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Shen Build Guide by Acarial


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League of Legends Build Guide Author Acarial

A detailed Shen guide coming from the shadows [ 7.14 ]

Acarial Last updated on July 21, 2017
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
14
15
17
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R

Masteries

12 Ferocity

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0 Cunning

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18 Resolve

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Threats to Shen with this build

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Threat Champion Notes
1
Malphite Farming lane, I'd recommand to rush Mercury boots as a first item ( pick a normal starter ) so that his CCs don't annoy you too much while trying to pop his shield, and force him to stay toplane so that he doesn't help his team
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About me !

Greeting summoners this is Acarial from the EUW server and this is my first ( updated ) guide on mobafire in which I'll be presenting Shen
I'm Diamond 5 at the moment and since I do find myself quite experienced with Shen I told myself that doing a guide on him would be a cool idea


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So what's new ?

For those who already know me or have seen my little guide, it was posted like a year ago and I didn't give it a single update since I couldn't have the time for it, but with the big changes that occured recently I just couldn't let this guide with no update which is why I did this :D Some infos are updated and I added a Q&A section based on what I saw on Reddit and some of the most important questions I dealt with, so I hope you like it :D


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Why picking Shen ?

Shen is much more like a competitive toplane pick, you will generaly look into helping your team as much as you can with your ultimate while splitpushing, pick Shen also if you feel like your team has enough damage and needs a huge frontline or a good peeler, or maybe pick him if you just want to destroy your opponent with your great dueling potentiel :D


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Pros / Cons

PROS

-Advantage over mana users with Energy
-Tanky champion and even tankier with his passive Ki Barrier
-His Q Twilight Assault has high early base damage
-Built in escape tool with his E Shadow Dash
-Master baiter with your W Spirit's Refuge
-Huge map presence with his ult Stand United
-Be thanked for saving your allies :D
CONS

-Runing out of Energy during a fight will make you useless
-No form of Sustain in his kit
-Has weaker base stats compared to some other tank/bruiser champions
-Teleporting can make you lose your tower for that
-Possibility of doing a combo depends heavily on landing a good taunt
-Long cooldowns early-mid game
-Can be harassed by ranged champions
-Hard to lane against caster champions


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Runes

I mentioned earlier on the guide the rune page that I like for Shen so here's some more explanations :
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Runes

Greater Glyph of Magic Resist
9

Greater Mark of Attack Speed
9

Greater Seal of Scaling Health
9

Greater Quintessence of Armor
3
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- Greater Seal of Scaling Health I honestly love these runes, you are a solo laner and you will likely splitpush 70% of the time, so taking these runes will make you benefit more of the fact that you will have an xp advantage over the other lanes
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- Greater Mark of Attack Speed After his rework, Shen's main way to deal damage is his auto attacks with his Q Twilight Assault so building some AS in his rune page will help landing the 3 buffed auto's easier
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- Greater Quintessence of Armor I like taking 3 of these to compensate the fact that you're putting health seals instead of armor ones to make sure AD matchups won't be nightmares for you
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- Greater Glyph of Magic Resist Gives you the perfect MR load you'll need to face most AP matchups, you'll be lacking CDR later but I think that's the price of having a safe lane, consider getting at least one Kindlegem to upgrade it on either Spirit Visage or Knight's Vow, or maybe both depending on what you team will need :D
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Optional rune sets


My second standart set which I really prefer, giving you scalling CDR which became an important to get Shen in reason of the CD nerf on R, taking 3 Greater Glyph of Scaling Magic Resist and 6 Greater Glyph of Scaling Cooldown Reduction,
I generally take this set when enemy team isn't relying on AP that much or simply if I won't need MR very earlysgdfgdgfdgdgdssd
For AP matchups such as Swain and Rumble ( or AP champs that rely hard on DOTs in general ) this is by far the best alternative you might go for : Greater Quintessence of Health Regeneration coupled to the triple Rejuvenation Bead starter will give you the perfect sustain you'll need in lane against APssgdfgdgfdgdgdssd
Another Set for AP matchups, this time your opponent isn't relying on DOT harass but he got high base damage ( yes, I'm talking to you disgusting tanks #irony ) most toplane tanks like Nautilus, Galio, Malphite etc... got some good AP damage that's why we taking flat HP to not suffer getting chunked with their damage earlysgdfgdgfdgdgdssd
If you fear some AD champs like Renekton, Darius, Riven, or simply if you don't want those Pantheons and Gangplanks to poke you death this is your page, swaping all the MR glyphs for armor ones


