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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Fury of the North (PASSIVE)
Sejuani Passive Ability
Jungle Clear
Frost Armor
Damaging an enemy with an ability or basic attack grants Sejuani 10 / 15 / 20 / 25 bonus armor and reduces movement-slowing effects on Sejuani by 10 / 15 / 20 / 25 % for 2 seconds. Both amounts increase at level 7, and every 5 levels from there on. Subsequent damage will increase the duration by 2 seconds up to a cap of ~8 seconds, where after damage will refresh the duration.
Arctic Assault
Cooldown: 15 / 14 / 13 / 12 / 11 Cost: 80 / 85 / 90 / 95 / 100 Range: 650
Sejuani charges forward, knocking enemies into the air and dealing 80 / 125 / 170 / 215 / 260 (+40% of ability power) magic damage (max 300 damage to monsters). This charge stops after knocking an enemy champion into the air.
Flail of the Northern Winds
Cooldown: 11 / 10 / 9 / 8 / 7 Cost: 40 / 35 / 30 / 25 / 20 Range: 350
Sejuani's next basic attack deals 4 / 4.5 / 5 / 5.5 / 6 % of her target's maximum health (+3% per 100 ability power) as bonus magic damage to her target and all nearby enemies. She then swings her flail, dealing 40 / 70 / 100 / 130 / 160 (+4 / 6 / 8 / 10 / 12 % of maximum health) (+60% of ability power) magic damage to nearby enemies over 4 seconds. If this ability is reactivated, Sejuani immediately starts swinging her flail.
Permafrost
Cooldown: 10 / 9 / 8 / 7 / 6 Cost: 55 Range: 1000
Passive: Sejuani's abilities and basic attacks apply Frost to enemies for 4 seconds.
Active: All nearby enemies with Frost take 80 / 105 / 130 / 155 / 180 (+50% of ability power) magic damage and are slowed by 50 / 55 / 60 / 65 / 70 % for 1.5 seconds.
Glacial Prison
Cooldown: 130 / 115 / 100 Cost: 100 Range: 1175
Sejuani throws her frost-forged bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and nearby enemies for 1.25 / 1.5 / 1.75 seconds. If the bola reaches its maximum range, it shatters and slows enemies by 30% instead.
All enemies in the shatter area take 150 / 250 / 350 (+80% of ability power) magic damage.
Damaging an enemy with an ability or basic attack grants Sejuani 10 / 15 / 20 / 25 bonus armor and reduces movement-slowing effects on Sejuani by 10 / 15 / 20 / 25 % for 2 seconds. Both amounts increase at level 7, and every 5 levels from there on. Subsequent damage will increase the duration by 2 seconds up to a cap of ~8 seconds, where after damage will refresh the duration.
Arctic Assault
Cooldown: 15 / 14 / 13 / 12 / 11 Cost: 80 / 85 / 90 / 95 / 100 Range: 650
Sejuani charges forward, knocking enemies into the air and dealing 80 / 125 / 170 / 215 / 260 (+40% of ability power) magic damage (max 300 damage to monsters). This charge stops after knocking an enemy champion into the air.
Flail of the Northern Winds
Cooldown: 11 / 10 / 9 / 8 / 7 Cost: 40 / 35 / 30 / 25 / 20 Range: 350
Sejuani's next basic attack deals 4 / 4.5 / 5 / 5.5 / 6 % of her target's maximum health (+3% per 100 ability power) as bonus magic damage to her target and all nearby enemies. She then swings her flail, dealing 40 / 70 / 100 / 130 / 160 (+4 / 6 / 8 / 10 / 12 % of maximum health) (+60% of ability power) magic damage to nearby enemies over 4 seconds. If this ability is reactivated, Sejuani immediately starts swinging her flail.
Permafrost
Cooldown: 10 / 9 / 8 / 7 / 6 Cost: 55 Range: 1000
Passive: Sejuani's abilities and basic attacks apply Frost to enemies for 4 seconds.
Active: All nearby enemies with Frost take 80 / 105 / 130 / 155 / 180 (+50% of ability power) magic damage and are slowed by 50 / 55 / 60 / 65 / 70 % for 1.5 seconds.
Glacial Prison
Cooldown: 130 / 115 / 100 Cost: 100 Range: 1175
Sejuani throws her frost-forged bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and nearby enemies for 1.25 / 1.5 / 1.75 seconds. If the bola reaches its maximum range, it shatters and slows enemies by 30% instead.
All enemies in the shatter area take 150 / 250 / 350 (+80% of ability power) magic damage.
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