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Recommended Items
Runes: Mid / Top / ADC
+9 Adaptive (5.4 AD or 9 AP)
+10 Adaptive (6 AD or 10 AP)
+15-90 HP (lvls 1-18)
Spells:
Flash
Ignite
Items
Ability Order ABILITY ORDER
Hextech Affinity (PASSIVE)
Heimerdinger Passive Ability
Threats & Synergies
Karthus
Can q turrets to oneshot them easily
Blitzcrank
If he hits a hook it's game over, you throw out your e, w they're dead.
Blitzcrank
If he hits a hook it's game over, you throw out your e, w they're dead.
Champion Build Guide
1. Introduction Author and Heimerdinger |
2. Pros and Cons ****er Pros / Cons |
3. Runes and Summoners Runes / Summs |
4. Skillset ****er Skillset |
5. Items ****er Items |
6. Tips ****er Tips |
7. Items ****er Items |
Heimerdinger is a really strong champ in the current meta. He has high dmg, high outplay potential and he is really fun to play! I decided to make this guide because I see a lot of people building my Heimerdinger wrong... I decided to spread the words of my Local ****er! I picked up Heimerdinger for the memes. It's so fun to use this champ and crush your lane. It's impossible to be useless on Heimerdinger.
+ High Burst + High Outplay Potential + Fun + Strong in S9 + Carry-Champ + Good Split-Pusher Heimerdinger Has a lot of unexpected bursts. You can easily 2v1 JNG and Mid-lane with turrets and ult+e. The burst coming from the turret beams are unexpected. Heimerdinger is probably one of the most fun champs in the game. He is strong in season 9, seeing as you can even play him as ADC. Heimer has insane pushing / split-pushing potential. He can carry your games even when behind. |
- "Noob Champ" - Heavy Mana-Reliant - Very Bad against Certaint Matchups - Weak without turrets when behind - Skillshots - Immobile Heimerdinger is often "often" called a noob champ when playing in bronze. He heavily relies on mana, if he doesn't have mana he's useless. He's really bad against certain matchups, like irelia. He's really weak without turrets when he's not fed. You have to hit your skill shots to kill them and the ****er is really sustainable for ganks. |
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R
U N E S |
R
E F O R G E D |
DOMINATION Keystone: Electrocute // This rune is the most dmg 100%. It helps you setup kills so much easier for early game. It gives you good trade / all-in in lanes. It is definitely the best rune for Heimerdinger. Q: Is this the best set-up for Heimerdinger? // Yes, I've tried different runes like Dark Harvest and Arcane Comet arcane is only useful pre lvl 6 and darkharvest is only useful after 30-40 minutes. This makes electrocute the best rune since it works till late-game. |
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Hextech Affinity (Passive): This passive gives you 20% movement speed while near your turrets. This effect works well with escape and Celerity. |
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Turrets (Q): Your q is probably your most important ability. It gives you movement speed. You q triggers with the effect of hitting w and e. Your q beam does alot of dmg and is the biggest source of dmg in early game as Heimerdinger. You should max your q second. |
SKILL ORDER
W --> Q --> E --> R
You should always start your Q! This is important for your start. You're really weak without your turrets late game, and people can go up and harass you without your q. After getting your Q you should upgrade your W for the damage. Your W is most of your dmg as Heimerdinger. After that get E. Your E is really strong combined with turrets. It stuns and it also activates your turrets beams. Your turret beams are most of your dmg EARLY in the game.
