Ok. What level should I assume the items are obtained? Level 18 or ~lvl14?
""Toshabi took thy **** and strucketh Hotshot in his face 'thou art no god'" Toshabi 3:16" - Toshabi
"And then, TheJohn said something so Brazilian that it made all the Brazilians in Brazil turn to look at him" - Toshabi
"abloobloo ur triggering me" - Toshabi
"And then, TheJohn said something so Brazilian that it made all the Brazilians in Brazil turn to look at him" - Toshabi
"abloobloo ur triggering me" - Toshabi
I counted with lvl15. IE wins, even more so with some kind of crit (items/masteries). LW gets better above almost exactly 100armor, but IE is way better below 100.
I'll update (and upload all the comparisons I haven't uploaded yet) this when I can. There are a lot of things I need to do currently.
I'll update (and upload all the comparisons I haven't uploaded yet) this when I can. There are a lot of things I need to do currently.
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"The Internet: where men are men, women are men, and little girls are the FBI." - ???
So could you give me two overarching statements about spell pen and armor pen?
For example: It is best to get flat magic pen runes with a combination of AP items.
or It is better to get % magic pen rather than flat magic pen.
Or is it different for every character, disregarding healing spells.
I'm not a graph kind of guy, so this would help me out.
For example: It is best to get flat magic pen runes with a combination of AP items.
or It is better to get % magic pen rather than flat magic pen.
Or is it different for every character, disregarding healing spells.
I'm not a graph kind of guy, so this would help me out.
MrP marks are always best with damage casters.
AP quints are much better early on, but MrP is usually better in endgame. There is no clear choice. Just get what you need.
In items it's a different story though. It's usually best to focus on either flat or %MrP. On some champs getting both is a viable idea if the enemy stacks up on plenty of MR.
It a different story with ArP though.
ArP marks are (pretty much) always best.
AD quints are best on crit builds IMO and ArP quints are best on anything without crit.
You NEED one source of ArP in items. Either Ghostblade (flat ArP) or LW (%ArP). Getting both is a bad choice.
Remember that it's never too late to stop building that Ghostblade and start with LW if your enemies start stacking armor.
AP quints are much better early on, but MrP is usually better in endgame. There is no clear choice. Just get what you need.
In items it's a different story though. It's usually best to focus on either flat or %MrP. On some champs getting both is a viable idea if the enemy stacks up on plenty of MR.
It a different story with ArP though.
ArP marks are (pretty much) always best.
AD quints are best on crit builds IMO and ArP quints are best on anything without crit.
You NEED one source of ArP in items. Either Ghostblade (flat ArP) or LW (%ArP). Getting both is a bad choice.
Remember that it's never too late to stop building that Ghostblade and start with LW if your enemies start stacking armor.
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"Oh forget it, I have nothing to hid, I admit it, 12 hours of every single day of my life ever since I was eleven years old have been anal sex with canoes" - MrCuddowls
Searz wrote:
AD quints are best on crit builds IMO and ArP quints are best on anything without crit.
Does that mean anyone with an Infinity Edge should get AD quints?
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So, Searz, I was going to thank you very much for providing these graphs because I had used them for a homework in my psychology class, but the professor got angry so now I'm sad =(
Haha ^_^
How did they help you out? I don't quite get how graphs help in psychology :S