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Ahri Build Guide by Zany123321

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Zany123321

Ahri, in more ways than one.

Zany123321 Last updated on August 25, 2014
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Ahri <3

Ability Sequence

1
4
5
7
8
Ability Key Q
2
14
15
17
18
Ability Key W
3
9
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 9



Threats to Ahri with this build

Threat
Low
High
Show all
Threat Champion Notes
2
Xerath Disrupt his ult, land your skillshots. Dodge his skillshots.
2
Kassadin Poke him to death
Guide Top

Hi I'm Zany123321. This is a pretty short guide on Ahri that introduces two ways of playing her. Keep in mind that this is still a work in progress tho.


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Runes

I chose some generic runes but you can also go for other choices. Such as Magic pen Marks, Magic resist Glyphs ... Overall the runes you chose depend on how well you know the champion.


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Masteries

I went with the 21/0/9 mastery set up but you can also put the 9 points in defense if you really feel like you need it.


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Items

This is just what I prefer to buy. But you can also go for the utility build path, which I do not cover.


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Skill Sequence

You max Q when you want to clear well and of course poke high range mages like Xerath,Ziggs... And you max W when you play against melee or short range mages who have some mobility like Gragas. Since then you wont miss them and if they have to get close that's always a threat.


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Spells

You can pick between Ignite/Heal/Barrier or even Ghost/Teleport with flash. Personally I chose depending on my enemy. Like against a Fizz I'll take barrier or Heal against Brand ...


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Pros / Cons

Pros:
~High mobility
~Good poke
~Good wave clear
~High burst on a low cooldown

Cons:
~Squishy
~Needs you to hit skillshots


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Summary

She's a great soloQ mage. With good mobility and burst.