blow caused Omen of Death to fail to reanimate its bearer
•Fixed a bug where Leona's Sunlight passive and the Dominion center Sigil could cause an immediate double kill against the Omen of Death target
•Fixed a bug where if Ignite killed the Omen of Death bearer, they would not be reanimated
•Fixed a bug where Vayne's Silvered Bolts sometimes caused Omen of Death to fail to reanimate its bearer
•Health Potions now restore 150 health over 15 seconds (instead of 200 health over 20 seconds)
◦Proc chance increased to 20% from 15%
◦Proc damage reduced to 300 from 500
•Mana Potions now restore 100 mana over 15 seconds (from 100 over 20)
•Wriggle's Lantern proc damage reduced to 425 from 500
•Chat window location will be now saved between games
•Improved the targeting algorithms; it should now be much easier to select units that are obscured
•Damage from lane minions to champions reduced by about 15%
◦Small camps now respawn faster, but have reduced rewards
◦Small camps now have a Healing Sigil, healing the killer based upon how much health they are missing
◦Neutral monsters now have their health, damage, experience reward, and gold reward increase with game length, instead of having health increases with each respawn
◦Neutral monster experience range reduced to 400 from 800 (the killer always gets experience)
◦Ancient Golem camp experience increased slightly and gold reduced slightly
◦Crest of the Ancient Golem now grants 25 flat MP5, but grants 1% regen from maximum mana, from 1.5%, and provides energy
◦Lizard Elder camp experience increased and gold reduced slightly
◦Blessing of the Lizard Elder melee slow % reduced to 8/16/24% from 10/20/30%
◦Dragon and Baron Nashor are now immune to armor and magic resist-shredding effects
◦Baron Nashor will now push wards away if you try to place one too close
◦Monsters now heal 5% immediately when they retreat (instead of after 1 second), but are easier to re-aggro
Oh man, massive Karthus nerf out of nowhere. :c
Oh man, massive Karthus nerf out of nowhere.
Wall of Pain nerf hurts him a lot D: Passing through that wall more than once was too strong i guess :P
Sivir remake is either gonna be better then before or worse, we'll have to see how her W works. Oh, and good thing they took AP ratio off of Boomerang Blade lol.
Jungle looks like it got owned, have to see how it plays out.
Also, Jarvan buffs <3
Baron Nashor will now push wards away if you try to place one too close
Sivir buffs all around looks like potential rape, and good thing they took AP ratio off of Boomerang Blade lol.
She got nerfs too. Strong ones at that.
was actually looking forward to this patch. Not liking is so much now
Credit goes to JEFFY40HANDS for this godly imposing Viktor
Hey, you should help me on acquiring Medieval Twitch!! :D
She got nerfs too. Strong ones at that.
Yeah i changed my comment after reading it properly :P Her base attack and attk speed might hurt a lil, and that ulti nerf late game is saddening D:
Sigh. I cant read this here, it's not formatted, going to the main site.
Link to site with patch: http://na.leagueoflegends.com/board/showthread.php?p=17779011
Edit: Buff to Taric was unexpected... (YES!), and finally, they buffed Jarman.
Zeprido is currently:Online
If I've helped you at all in any way, or you really like my post click that +Rep button =)
You can always call me Zep for short =D
Feel free to private message me with questions/concerns or if you just want to chat =)
Well it became persistent aura, which quite few champs would like. koggy, skarner, shyvana and the list continues.
I still wonder, how new Ricochet works. Will it work on next attack or will it work like syphoning strike?
Nerfs should be bearable for bit of range price.
Cho is MEGAZERGLING!
Easier Amumu jungle npnp wait... easier jungle overall np... Jarvan <3 LOL Karthus nerf out of no where, well that's better for me :D I still dnt like the noob friendly version of jungle. Volibear Q to stronk it seems, better nerf irelia.
Press that +Rep button to help a pal out =3
*Sigs: Alexanpt, JEFFY40HANDS, The_Nameless_Bard and JakofAllSpaydes*
* Fixed a bug which caused Force Pulse to cast backwards after performing Rift Walk
'Bout ****ing time!