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Runes: Standard
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Heal
Items
Ability Order
Love Tap (PASSIVE)
Miss Fortune Passive Ability
Threats & Synergies
Vayne
In general, avoid standing behind walls because she can stun you against one. She is an assassin that is very good at 1v1 so try to prevent her from gap closing on to you and keep your distance.
Champion Build Guide
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Miss Fortune deals bonus physical damage whenever she attacks a new target. Deals half damage to minions. Damage: (+50 - 100% total) |
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| Effect Radius: 500 | Cooldown: 7 / 6 / 5 / 4 / 3 | Cost: 43 / 46 / 49 / 52 / 55 MANA | Miss Fortune fires a bouncing shot through an enemy, dealing physical damage to each. Both apply on-hit effects. The second shot can critically strike for 200% damage, and it always critically strikes if the first shot kills its target. |
Double Up is your main ability which you will try to use during laning phase to trade or poke against your opponents, especially when your opponent is right behind a dying minion, you can pop your Q on that dying minion which will usually then bounce onto them dealing extra damage.
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| Cooldown: 12 | Cost: 30 MANA | Passive: After 5 seconds of not taking direct damage, Miss Fortune gains 25% Movement Speed. After another 5 seconds, this bonus increases. Active: Fully activates Strut's Movement Speed and grants Attack Speed for 4 seconds. LLove Tap reduces the cooldown of Strut by 2 seconds. |
Strut is your attack speed steroid ability which also gives you massive out of combat movement speed buff that will help you have more of a presence around the map. Not only this, attacking fresh units will apply our Passive which in turn will reduce the cooldowns by 2 seconds per new unit we attack.
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| Range: 1000 | Cooldown: 18 / 16 / 14 / 12 / 10 | Cost: 80 MANA | Miss Fortune rains down bullets at a location, dealing magic damage over 2 seconds and slowing enemies hit. |
This ability is great at slowing down opponents to set up for a follow up engage for our teammates, or a great way to combo it with our Ultimate, making it very difficult for enemies to walk out of it.
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| Effect Radius: 1400 | Cooldown: 120 / 110 / 100 | Cost: 100 MANA | Miss Fortune channels a barrage of bullets for 3 seconds, dealing (+75% total) (+20%) physical damage per wave. Bullet Time can critically strike for 120% damage. |
]An excellent comeback mechanic, if you play teamfights well using this ability, you can always comeback no matter how hard you are losing. Also a great way to wombo-combo with our teammates CC engage, something like Naulilus, Leona, Amumu, if they are able to land a great engage and we are in a position to follow up with our Ultimate, it can change the tide of the game no matter how bad we were losing.
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A very basic combo you should know for Miss Fortune, is the autoattack + Q + autoattack, the first autoattack will deal bonus damage with the passive Love Tap and the Q will count as an autoattack that will help proc PTA. Allowing you to actually have a decent amount of burst damage that most players will underestimate, especially when you are super far ahead, you can even possibly one shot a squishy opponent. Especially up against opponents who inherently is stronger than you before 2 items, like Tristana, Lucian, Draven, you will actually come very close to winning against these all-in champions once you have gotten both of your core items & if you are somewhat even, and when ahead you actually will beat them 1v1 after 3 items.
You can punish your lane opponents whenever they walk up to their own ally minions, by using your Q on the minion, which will then bounce onto whoever is behind them, dealing bonus damage on top of the bonus damage from your passive . It will do even more damage if your Q actually kills the minion, this is even further amplified once you have some crit items in your inventory. This is usually how you look to trade/poke in lane as Miss Fortune, if the enemy does not respect it, it will actually get them to really low health, enough to be in kill range which then you can threaten to kill them even when they are under their tower or call over a jungler for a free kill.
If you did not know already, your Passive will reset your W ability, meaning that you can actually use it multiple times during a fight to maximise your attack speed meaning more damage. Everytime you are able to activate the passive you can reduce the cooldown of Strut by 2 seconds. In order to do this, you want to autoattack any units that does not already have the Passive on them. And attacking any minions/monsters/champions for the first autoattack will apply the Passive, allowing you to reduce your cooldown.
The easiest way to know when to use your ultimate is when somebody has been CC and are unable to move away from their immediate location, something that can enable you very easily are Leona's full CC combo, or Amumu's R, you can do use the standard ultimate combo. Starting it off with your E to get off a guaranteed slow, as the cast time and animation of this is very quick, allowing you to immediately follow it up with the Ultimate. Making it extremely difficult for the enemies to get away if they are already within your slow and ultimate range. You should always try to pair your Ultimate with one of your teammates CC, as one good combo can easily turn the entire game around from hard losing to winning. When you do not have anyone to pair the CC with, try to use your Ultimate in choke points, where it would be difficult for the enemies to get away.
In the video above I talk about the following concepts:
- Respecting Fog of War
- Hitting/Starting Objectives without a Reason
- Dealing with Assassins
- Knowing what good fights to take and what bad fights to avoid
It is recommended that, you take one of those tips and attempt to apply it in your next game to reap its benefits. Make sure you only do one at a time if it is too overwhelming, otherwise you will not learn from it. Even playing in a normal game will help, it need not be ranked.
In the video above I talk about the following concepts:
- Level 2 Power Spike
- How to punish your enemies with this power spike, or respect it and back off of it
- Knowing how many minions it takes to reach level 2 first in a duo lane
- 3 Clips of 3 Different ADCarry; Tristana, Caitlyn and Ezreal show casing what we have mentioned above.
Make sure you test this out in a normal game first before attempting it in ranked. It is okay to make mistakes, go all out and learn from your mistakes. Best to record with some sort of software so you can go back and watch your own replay to analyse what has happened.
This video is not owned by me but I think it is very well detailed on how to teamfight in general as a carry.
- Direct Initiate
• Create fight or flight response.• Go in 1v5 if you have to.
• Carries DO NOT go in.
- Follow Up Initiate/Hit Tanks
• Tank pressure backline, or tankline.• Forces everyone to use cooldowns/abilities
• Carries stay OUT until tank cooldowns/abilities are used.
- Hit Tanks
• Hit tanks after tank cooldowns/abilities are used.• Forces out backline cooldowns/abilities
• Carries in range of 1 person.
- Kill Backline
• APC flash on backline or finish off tanks.• ADC can dive if no enemy burst cooldowns/abilities are up.
• Tanks can make a flash play.
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