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Kog'Maw Build Guide by ISeeStars16

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author ISeeStars16

AD Kog'Maw AKA KOGGYY!!!!

ISeeStars16 Last updated on May 30, 2014
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 9


Guide Top

Intro

Hello fellow Summoners! This is my very first guide and I hope you like it! So this guide is on Kog'Maw, the Mouth of the Void.


Guide Top

Pros / Cons

Pros:
[*] Long range, especially with Bio-Arcane Barrage and Living Artillery
[*] Can snipe with Living Artillery
[*] Passive can help out your team if they're in trouble
[*] Can farm very well
[*] Can take Baron early on, after BORK is built

Cons:
[*] Not tanky at all
[*] No escape
[*] Slow movement speed
[*] Long cooldown on slow
[*] Susceptible to ganks


Guide Top

Runes

For the runes I choose Attack Damage Marks, they give Kog'Maw a little boost in power to help take down your opponents. The Armor Seals help Kog'Maw take a little more damage without having to recall or use up all your health pots. The Magic Resist per Level Glyphs help with those pesky mages. The 2 Movement Speed Quints help with one of Kog'maw's flaws, movement speed. And the Attack Damage quint works in the same way as the marks.


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Skill Sequence

With Kog'Maw's Skills, you don't have to level them this way, it's all preference. I take his Q (CAUSTIC SPITTLE) first just to harass lane opponents and last hit minions, and I max it first.
I take his W (BIO-ARCANE BARRAGE) to help with more harass and last hitting, I max this second. These two abilities can be interchanged, depending on your preference. I take his E (VOID OOZE) after his Q and W for a way to kite and try to escape, or to slow enemies enough to land a Q or R.(I max this last) I take his R (LIVING ARTILLERY) at levels 6,11, and 16 to max it as soon as possible. This ability works great with VOID OOZE, allowing you to snipe fleeing enemies. It can also be use to farm minions waves effectively.


Guide Top

Spells

I take Flash and Ignite as my Summoner Spells. Flash can be traded out for Ghost. And Ignite can be traded out for Barrier or Teleport.