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Masteries

I found that going 12/0/18 is the best with Shen and I'll be detailing about every mastery I took :
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Masteries
5/5
1/1
1/5
4/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
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ON THE FEROCITY TREE
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- Fury or Sorcery ? To be honest both of them are good on Shen, I like Fury since it gives you extra AS making you tougher on 1v1's, but Sorcery is also viable because it will buff the damage from your Q and your taunt
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- Fresh Blood , Expose Weakness or Feast ? After his rework, Shen lost one of his strenghts that was his sustain with his old Q Vorpal Blade so I prefer taking Feast to have the maximum possible sustain in lane so that I don't suffer the miss of the old Q and to handle some tough matchups, you might wanna take Fresh Blood if you're an agro player, and Expose Weakness is more like a support mastery
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- Vampirism or Natural Talent ? I used to go 5 pts on Vampirism , but since his last nerf, Shen deals no more bonus damage to minions that's why I prefer taking some points on Natural Talent to get some AD to last hit, otherwise you may get AD runes to compensate that
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- Bounty Hunter , Double Edged Sword or Battle Trance ? You will mostly go tanky Shen, meaning that you are not supposed to kill everyone on their team, Bounty Hunter requires doing that to have its maximum effect. You're a duelist, and you really want to no suffer the minimum damage possible so Double Edged Sword isn't a good choice, while Battle Trance is a strong mastery from level 1, especially in lane when you can land several taunts on your opponent and follow it up with some huge Q damage and do some relatively long trades
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ON THE RESOLVE TREE
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- Recovery or Unyielding ? 5% bonus armor and MR from Unyielding ? humm ... let's pick up the calculator : 5% of BONUS armor and MR, meaning that it will buff only the armor and MR you get from your items and runes, not your base resistances, but in case you take it here you go : if you buy a Frozen Heart it will give you 90 armor which is not negligible, but your mastery will only give you 5% of it meaning armor, pretty weak no ? so I think that this mastery isn't worth taking for whatever champ you will play. On the other hand, Recovery is a very good mastery since it will give you extra health regen in lane, also because Shen had his health regen nerfed some time ago, making this mastery a must take
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- Explorer , Tough Skin or Siegemaster ? Explorer is a support mastery, you are a toplaner, don't take it. Tough Skin is way better since it will make you take 2 less damage from champions and monsters, 2 less damage is a huge deal early on believe it or not especially against champs that harass a lot ( Kennen, Jayce, Pantheon ... ). Siegemaster is a good alternative too if you plan on sitting under your turret most of the time during laning phase
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- Runic Armor or Veteran's Scars ? You might say that Runic Armor will give more regen and sustain and empower the shield of Ki Barrier later on the game, but I love taking Veteran's Scars because 50 ****ing bonus raw HP at level 1 is so huge for a champion that scales very good with HP, it will give you more survivability against some champions that want to all-in early on the game such as Olaf or a Cassiopeia, this is the mastery I take the most with Shen but if you find yourself with a full healing/shielding team, feel free taking Runic Armor , or if you're simply planning to go fully health regen during laning phase
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- Insight , Perseverance or Fearless ? More like "have your flash and TP regularly" , "have more sustain in lane" or "be even tankier during fights" . I like taking the first option and it's kinda obvious, -15% CD on your summoners that's so powerful, you will do more Taunt+Flash combos or have your flash fast to escape a deadly gank, you will also have your TP fast too which is very good since you will regurlaly leave your lane to help your mates, and you really want to go back to your lane as fast as possible so that you don't lose your turret, also having TP regurlaly means that you can splitpush more ( even if you already have a built in TP ), you can otherwise go Perseverance if you feel that your lane will be hell so that you can sustain better. Fearless is a very strong mastery mid-late game, in other terms it's useless during laning phase, and in my own opinion the biggest deal in the game is how to survive early without giving advantage to your oppononent, until you reach safely your powerspikes to destroy them, in this case the first 2 masteries are better
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- Swiftness or Legendary Guardian ? In general melee champions are so vulnerable to CC's because they will simply not reach their target and damage it, so I prefer taking Swiftness for the extra tenacity, making you less vulnerable to CC and kite. Legendary Guardian can give you a maximum of 15 armor and MR, but hey you are Shen, your stats will likely be a 250 armor and 200 MR so who cares on a 15 pitiful bonus on them, while Swiftness will make you land a taunt much easier so that your team could follow up
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-Not even asking on this one, Grasp of the Undying is your best keystone choice, in addition to the on hit magic damage it gives you, it will give you SUSTAIN !!! which can make you win early trades, Courage of the Colossus was never a good choice on Shen since you have to commit into landind a taunt so that you can benefit of it, and Stoneborn Pact might be a good alternative if you're going support, but you'll generally alawys pick Grasp of the Undying


