Yea, drag-able items would make things much easier.
"Moral justification is a powerful disengagement mechanism. Destructive conduct is made personally and socially acceptable by portraying it in the service of moral ends." - Albert Bandura
"Ultimately, if people lose their willingness to recognize that there are times in our history when legality becomes distinct from morality, we aren't just ceding control of our rights to government, but our futures." - Edward Snowden
"Ultimately, if people lose their willingness to recognize that there are times in our history when legality becomes distinct from morality, we aren't just ceding control of our rights to government, but our futures." - Edward Snowden
You mean, how you have to carefully click the check boxes, and if you mess up, you don't have to reset all the checkboxes, you can just continue to click the checkboxes?
The item builder, now that **** is annoying.
Oh you dun goofed and didn't get an early Kage's Lucky Pick before you built that Deathfire Grasp?
TOO BAD, you have to erase ALL the items in order to put the Kage's in there! AHUEHUEHUEHUEH.
The item builder, now that **** is annoying.
Oh you dun goofed and didn't get an early Kage's Lucky Pick before you built that Deathfire Grasp?
TOO BAD, you have to erase ALL the items in order to put the Kage's in there! AHUEHUEHUEHUEH.
Tri lane for life.
I would like it if there were limitations placed on skill sequencing, so people can't max out Q before level 9, or get 4 levels of an ult (when they're not someone like Udyr).
Click and draggable item purchase order would be great too.
Click and draggable item purchase order would be great too.
jhoijhoi wrote:
I would like it if there were limitations placed on skill sequencing, so people can't max out Q before level 9, or get 4 levels of an ult (when they're not someone like Udyr).
Unnecessary. It's a good way to spot a noob (who shouldn't be making a guide anyway) :P
"If I had asked people what they wanted, they would have said faster horses." - Henry Ford
"I contend we are both atheists, I just believe in one fewer god than you do. When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours." - Stephen F Roberts
"I contend we are both atheists, I just believe in one fewer god than you do. When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours." - Stephen F Roberts
@Keels, I'm not sure what the problem is with the skill sequencer? If you make a mistake you just have to click one of the other check boxes for the same level and it will change, you don't have to redo the whole thing. You can't un-check the check boxes but you don't need to do that anyways? They SHOULD appear as radio buttons (the circle ones), because that is how they function, but the script that runs it is a little wonky and I haven't had time to fix it yet, so what you have unfortunately is check boxes that BEHAVE like radio buttons. Otherwise I don't understand what the problem is?
@Searz, drag-able items is on the list, that one I would like to get to soon as I can definitely see the frustration.
@jhoijhoi, enforcing the skill sequencer rules is on the list too but pretty low down. It's not really an inconvenience or bug, if you know what you're doing then you shouldn't need the rules enforced, and it's going to be a complex one to implement for a comparatively small payoff, so I'm not sure when we would have the time to add it in :(
@Searz, drag-able items is on the list, that one I would like to get to soon as I can definitely see the frustration.
@jhoijhoi, enforcing the skill sequencer rules is on the list too but pretty low down. It's not really an inconvenience or bug, if you know what you're doing then you shouldn't need the rules enforced, and it's going to be a complex one to implement for a comparatively small payoff, so I'm not sure when we would have the time to add it in :(
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