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Mowen wrote:
I don't think True Damage ignores shields, it just ignores armor/magic resist I thought? But this would still help because often the support buffs their team with armor / mr.
I just want to keep smiling FOREVER
I would really like to see a passive/aura skill that increases the effectiveness of on hit items. We've kind of completely ignored those. Eg, an increase of 50% would make items like Madreds and SotD really good on CAC 1, 6% health and 200 damage every 4 attacks...
It would be cool to have a large aura effect passive that increases lifesteal and spellvamp by a huge amount too...
It would be cool to have a large aura effect passive that increases lifesteal and spellvamp by a huge amount too...
this champion is a ranged DPS champion, so making on-hit items better, we'd be making him/her/it a stronger ranged carry.
How about we build a Wit's End into this champion? Mana-burn can easily be considered anti-support (and anti-spellcaster, and anti-tank, and anti-anyone who can have their mana pool burned). Since it's ranged DPS, this could be viable.
I agree with trojan on that a build-in wits end would be nice. However since there already is an item with it I think we should remove the extra damage part from it. It will be kind of hard to balance though.
On my earlier post (about true damage) I've seen an ignite go through a shield several times, I could be wrong though.
On my earlier post (about true damage) I've seen an ignite go through a shield several times, I could be wrong though.
I'm back!
- Your maximum attack range is 500
- When attacking from max range your attack deals XYZ% bonus magic damage (Scales off of XYZ% AP)
- When attacking from melee range (I think its usually 150 right?) you deal XYZ bonus physical damage (Scales off of XYZ% AD)
- Then there is a sliding scale in the middle that will determine the mixture.
- If you attack above 50% of your max range your AA lowers MR by X
- If you attack below 50% of your max range your AA lowers AR by X
Thoughts?