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Choose Champion Build:
Spells:
Exhaust
Flash
Ability Order
Assassin's Mark (PASSIVE)
Akali Passive Ability
Introduction
For this guide, I intend to cover various strategies involving Akali, provide tips for newcomers and provide various options given team buildup.
Pros:
-Great Chaser
-Capable of solo or mid(there are better options though)
-Good at harass
-Can jungle (after level 4 preferably)
-AP burst with some AD
-Spell Vamp
Cons:
-Shroud somewhat useless against AoE moves (especially Ashe's

-gets focused in teamfights
-Can be countered by oracle's elixir or Lee Sin's

My guide is slightly different than others in that I invest much more in defensive prowess to allow for a more aggressive play style.
And here's proof that this build works: (Keep in mind that Akali takes a rather decent amount of skill to play, the pacing behind her abilities and knowing when to dive or not to dive are essential).

NOTE: This guide is meant to describe various play styles with Akali. The build described above is the one I personally use, but Akali is a very play by feel character, there is no strict formula to winning with her. My hope is that this guide will help you come to an understanding of that "feel" sooner.
*UPDATE*
I've added another build, meant to match a much more AP nuke play style. What you lack in durability, you make up for in damage and the masteries will let you get to level 6 faster, which is very important. The idea here is getting AP quickly, but I keep rylai's in the middle simply because its utility is too much too pass on for Akali. The rune set allows you to activate both passives without items (the 6 runes plus the mastery points points give you 9.6 damage, which automatically rounds to 10 and activates the passive). This allows you to buy boots at the start which means you can harass much more effectively. Having boots allows you to run up to opponents and pop your mark, thereby doubling your damage output. However, this build takes much more caution to play. If you overextend, you will die. It's that simple, you won't have any extra health or durability until you buy your giant's belt and even that isn't much. The key to this build is to be cautious until you know you can get the kill. If you die attempting to kill someone, you're pretty much screwed for the rest of the laning phase.
doing something wrong
.Early game, you need to make a choice between harassing and farming. Determining which action is best given your lane opponent and stick to it. If you're against a




Once you get your ult, your harassing becomes much more deadly. If you're doing well you'll likely be pulling off a lot of tower dives. Because you can dash to the opponent, you suddenly have to worry about half as much turret damage because you never take time to actually walk towards the turret. The basic fundamental here is harass and then commit. If you do not learn how to commit to the kill then you will probably never get one. It's important to understand how much damage you can actually take. This is true of any character and something really only learned from experience (unless you're playing Tryndamere, then it doesn't matter how much damage you can take)
Lastly, be aware of your cooldowns, all of them (including shadow charge). Put yourself in a situation only if you know how to get out of it. Don't go for red with the whole enemy team mia if your flash and smoke bomb are on CD. Have a plan to get out of any situation. Akali's role is to pick off the enemy carry and then get out. Approach the fight from a different angle or lay in wait for a weakened foe. The element of surprise is your best friend.



EDIT: I used to have three of these, but the recent patch gives akali a lower threshold for her passive and increases the damage of a doran's blade to 10.






The last build however shifts Akali into an AP caster, the difference being that she has to dive her opponents to deal damage and can't cast from a safe range. 21/0/9 vamps up Akali's damage and allows her to get to level 6 quicker. However, you will be much much easier to focus down, especially at the beginning of the game, so be cautious. When engaging someone using this mastery set, make sure you throw down smoke bomb as quickly as possible after engagin, or else you will end up taking more damage than you're dishing out. Smoke bomb will allow you to think and refresh cooldowns before continuing the encounter, and it also slightly reduces damage.
There are several advantages to using ignite over exhaust. The ignite mastery will give you extra AP and the damage from ignite can be the thing to secure a kill that's about to get away, something that will happen fairly often in early/mid game when most of the towers are still up. If you do choose to use ignite, there needs to be a rebalance of the masteries however and you'll have to go for 14-16-0 or 10-20-0.










These are really the only spells you should use on her. I would consider


It takes some time to get a feel for the last hits but if you don't kill a minion by just throwing your kama, wait a little until it's health is low enough for you to pop the mark and kill it. Harass enemy champions who are overzealous or squishy by using this ability whenever it's up on them. You don't necessarily have to worry about popping the mark, just harass by throwing it. Akali's metagame becomes very different once she gets shadow dance. This skill also has great synergy with spell vamp because both hits apply the effect.

It also gives you great advantage in 1v1 fights. If you see a lone champion coming at you, throw your mark at them and drop your smoke bomb. In all likelihood they'll come closer to see if they can take you out. Wait until the cooldown on your mark is down (the shroud should protect you), pop the mark you already placed on them, then throw another one and pop it too. By this time you'll suddenly have the advantage and they'll be running away. At this point you begin chasing with shadow dance. I'll explain strategies behind that in a bit.
This is also your only skill which can save teammates. If you see a teammate being chase drop the bomb ontop/slightly behind them and hope that the slow is enough to save them, just make sure you don't over extend in throwing the bomb and get yourself killed in the process.


The dash has great range and does decent damage. You can use it to last hit champions or minions, use it to harass, use it to chase, and use it to escape. Personally, if it's still early game and I have a lane advantage I like to harass champions by throwing my kama when they get too close and dashing to them once it connects. I back off afterward and repeat the process until they're low enough for me to tower dive them. It also has great synergy with Rylai's because it adds a bit of CC to her metagame.
When using it to chase make sure you are able to get a mark on the opponent almost every time you dash to them. If an enemy begins to get too far away dash towards them again and continue until they're dead. The great thing about this skill is that once Akali gains a killstreak momentum, it really keeps the momentum going because there's little people can do to get away from her. Even if you can't directly dash to the opponent you can dash to a nearby enemy minion as a sort of long range flash and continue the chase from there. Dashing to minions is also a way to escape (hell I've even dashed to an enemy champion to get away from one that was doing more damage to me). Mastering this skill is key to mastering Akali
Item Core



Akali's core item build never really changes. Start off with a



If you're thinking of focusing AD instead of AP/AP hybrid (which I don't recommend) then start off with a


Boot Choice



Choosing which of these to build really depends on the game. The dodge from ninja tabi stacks really well with this rune and mastery set, so it's usually my default choice. However, if the team is AP or CC heavy, I build merc treads. Akali can't do much if she's CC'ed to death. Sorc boots will seriously ramp up your damage output, but you're sacrificing defense for offense.
Building this core will keep you useful for the rest of the game. After you've established your item core you have a lot of options from there. It really depends on your team and the opposing team what you should build. If your team is AP heavy, then build hybrid (second build page). Throw in a






EDIT:I've removed the rageblade from the first build. Getting Lich Bane for AP Akali is much more useful than the rageblade.
Rageblade on Akali is useful but not necessary. Having Rylai's is pretty much all the utility you need. If you get to this point in the build, anything you buy is to keep your damage output consistent.



If you manage to make it past the gunblade, you can really build whatever you want. In all likelihood if the game is lasting this long you really should be building something specifically to counter the enemy team like a


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