VS
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Luden's Tempest is the best item to rush on Heimerdinger. Luden's Echo gives you dmg with the passive + extra mana to sustain lane longer. Heimerdinger without mana is useless. Luden's gives you more CDR than Hextech, also more AP for extra dmg. | Hextech GLP-800 is a really fun item. It's slightly weaker than Luden's Tempest, but it gives you the active which is really fun to use. |
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****er BOOTS We want this item for the Magic Penetration it provides, so that we deal extreme damage with our abilities. It's the best boot 100% on Heimerdinger. Sorc boots gives you alot of Magic Pen for the extra DMG. |
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Remove the Healing This item is really good on Heimerdinger. It gives you both AP and health, but the MVP is the passive. It gives you both MAGIC PEN and Grievous Wounds for 3 seconds. This is perfect against champs like Vladimir Dr. Mundo and Soraka. |
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****er's Local Hat The Infinity Edge for casters they say. This is the item for Heimerdinger. It gives you TONS and TONS of dmg with the passive. BUILD it nearly every game. |
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****er's Local Staff This is really good against champions that builds a lot of magic resist. If they have a strong champion that has stacked magic resist build Void Staff. |
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****er's Local Mask This is really good for tactically minded Sion. It gives you more HP and AP, but the MVP is also the passive on this item. You get a lot of dmg against champs with high hp and champs who get immobilized. This works perfect with Heimerdinger e. |
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****er's Local Scepter This is really fun with Heimerdinger Q. It gives you both 90 AP and 300HP. The passive slows units by 20% for 1 second. This is really good with ****er's Q because it will keep slowing if it attacks the champion. It gets really cancerous and annoying. |
Those items combine to give Heimerdinger the most damage output possible. This is what I ideally want to build every game, but it doesn't go as well as that every time. That's why you might think about buying some of these items!
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****er's Local Time Machine If you're against an assassin like Zed you might wanna get this item quick. Zhonya's can help you with out-play potential and surviving. |
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****er's Local Veil If you're against an AP assassin or high CC like Heimerdinger or Syndra you might wanna get this item quick. Banshee's can help you with out-play potential and surviving. |
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****er's Second Mask If you're against 4 or 5 AP champs, build Abyssal Mask. This item gives you both tankyness and MORE dmg. The passive makes people around you take 15% more magic damage. |
This is probably the best video on youtube about different Heimerdigner tips.
Stealing Dragon / Baron
When E's not maxed use W+UltE to steal dragon / baron. This will give you the most burst. When E's maxed use your UltW for the unexpected burst. This is because ULT will not give you more damage when the E is maxed or when the E is level 1.
Waveclearing
Don't use your E on the wave. This is a waste of mana. Try to spread your W to hit 3 minions to efficiently wave clear.
Taking Towers
When trying to take towers uncontested, don't just place down your turrets. This is bad. Wait for the tower to target siege minion then you throw down everything, you can also use UltQ here. This is because of the tower targets turrets before minions, but the siege has such high hp that the turret struggles with killing it so your turrets last longer.
Solo Dragon
You can solo dragon pretty early. You place your turrets spread out so the dragon doesn't kill all of them at once with splash dmg. You keep using your spells and it will eventually die. It's pretty safe to take dragon solo at level 9.
Solo Baron
You can also solo Baron. Do the same as with dragon and spread your turrets.
Spreading of W
You can spread your W to easily hit your target or hit multiple targets.
Cutting UltW
You can use your flash to cut your UltW mid-animation. This can make you hit multiple targets.
Turret Beams
Hit your E to make your turret beam launch.
E+Q Combo
You can throw out your E and while your grenade is in the air you can throw out your Q and trigger the turret Beam from the turret.
Late Roam
If you notice that your laner has roamed bot and double killed them, try to make staying in lane worth it. You can easily get plated with throwing out ult+q to take down the plates.
Which Ult?
I barely use Ult+Q. I mostly use this for taking down turrets and objectives. This is also when I try to run away from others and staying alive. While running throw out your Q's and UltQ's for extra movement speed and damage with a chance to turn. UltW is a lot of bursts if you can hit it. UltE is my favorite. It has a lot of damage and it also stuns and slows. This tremendously helps your team fights and can even turn a game.
HARASS EARLY
You should always use your auto attacks to harass when players walk up. Your Q targets the minion / champion you have recently auto attacked. At level 1 you should focus on harassing the other champ with Electrocute and try to proc it.
Who to ban?
You should always ban assassins like Zed and Talon because they have the ability to one shot you after getting 1-2 items. They force you to buy Zhonya's.
THANKS FOR READING MY GUIDE ON HEIMERDINGER!
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