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Summoner spells

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Flash is the must have on Shen since it will give you more mobility, giving you a chance of survival from a deadly gank, an extra gap closer or to land the fancy Taunt+Flash combo :D
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Now that's optional but you will probably have it 80% of the time. Giving you the possibility to retun to your lane without losing much xp after taking a bad trade, teleporting to another lane to setup a gank, following your lane opponent when he teleports to another lane, or just returning to your lane after using Stand United so that you don't lose your turret
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Another optional summoner, if you feel like stomping your toplane opponent, Ignite is your best choice. It will give you more kill potential, a counter to every healing champion in lane, or just use it to secure kills :D
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In general you will take Smite only if you're going jungle. I tested it in lane taking Skirmisher's Sabre into the cinderhulk upgrade and not building Sunfire Cape but it wasn't worth it even it will give you more huge dueling potential
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Never tested these summoners because I don't find them worth taking on toplane, you might take Exhaust if you're going support Shen, Heal is useless since you are not a squichy champion and Ghost can replace Teleport but you will lose a bit of your global presence and it won't add much to your laning phase, but hey feel free to test them and tell me what you found about them ^^


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
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Passive : Ki Barrier is the old Shen's W Feint but with a stronger ratio and a longer CD, it will scale with HP and its cooldown will be reduced each time you hit a champion with your abilities ( your Q or your taunt ). Try to maximise its effect so that you can proc it as much as you can in trades to block damage and win them
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Q spell : Twilight Assault is basically a triple Ki Strike, dealing damage based on your opponent's maximum health, and if your sword collides with him in its arrival it will deal more damage with increased attack speed. The recent changes on Shen made the damage of this spell going insane at early level espcially against squichy champions, you win pretty much every level 1 trade with it, and since it's a % maximum HP spell you will be an anti tank until they get loads of MR. Try using it for peeling too since it can slow enemies that it collided with. Always max it first for more bonus damage and lower CD. Note that this spell got a bit changed in terms of damage, reducing the damage dealt to minions resulting on some farming problems ( I'll explain that later on ) but adding a flat amount of magic damage against champions so in trades you will hurt a bit more compared to before the changes
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W spell : Spirit's Refuge is like Jax's Counter Strike in a larger zone effect, it will dodge all the autos and spells that count as autos, making Shen a bit of a counter to AA champions. You can protect yourself easily with it, only issue that it's a difficult spell to use correctly in a fight to protect your allies. Max it third because it's CD is relatively longer than the taunt's
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E spell :The famous Shadow Dash, a dash with an AOE taunt ( meaning you can taunt more than one champion ), if can taunt monsters too for those going jungle Shen. Anyways max it second to reduce its CD and have it regularly for more taunt or more escapes, only issue is that if you miss your taunt you will be kinda useless and it can even bait your allies into a lost fight, so try to time it right
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Ultimate :Now here's Shen's main strength, his ultimate Stand United is a free teleport on any ally you want, giving them a huge shield ( not that huge on level 1 ) no matter how far they are, but you will need to time it correctly otherwise you will risk loosing your ultimate that has a huge CD early on, that's why you should always keep an eye on the map and the health bar of your allies. Even thought it got nerfed to hell, Stand United still gives insane map pressure so try to use it in a beneficial way. Also your ultimate can be canceled by any sort of hard CC so don't act stupid and teleport in front of your lane opponent. Always take it when available


