My #1 Guides:
Check out my new Cassiopeia Guide: Cassiopeia - The Venomous Monarch
Thank you Jhoijhoi for my stamps!
His head reminds me of Hecarim's head. Seems pretty fun! I wish I had a PBE account D:
Gotta wait for a few more weeks for him to be released on NA servers :c
Edit: Meant to say "several" instead of "a few".
Gotta wait for a few more weeks for him to be released on NA servers :c
Edit: Meant to say "several" instead of "a few".
My first self made sig ^_^
Care to check out my Mordekaiser guide? I'd appreciate it :D
Dark Metallica-Rocking With Mordekaiser
Dark Metallica-Rocking With Mordekaiser
Quoted:
Abilities:
( Passive ) Keeper of Souls
Thresh collects the souls of dead enemies by walking near. Souls permanently grant Armor, Magic Resistance, and ability power.
Champions and large minions always drop a harvestable soul. Small minions only sometimes drop a soul.
Thresh does not armor and magic resistance per level.
Values are tentative but atm they give 1.00, .99, .98 etc per soul
( Q ) Shackle
Passive: Deal 0.5*AD-1 magic damage on each hit that builds up when not attacking.
This value is equal to total souls collected plus up to 80/110/140/170/200% of attack damage, based on the amount of time since his last attack.
Active: Grab an enemy, then pull them to you or leap to them.
Throws out his scythe, dealing 80/110/140/170/200(+0.5*AP) magic damage to the first unit hit and pulling them toward him for 1.5 seconds.
Reactivate this ability to pull Thresh to the bound enemy.
( W ) Lantern Toss
Create a shielding lantern that an ally can use to dash to you.
Throw the Lantern to a point. If an ally near the Lantern clicks it, they pick it up and Thresh pulls both back to him.
Additionally, allies who come near it gain a shield lasting 6 seconds that absorbs up to 60/100/140/180/220(+0.4*AP) damage. Allies can only receive the shield once per cast.
( E ) Sweep
Knock nearby enemies in the direction of your choice.
Deals 65/100/135/170/205 (+0.4*AP) magic damage in a line beginning behind him. Enemies hit are pushed in the direction of the swing, then slowed by20/25/30/35/40% for 1.5 seconds.
Cast forward to push; cast backward to pull.
( R ) The Box
Trap enemies inside walls that slow and deal damage if broken.
Creates a prison of spectral walls around himself. Enemy Champions who walk through a wall suffer 250/400/450 (+1.0 AP) magic damage and are slowed by 99/50% for 2 seconds, but break that wall.
Once one wall is broken, remaining walls deal half damage and slow duration.
( Passive ) Keeper of Souls
Thresh collects the souls of dead enemies by walking near. Souls permanently grant Armor, Magic Resistance, and ability power.
Champions and large minions always drop a harvestable soul. Small minions only sometimes drop a soul.
Thresh does not armor and magic resistance per level.
Values are tentative but atm they give 1.00, .99, .98 etc per soul
( Q ) Shackle
Passive: Deal 0.5*AD-1 magic damage on each hit that builds up when not attacking.
This value is equal to total souls collected plus up to 80/110/140/170/200% of attack damage, based on the amount of time since his last attack.
Active: Grab an enemy, then pull them to you or leap to them.
Throws out his scythe, dealing 80/110/140/170/200(+0.5*AP) magic damage to the first unit hit and pulling them toward him for 1.5 seconds.
Reactivate this ability to pull Thresh to the bound enemy.
( W ) Lantern Toss
Create a shielding lantern that an ally can use to dash to you.
Throw the Lantern to a point. If an ally near the Lantern clicks it, they pick it up and Thresh pulls both back to him.
Additionally, allies who come near it gain a shield lasting 6 seconds that absorbs up to 60/100/140/180/220(+0.4*AP) damage. Allies can only receive the shield once per cast.
( E ) Sweep
Knock nearby enemies in the direction of your choice.
Deals 65/100/135/170/205 (+0.4*AP) magic damage in a line beginning behind him. Enemies hit are pushed in the direction of the swing, then slowed by20/25/30/35/40% for 1.5 seconds.
Cast forward to push; cast backward to pull.
( R ) The Box
Trap enemies inside walls that slow and deal damage if broken.
Creates a prison of spectral walls around himself. Enemy Champions who walk through a wall suffer 250/400/450 (+1.0 AP) magic damage and are slowed by 99/50% for 2 seconds, but break that wall.
Once one wall is broken, remaining walls deal half damage and slow duration.
Interesting kit. Although the skill descriptions are pretty confusing.
Is there a cap to the # of souls he can collect?
Is there a cap to the # of souls he can collect?
Thanks TinyStar for the amazing sig<3
Care to check out my Mordekaiser guide? I'd appreciate it :D
Dark Metallica-Rocking With Mordekaiser
Dark Metallica-Rocking With Mordekaiser
He is more the support type I think. His auto-attack animation pwns.
Passive has no maximum stacks.
The pull can be to him or he can go to the champion pulled.
The lantern has a big range (like, xerath with locus of power using his ultimate big).
E looks a bit confusing, it's a rectangle-shapped skillshot.
Ultimate is downright weird.
Passive has no maximum stacks.
The pull can be to him or he can go to the champion pulled.
The lantern has a big range (like, xerath with locus of power using his ultimate big).
E looks a bit confusing, it's a rectangle-shapped skillshot.
Ultimate is downright weird.
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That is his Concept Art.
There was also a new voiceover for a possible new Kayle skin that might be legendary (currently speculation). Surrender@20 is currently updating its post for the information on Thresh and any other balance changes.