OTGBionicArm wrote:
I've seen people randomize their signatures, but I only saw it with images, and I doubt I can add conditions to the random generator, or nest the randomizers. I guess I could make code to generate a list of all possible combinations that I would need, then somehow add that to my guide via the image randomizer, but it would be too much work for something that I could do with an external program.
Anyways, thanks for reminding me of the sigs randomizer. Not all hope is lost :P
If you want to randomize with BBCode you'll need [randomize][/randomize] and [ri] for each randomize part.
[randomize]
[ri][icon=trinity force size=64]
[ri][icon=infinity edge size=64]
[ri][icon=bloodthirster size=64]
[ri][icon=phantom dancer size=64]
[/randomize]
will yield:
EDIT: Seems like it doesn't work for items, though, I'll copy-paste my signature for more information whether it's a bug with randomizing or with items only
[randomize]
[ri][icon=trinity force size=64]
[ri][icon=infinity edge size=64]
[ri][icon=bloodthirster size=64]
[ri][icon=phantom dancer size=64]
[/randomize]
will yield:
EDIT: Seems like it doesn't work for items, though, I'll copy-paste my signature for more information whether it's a bug with randomizing or with items only
Janitsu wrote:
If you want to randomize with BBCode you'll need [randomize][/randomize] and [ri] for each randomize part.
EDIT: I have tested it with a guide and apparently it works there. I'll work from there and see if it's enough for what I have in mind. Thanks for the help!
No... the randomize feature works all over the site, just the way it is intended. If you copy Jan's post, like I do below, you'll see (most likely) that I'll get a different item.
If you wish for the item to be randomised each time the page is reloaded, no, that won't work. You'll need to change some aspect of the text in the post for the randomise feature to work.
^ As my post is significantly different to Jan's the randomize code triggers. If you quote my post and add some of your own text, the item will be different.
Not sure why it works with guides though - are you sure you just weren't editing it repeatedly, thus forcing a new randomize seed?
If you wish for the item to be randomised each time the page is reloaded, no, that won't work. You'll need to change some aspect of the text in the post for the randomise feature to work.
^ As my post is significantly different to Jan's the randomize code triggers. If you quote my post and add some of your own text, the item will be different.
Not sure why it works with guides though - are you sure you just weren't editing it repeatedly, thus forcing a new randomize seed?
♡ guide writing tips 'n tricks ♡ ashes to ashes ♡ fancy a sig? ♡
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♡ sig by thenamelessbard ♡
jhoijhoi wrote:
No... the randomize feature works all over the site, just the way it is intended. If you copy Jan's post, like I do below, you'll see (most likely) that I'll get a different item.
jhoijhoi wrote:
If you wish for the item to be randomised each time the page is reloaded, no, that won't work. You'll need to change some aspect of the text in the post for the randomise feature to work.
I guess I'll have to test if this works in one of my full guides (should I do it there or make a new guide and erase it as soon as I test this?).
Ekki wrote:
I'm more concerned that the way to do it is mess with the bbcode parsing, like adding a </stop interpreting bbcode> or whatever then manually add code, which is a really dirty way to modify things and may be forbidden.
I've seen people randomize their signatures, but I only saw it with images, and I doubt I can add conditions to the random generator, or nest the randomizers. I guess I could make code to generate a list of all possible combinations that I would need, then somehow add that to my guide via the image randomizer, but it would be too much work for something that I could do with an external program.
I've seen people randomize their signatures, but I only saw it with images, and I doubt I can add conditions to the random generator, or nest the randomizers. I guess I could make code to generate a list of all possible combinations that I would need, then somehow add that to my guide via the image randomizer, but it would be too much work for something that I could do with an external program.
I believe you can nest randomizers. You can't add conditions but I think you should be able to handle simple logic with nesting and a lot of copying. What are you trying to achieve?
As a side note, what is the purpose of a guide if the build is randomly generated? xD
********'s a pretty good fertilizer
Latest Legend wrote:
As a side note, what is the purpose of a guide if the build is randomly generated? xD
Perhaps it's not random items but a randomized full build for various situations. That makes sense to me.
Latest Legend wrote:
If the devs know what they're doing the HTML characters will be escaped. Which is the case AFAIK.
I believe you can nest randomizers. You can't add conditions but I think you should be able to handle simple logic with nesting and a lot of copying. What are you trying to achieve?
As a side note, what is the purpose of a guide if the build is randomly generated? xD
I believe you can nest randomizers. You can't add conditions but I think you should be able to handle simple logic with nesting and a lot of copying. What are you trying to achieve?
As a side note, what is the purpose of a guide if the build is randomly generated? xD
The idea is generating a different build every time you enter, but not just a random bunch of items. The guide would generate a playable build, which may need a bunch of logic to work :/ I could manually pick most of the options in the random seed, but it may be a lot of work, depending on how intertwined are the items considered "decent" in each case.
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I haven't tried anything yet, but I don't want to get my hopes high if it can't be done (or it's not allowed).