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Items

Shen is more like a freestyle champion that could work with any item, but here's the best I found for him :
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DEFENSIVE ITEMS :
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- Sunfire Cape got buffed in terms of waveclear so it's your must have item, or at least it's Bami's Cinder if you don't feel the early need of the sunfire, but it's so needed because Shen's waveclear is so weak. It will give you armor, health and the AOE burn passive than will help you clear waves easier
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- Spirit Visage this is a great item on Shen too, more HP, a MR bonus, 10% CDR, and the passive that increases all sorts of sustain you have. If you're going tanky Shen build this item second after Sunfire Cape
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- Zz'Rot Portal is such a cancer item, like you just put a portal in a lane and it will auto push, and your enemies will be annoyed and forced to search for it to take it off. It gives some nice stats with a movement speed buff and an extra wave, don't underestimate this item ( one big voidspawn = a super minion )
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- Dead Man's Plate I like taking this item since it gives loads of mobility in addition to its good stats, you will take it if you're being kited too much
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- Randuin's Omen against any champion that depends on AS and crit, such as Tryndamere, Yasuo or simply any ADC ( ADC building AS and crit, not those building Youmuu's Ghostblade and Duskblade of Draktharr ). Hopefully they buffed it and changed it's build path to what it was before which was more comfortable building
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- Thornmail This item is now godlike for tanks, couple it to Randuin's Omen and you'll 1v1 pretty much any ADC, the grevious wounds passive is super strong especially that tanks are just exposed to damage and so giving free health regen to enemy carries
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- Gargoyle Stoneplate I'm not a fan of this item on Shen, the stats it gives are nearly the same as Zz'Rot Portal, it surely gives bonus resistances when near champions but that damage reduction isn't the best thing especially if you're going with a Titanic Hydra, otherwise if you're going full tank Shen then it could be a good option
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- Adaptive Helm Now that's your second MR choice after Spirit Visage, it got its HP bonus recently buffed making it a good item since it gives a good load of MR and the passive that reduces damages from same spells ( like Rumble's Flamespitter or Swain's Decrepify )
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- Locket of the Iron Solari It got a bit changed, no longer granting that MR aura but giving a shield based on your bonus HP so it's a very good item later on the game on those peeler-tanks, if you're AD carry is a huge threat dont hesitate building this
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- Knight's Vow Another item for peeler-tanks, and it's very good items since it's the only VIABLE armor/HP item giving CDR ( jk never forget Ohmwrecker ) so if you're into protecting a high priority target on your team, this item is defenitely a good choice
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- Warmog's Armor is for purely full AP teams, like you can stack MR and health and you will be unkillable. This item is so great on Shen since his passive Ki Barrier and his E Shadow Dash scale with HP, also because he is a tank :D
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OFFENSIVE ITEMS:
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****NEVER BUILD ANY OF THEM AS A FIRST ITEM, ALWAYS PICK AT LEAST ONE RESISTANCE ITEM FIRST***
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- Titanic Hydra is by far the best offensive item I found on Shen, giving you a good HP pull, some more AD and the passive makes wave clearing an easy task ( don't forget that the active of the Titanic Hydra is an auto attack reset, meaning that you can auto then right after use the active and it will cancel the animation of the first auto to do a second auto on a shorter period of time )
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- Trinity Force My second loved item on Shen giving some awesome stats for a dueling splitpusher, I like picking this item vs champions such as Jax Irelia Fiora. Also you will burst squichies and crush them so hard and they will cry on chat like : omg shen so balanced u full tank and kill adc
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- Blade of the Ruined King is another dueling item, giving you attack speed, sustain, and most of all the passive that works very good with your Q Twilight Assault and that will make you destroy any tank that wants to 1v1 you
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- Wit's End This item is both offensive and defensive since it will give you 40 MR, 40% AS and a 40 magic damage on hit. Also its passive works great on Shen since it steals up to 25 MR which helps dealing more damage and the majority of Shen's damage is magic
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- Frozen Mallet So this one is very situational, I call it "the calming tool" , it will calm anyone who moves so fast such as Riven, Yasuo or any champion that can kite you, or take it if your opponent is so annoying that you just want to all in him and kill him
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- Sterak's Gage As situational as the Frozen Mallet, Sterak is pretty much a late game item you want to take when you will have enough tankiness. It will buff your base AD which can work great with the Sheen passive of the Trinity Force . You will likely build this item to add more burst to your Trinity Force procs while having some good resistances so that its shield doesn't get popped instantly
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- The Black Cleaver Now here some may say : Shen wtf y u build bc stop trollbuild pls. This guy might be a bit right, but let's dig deeper : this item costs 3k gold which is very cheap, a passive that let's you stick to you target nicely, and giving HP and AD and 20% CDR. Meaning that with 3k gold you get 400HP and 20%CDR which can give you a heavy early powerspike, reducing your R's CD stupidly, and giving you the ability to scratch armor for your carries ( good guy Shen )


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Tips for a better gameplay

Laning Phase :


-First of all, Shen's Q Twilight Assault got a huge nerf in terms of damage against minions, so farming under turret with it won't be as easy as it was before, at least until you reach level 4. Try to not get pushed early unless if you're forced to ( knowing that you may be cheesed lvl2 by their jungler or simply your opponent has huge pushing power for instance a Kayle ), but in case you're under turret early there are some few tips for farming ( working with no AD on runes ) : For melee minions you either kill em with a Q proc, or hitting them twice ( first when they enter turret range and last one when they nearly die ). For caster minions they need 2 hits either with Q proc or without them, so hit em first when they enter the turret's range and last when they nearly die. You get to farm better when you get level 4/5 when you get base damage on Q that can last hit easily both melee and ranged minions
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-You will either play agressive in lane if you can and try to kill your opponent with your high damage from your Q, or play passive until you get 6 to make plays with your ultimate.
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-Never engage with your E until you're sure that the enemy jungler isn't around toplane, otherwise you will likely burn your Flash trying to escape or even die.
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-Your basic combo will be a taunt, then pull your sword so that it collides with your enemy, then hit him with your buffed autos since he will be slowed if he tries to escape, if he wants to trade back don't forget using your W
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-After you get 6 start warning your allies when your ult is up ( the new pinging system : alt + spell )
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-Try to ult on the right timing to save your allies : like when your botlane is fighting and you see the enemy jungler coming, make sure that you will be in lane right after their jungler has appeared there
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-You can also set up ganks with your ultimate like going botlane on a 4v2 situation, making them rage at their team : omg 4 ppl botlane, and probably making them ragequit :D
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-You're not alone in your lane, your lane opponent will probably cancel you if he sees you tp'ing, unless if he has no hard CC
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Teamplay :


