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Patch 9.16 Summary

Creator: Wayne3100 August 19, 2019 10:33am
Wayne3100
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Hello and welcome to the MOBAFire Patch Summary - 9.16!

The highlight of this patch is the rework of Pantheon, the Spartan warrior who from now on will shoulder the title "The Unbreakable Spear". While his new kit has remained similar to the old one (much like when Riot reworked Mordekaiser), notable changes have been made. For example, his new passive ( Mortal Will) no longer blocks attacks or turret shots periodically, but will now empower his own basic abilities instead. Furthermore, his new E ( Aegis Assault) now blocks any damage from the direction he is facing in addition to wildly stabbing at his enemies, while his updated ultimate ( Grand Starfall) deals damage to enemies in a wide line instead of a large circle.

Apart from the Pantheon update, patch 9.16 also includes balance changes to a notable amount of champions, along with a nerf to the Biscuit Delivery rune and the addition of a new Udyr skin as well as a Rammus skin which can be obtained through Hextech Crafting.

As always, be sure to check out the full patch notes for details on any changes that interest you (or, if you're a Teamfight Tactics player, click here for the 9.16 patch notes for TFT).



Champion Rework

Pantheon
The Unbreakable Spear
New Splash Arts!
(click for full size)


Classic Pantheon

Myrmidon Pantheon

Ruthless Pantheon

Perseus Pantheon

Full Metal Pantheon

Glaive Warrior Pantheon

New Abilities!
(hover for more info)










Learn More...
(click to follow link)










Champion Balance Changes



Rune Changes

  • Now grants 3 biscuits over the course of 6 minutes (instead of 4 biscuits over the course of 12 minutes)
  • Healing & mana restore per biscuit reduced from 15% of missing health to 10%
  • Healing duration reduced from 15 seconds to 5


Other Changes

  • ARAM


  • Bugfixes

    • Gnar can no longer change the direction of E - Hop after transforming through R - GNAR! before bouncing on a minion
    • Allies with Orianna's E - Command: Protect on them will now see an indicator centered on her
    • Malzahar's R - Nether Grasp now adds a Revealed marker to the target (including stealthed targets)
    • Xayah's Passive - Clean Cuts basic attacks now properly spawn feathers behind her target and not around her
    • Master Yi's basic attack immediately following his Q - Alpha Strike now properly grants an additional stack of Conqueror or Electrocute
    • Darius' Passive - Hemorrhage no longer incorrectly displays a ranged indicator
    • If Katarina drops a dagger near a wall and then casts E - Shunpo so that she can blink to the other side of the wall, she now properly gets a reset on the ability
    • Nautilus' W - Titan's Wrath will now properly proc Electrocute instead of granting only one stack while active
    • Lee Sin's hitbox will no longer warp across the map when casting Q - Resonating Strike
    • Twitch is no longer able to cast Q - Ambush without consuming any mana 3 seconds after its cooldown resets when an enemy champion dies from his Passive - Deadly Venom
    • Selling any stacking consumable item will no longer sell two of them at a time if there are more than one
    • Karma's W - Focused Resolve now properly lowers R - Mantra's cooldown while damaging enemy champions
    • Phase Rush and Electrocute activates properly when Poppy casts E - Heroic Charge in specific combos


Upcoming Skins & Chromas

The following skins will be released this patch.



Dragon Oracle Udyr (1350 RP)


Hextech Rammus


Share Your Thoughts!

That's it on our end, time to hear from you guys! What are your thoughts on the new Pantheon, has he become stronger or weaker overall? Which other balance changes from this patch do you think will most influence the strength of the champion involved? And finally, will you be gathering the materials necessary to craft Hextech Rammus ?

Let us know in the comments below!

Thanks to MissMaw for the signature!
Wayne3100
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Forgot to post last Wednesday, posting now for the sake of not missing out on a patch.

How are you guys enjoying the new Pantheon so far? :)

Thanks to jhoijhoi for the signature!
Joxuu
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smh

"A person giving you advice isn't perfect and has their own shortcomings but they may give you the piece that you're missing."
Fruxo
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Wayne3100 wrote:
Forgot to post last Wednesday, posting now for the sake of not missing out on a patch.

How are you guys enjoying the new Pantheon so far? :)


I'm not the biggest fan of Pantheon, but he's definitely much more enjoyable now than what he was before. xD
Thanks to Jovy for the sig!
VexRoth
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Haven't played Pantheon yet, but I've seen quite a lot of him. Updated splash arts look great. The in-game model appears odd to me though. Less cartoonish? than the direction they have been making the game? Not quite sure, but he stands out on the fountain when you are loading in. I think the model is taller than typical? He seems a bit hit or miss, but that may be due to the people piloting him.
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Okay, update after playing three games on Pantheon in the jungle. His clear is okay. Would like to be a little healthier after a four camp clear (Red, Wolves, Blue, Gromp...may need to do the raptor trick to top yourself off before heading to blue side. Or just take the three camps on red side).

Early ganks are okay. Though it is nice to leave your passive at four stacks us your e to stun them and then Q them when they run or flash away.

I feel like he is more interesting to play, but the only part of his kit that feels really good is the execute damage on his Q. Everything else feels kind of weak. Honorable mention to his E, Aegis Assault, which is conditionally quite powerful.

Hit ult feels like doo-doo after the 25 minute mark. You use it to go in and you just die before your team can catch up. Still haven't quite figured out to best orient either for maximum effect. At that point in the game you best bet is probably to turn into a peeler for your carries. and hope they don't have more than one diver.

Kindred just flat takes a dump on Pantheon. Not even a contest.
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In game models for Pantheon are a work of art (only two I haven't played as, yet). Mordekaiser got shafted in comparison.

You can clear Red, Krugs, Raptors, and it helps you stay healthy enough to do a full clear, but it takes forever to do those three camps. Literally Scuttles will be within 20secs (turning yellow) of spawning by the time you get to the blue side of your jungle.

For lane I think you would need to start Corrupting Potion because without it you burn through 3 quarters of your mana with a full rotation of your spells. I went oom quickly holding a lane against a Riven with only my jungle item, which doesn't give you mana sustain outside of the jungle.

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