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Your graphing resource.

Creator: Searz January 25, 2011 3:31pm
Searz
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Zeprido wrote:

So, Searz, I was going to thank you very much for providing these graphs because I had used them for a homework in my psychology class, but the professor got angry so now I'm sad =(

Haha ^_^

How did they help you out? I don't quite get how graphs help in psychology :S

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Searz wrote:


I could make one for IE vs LW and one for IE vs LW+B.F sword. I'll only upload one of them though.

Also; Boots are irrelevant.

IK, I just wanted to tell you the relative timing of when you buy items.
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Ok. What level should I assume the items are obtained? Level 18 or ~lvl14?
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Definitely not 18. Generally if you rush I-Edge after boots you can get it at around level 14, 15. Last Whisper you can get as early as level 12, which is why I was wondering which one would be more cost effective.
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I counted with lvl15. IE wins, even more so with some kind of crit (items/masteries). LW gets better above almost exactly 100armor, but IE is way better below 100.
I'll update (and upload all the comparisons I haven't uploaded yet) this when I can. There are a lot of things I need to do currently.
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Don't worry about the graph. I was just wondering whether it'd be more efficient in terms of damage to rush LW or I-Edge.
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So could you give me two overarching statements about spell pen and armor pen?

For example: It is best to get flat magic pen runes with a combination of AP items.
or It is better to get % magic pen rather than flat magic pen.

Or is it different for every character, disregarding healing spells.

I'm not a graph kind of guy, so this would help me out.
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MrP marks are always best with damage casters.

AP quints are much better early on, but MrP is usually better in endgame. There is no clear choice. Just get what you need.

In items it's a different story though. It's usually best to focus on either flat or %MrP. On some champs getting both is a viable idea if the enemy stacks up on plenty of MR.

It a different story with ArP though.
ArP marks are (pretty much) always best.

AD quints are best on crit builds IMO and ArP quints are best on anything without crit.

You NEED one source of ArP in items. Either Ghostblade (flat ArP) or LW (%ArP). Getting both is a bad choice.
Remember that it's never too late to stop building that Ghostblade and start with LW if your enemies start stacking armor.
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Thanks.

EDIT: You should edit that into the beginning before the graph to "preview" some of your conclusions.
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Searz wrote:


AD quints are best on crit builds IMO and ArP quints are best on anything without crit.



Does that mean anyone with an Infinity Edge should get AD quints?
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