-If you got an advantage over your lane opponent try forcing the splitpush, you will probably annoy him and he will certainly ask for some help, leaving your team in a 4v3 or even a 5v3 situation ( if you can escape then TP to your teammates )
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-If your lane opponent is a splitpusher and you're far behind him, tell your team to force 4v4 actions so that you can TP to them and make it a 4v5, you will likely win the fight and take some objectives such as dragon or baron, making splitpushing for your opponent much difficult.
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-You're a tank but you're also a peeler, if your team doesn't have enough peel never be an initiator and stick to your carries otherwise their Yasuo will probably dig into your backline and kill them all.
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-Don't overestimate your tankiness, you can still be killed if you get a heavy focus, especially if their carries have items such as Lord Dominik's Regards or Void Staff that give huge penetration into your resistances.
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-Your ultimate Stand United isn't just a teleport but also a huge shield, don't hesitate to use it on your carries if you see the need of it on them even if they are near you.


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Q&A

*Keep in mind that these answers are purely personal so if you somehow disagree with me that's totally fine and I'd even love knowing your opinions too*
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Q:Fervor or Grasp ?
A:I didn't mention it early on the guide for simple reason is that Grasp of the Undying gives you sustain first of all and it synegizes well with Shen's kit. Meanwhile Fervor of Battle has no sustain but gives you AD as a stat as if you're getting buying an AD item each time you hit an enemy so it will buff the damage on your spells ( to mention that it used to only buff the damage on your autos ), the problem is that Shen got no AD ratios in his spells, also if you go 18/0/12 you'll lose the bonus tenacity from Swiftness which is a bad thing from a champ that is supposed to stay in melee. So I guess that sacrifying the sustain from Grasp of the Undying and the extra tenacity for some little bonus damage on your autos isn't that worth
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Q:What it is with that Korean build **** ?
A:A different playstyle on Shen, or I'd say it's a more SoloQ way to play Shen where you won't be relying on your team to deal damage. It's like going bruiser Shen with Fervor of Battle , building Titanic Hydra, Trinity Force and Mercurial Scimitar as core items, then going for some little 2 tanky items. You'll be dealing enormous amount of damage but you won't be tanky like the standart normal Shen, so if you're more into crushing your lane opponent and going perma 1v1 or 1v2 then this build is yours ( But don't you find it a bit ironic ? Going perma solo on a champion that is supposed to be helping his team, idk )
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Q:What do you think about both jungle and support Shen ?
A:I'm actually not a jungle main but imo I think that the last nerf on Shen's Q damage against minions made jungle Shen's clear a bit more difficult so it should be hard, in terms of build it should be the standart Rek'Sai old build : jungle item > cinderhulk > Titanic Hydra and going straight tank. For support Shen it might work quite good especially if you and your AD carry are well cordinated to use your Spirit's Refuge perfectly
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Q:If I have a Thornmail and someone basic attacks me while my W is active, does it reflect the damage or not since I'm not taking any ?
A:At first you may think it's a stupid question, like if they don't touch you they don't get the damage reflected which kinda the right thing to be, but in fact they do and you can test it against minions and champions ( go in the middle of a wave with you W and your Thornmail and you'll see that even if you don't take any damage, minions do ), I have no idea if it's some sort of bug or that's it's actually wanted but hey enjoy abusing it until the next Shen's nerf. Also another thing about your W is that if someone basic attacks you within the turret's agro range while your W is activated, even if you don't receive damage they'll take the turret's agro


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Summary

Well that's it ^^ Hope you liked this little guide about Shen in which I tired to explain pretty much everything. Be sure to leave a comment and tell me what you liked/didn't like about my guide.
Also don't mind contacting me or the Reddit community ( https://www.reddit.com/r/Shen/ ) if you want some more informations, see ya :D