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Sejuani Build Guide by SnowWan

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League of Legends Build Guide Author SnowWan

[6.16] Sejuani Off - Tank Guide

SnowWan Last updated on August 13, 2016
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Ability Sequence

3
14
15
17
18
Ability Key Q
1
8
10
12
13
Ability Key W
2
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 6

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 6

Recovery
 
 
5/
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
Runic Armor
 
 
5/
Veteran's Scars
 
 
 
 
 
Insight
1/
Perseverance
 
 
 
 
 
Swiftness
 
 
5/
Legendary Guardian
 
 
 
 

Resolve: 18


Guide Top

Jungle Clear














Guide Top

Pros / Cons

Pros

+ Tanky
+ Good Kit
+ A Team Fight Camp
Cons

- Hard To Master
- Not So Strong Early Game


Guide Top

Sejuani Ability

Frost Armor

Damaging an enemy with an ability or basic attack grants Sejuani 10 / 15 / 20 / 25 bonus armor and reduces movement-slowing effects on Sejuani by 10 / 15 / 20 / 25 % for 2 seconds. Both amounts increase at level 7, and every 5 levels from there on. Subsequent damage will increase the duration by 2 seconds up to a cap of ~8 seconds, where after damage will refresh the duration.



Arctic Assault
Cooldown: 15 / 14 / 13 / 12 / 11 Cost: 80 / 85 / 90 / 95 / 100 Range: 650
Sejuani charges forward, knocking enemies into the air and dealing 80 / 125 / 170 / 215 / 260 (+40% of ability power) magic damage (max 300 damage to monsters). This charge stops after knocking an enemy champion into the air.



Flail of the Northern Winds
Cooldown: 11 / 10 / 9 / 8 / 7 Cost: 40 / 35 / 30 / 25 / 20 Range: 350
Sejuani's next basic attack deals 4 / 4.5 / 5 / 5.5 / 6 % of her target's maximum health (+3% per 100 ability power) as bonus magic damage to her target and all nearby enemies. She then swings her flail, dealing 40 / 70 / 100 / 130 / 160 (+4 / 6 / 8 / 10 / 12 % of maximum health) (+60% of ability power) magic damage to nearby enemies over 4 seconds. If this ability is reactivated, Sejuani immediately starts swinging her flail.



Permafrost
Cooldown: 10 / 9 / 8 / 7 / 6 Cost: 55 Range: 1000
Passive: Sejuani's abilities and basic attacks apply Frost to enemies for 4 seconds.

Active: All nearby enemies with Frost take 80 / 105 / 130 / 155 / 180 (+50% of ability power) magic damage and are slowed by 50 / 55 / 60 / 65 / 70 % for 1.5 seconds.



Glacial Prison
Cooldown: 130 / 115 / 100 Cost: 100 Range: 1175
Sejuani throws her frost-forged bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and nearby enemies for 1.25 / 1.5 / 1.75 seconds. If the bola reaches its maximum range, it shatters and slows enemies by 30% instead.

All enemies in the shatter area take 150 / 250 / 350 (+80% of ability power) magic damage.