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Akali - Why you runnin?
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Spells:
Ghost
Flash
Ability Order
Assassin's Mark (PASSIVE)
Akali Passive Ability
Introduction
Pros:
- Great nuke damage
- Good chaser
- Good natural escape skills
- Great harasser
- Great hybrid champion
Cons:
- Somewhat squishy
- Difficult to farm
- Can be shutdown with lots of CC
- Sometimes requires good awareness of your environment
This passive is what makes Akali a viable and great hybrid. With the right runes, items, and masteries, this amazing passive will be up and ready at level 1.
Mark of the Assassin
This ability is her main damage dealer and nuke. Just using this spell with an autoattack will make most enemies run in fear. A good trick is to use it, wait until it is up again, autoattack to get rid of the first mark, then use it again for a double amount of burst damage.
Twilight Shroud
This is Akali's ability which makes her a great ninja. It is also the only stealth in the game that instantly stealths and gives extra armor and magic resistance. Good for slowing enemies, 1v1 fights, huge team fights, facechecking brush, and flashing out of it. Be careful though, as it takes a large amount of energy to use, so make sure you know how to conserve the energy you get back from your Mark of the Assassin.
Cresent Slash
One of Akali's best farming tools for late game. Not a huge amount of burst, but still better to upgrade early instead of Twilight Shroud so that it makes it easier to farm. This is Akali's only AoE ability, so it is best used inside the middle of a huge team fight to make sure you get the most damage off.
Shadow Dance
This is what Akali what she is, which is a true assassin ninja. This ability has so many uses: Use it to get a quick gank in, to last hit creeps, juke out enemies, and chase like a madman.
Flash - This spell should always be with you when you play as Akali. Someone jump over a wall? FLASH. 3 people surrounding your Twilight Shroud like a pack of hungry wolves? FLASH. Someone just out of range of your Shadow Dance? FLASH. Do you understand now?
OTHER SUMMONER SPELLS:
Ignite - While this is a good way to ensure your kill, I feel that Akali does not need it. You have moves and other things such as item passives that will ensure you will get the kill. You should not need this.
Exhaust - Good for those ***s like Teemo and Tristana who think they can kill you from autoattacking and then running. Show them whose boss with this spell.
Heal - I have seen this used by some Akali's while in their Twilight Shroud to fool some people into thinking they have them cornered. I guess if your into this spell and you feel like you do not have enough survivability, then go ahead.
Smite - You should not have a HUGE problem farming with your Mark of the Assassin and last hitting. If you plan on jungling then this spell is great. If you plan to lane, then don't.
Teleport - Great for getting back to your lane and quickly teleporting to a team fight. I have seen it used for teleporting to secret wards in order to catch enemies or set up a secret gank. If you need to have this then go for it.
Cleanse - Akali is very vulnerable to a lot of CC and whatnot. This spell works well if you get slowed or stunned in a very unfortunate situation.
Revive - Waste of a spell and will leave you with only 1 spell for 10 minutes.
Clarity - Trololololol.
Clairvoyance - Have seen it used for countering junglers and finding you low-healthed enemies, but there are better spells to get.
Fortify - Leave this to the tanks.
Rally - No, just no.
Seals - For seals I take dodge runes. Akali already has her Twilight Shroud, so it can't hurt to get some dodge percentage for that lucky taunt Rammus gets after you unstealth.
Glyphs - For these I take flat AP runes. This plus your Quints will help activate your Twin Disciplines at level 1.
Quints - For these I take 3 of the best flat AP Quints there are around. This plus your glyphs will make your one of your passives is already activated at level 1, giving you an advantage on your damage.
With Akali, I feel that it is best not to go with a 9-0-21, 9-21-0, or any other similar/standard builds for her. I go with a 13-16-1. I go with 13 in offense to get the extra magic penetration/armor penetration and the 1 point in Brute Force to help activate your passive with a Doran's Blade. The 16 in defense helps with her survivability (some armor/MR and extra health) which helps keep her in a lane longer than normal. The 1 point in utility is just to help upgrade your Ghost spell for longer chases.
Boots of Swiftness - These boots are by far the best boots for Akali. She is an assassin, and therefore needs a good amount of speed to help her chase and/or escape. Some other acceptable boots are Ninja Tabi (for extra dodge or heavy AD/DPS teams) or Mercury's Treads (for heavy CC teams).
Hextech Gunblade - This is definitely one of your core items. The life steal from the Hextech Revolver will help you a LOT for early game, and the Hextech Gunblade will help you with your damage output and survivability mid-late game. Akali also loves hybrid items such as this, which will add attack damage, ability power, life steal, and spell vamp.
Rylai's Crystal Scepter - This will be another one of your core items. The health and ability power on this item is just too much to pass up. But the real thing that I love about this item is the passive. Dealing spell damage to a target will slow its movement speed by 35% for 2 seconds. I love hitting someone with a Mark of the Assassin before they hit their Ghost, which gives me just the right amount of time to get in range for my Shadow Dance.
Lich Bane - To me, Akali feeds off of items with great passives that help with her burst damage, and this item just adds to that list. With the 30 magic resist, 80 ability power, and 7 movement speed, you would think of this as just a normal "good" item for her. Wrong. The passive on Lich Bane is what turns her Mark of the Assassin, into a OMGWTF BURST DAMAGE move.
Guinsoo's Rageblade - Again, another great hybrid item for Akali. A Guinsoo's Rageblade is just like telling your opponent "The more you fight me, the stronger I get." This combined with the rest of your passives will just shred through your opponents.
Frozen Mallet - Another good slowing item, with a little bit of attack damage and health to go with it. This item for me is more of an item that I get for a really long late game where the extra health just lets me go to town on the other team for a longer period of time.
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