Kha'Zix Build Guide by Dlin274
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Dlin274's Kha'Zix Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Kha'Zix with this build
|Rengar||Rengar should be one of the easiest jungler to face since when you are above lvl 6 he is going to be really useless because you have scaling armor and more importantly if it is a 1v1 away from a bush, you have the upper advantage|
This is about selfish old me :)
I am currently a Silver IV who doesn't play much ranked so I don't have that huge of an experience with Kha'Zix in ranked but I hope this should help and that you can support this guide. The main reason I made this guide is because I truly love Kha'Zix himself and that I know that his playstyle is really easy to learn while he is really fun. I also wanted people to see that Kha'Zix isn't A SECOND OR THIRD TIER jungler, but more like a God tier jungler which more people should play.
Reasons for doing some things.
I didn't add flat armor seals because ADC's are mostly the main damage dealers of mid and late game and Kha'Zix's regular stats are really low and it would be nice to take advantage of the early game so that it can benefit your late game.
Reasons to no MR glyphs was because the 5% CDR is really useful late game and that you needed armor in your glyphs so you can survive in the jungle longer and easier. Another reason I didn't decide to add MR glyphs to the rune page was becuase Maw of Malmortis was a really important item because it gives you more damage the more missing health you have. I also decided that the build path would have Hexdrinker after Hydra so then you can have at least some MR to face AP Champions and when you have Maw of Malmortis completed, you can easily face AP Champions.
I didn't add Last Whisper because I did think it was really required unless the enemy team is really tanky and is mostly building Armor. But usually you should have some AP Champions on your team so they can't just build Armor. I also thought that just the Warrior Enchantment's Armor Penetration was enough.
I didn't add Youmuu's because I think the Tri-Force can give a bigger benefit if you have the blade and spell weaving in your masteries. it was also because the Spellblade passive of Tri-Force gives your next Auto 200% more damage and most likely it is going to be after a Q from you and then your Auto should have your passive then it would do a pretty high amount of damage.
Pros / Cons
Pros- This gives Kha'Zix more power in mid and late game, Lasts longer in teamfights, Bigger burst late game. This guide benefits facing AP and Heavy Tank Junglers and them in general Mid/Late Game.
Cons- This guide can be easily counter by AP and Heavy Tank Junglers and just AP and Heavy Tanks in general early. Less Early Game Power.
Your main goal in your team is to focus the Carries and the squishiest enemy champions meanwhile your team Carries can take down the tanks and not die as easily or even die in the teamfight.
I hope whoever that reads this guide the best luck and that if possible, support out of meta champions such as Kha'Zix so the community doesn't doubt out of meta/ uncommon champions as much as right now. If you are a player who mains an out of meta champion, I hope that you can help bring that champion into the meta :)
A random Silver IV (Of NA),
Dlin274 (Summoner Name)