Not fun. If he gets close enough everything he does can and will hit you. Play it far and for the love of god don't get hit by any of his abilities or else you're fucked. Still abusable tho bc melee just play it smart.
Ahri
The mobility and range can be painful but if you understand her range it shouldn't be too hard to dodge her abilities. Her ult makes her really difficult to play into post 6 but if you can predict the dash pattern and hit a phat Q she melts fast.
Akali
Akali is a painful lane to fight, but it's really not too bad. Just don't die and try to apply mid-lane pressure if she roams. her range isn't nearly enough to effectively hurt us and just make sure you have Q up if you want to play in an area where she can shuriken you. You can also R her shroud to force her to leave it early since the R range is about the same as the cloud area.
Akshan
Fucking avengarang. This champ is broken on so many levels but if you're good with Anivia wall the lane is fairly easy. Not that it matters since he'll just perma invis to bot and top every 4s but oh well. Just make sure to W into Q his hook should he try to go anywhere with it and you should be fine.
Alistar
He has a lot of range and a huge cc time but it's on a fairly long cooldown so if you survive punish him to death. This threat rating is more assuming he has any level of follow-up.
Amumu
If he's building tank he's exceedingly annoying since you can't realistically escape but it's not much of an issue unless he has good follow-up. AP Amumu is very rare but can burst you to death instantly while you're cced so you have to play very carefully.
Annie
Just engage while she has her passive stun on cooldown and you'll be fine. NOTE: 3 bars of passive does not mean she doesn't have stun! Her abilities come out instantly and a W/R will stun all the same. It's best to bait it out while you're at 100%hp and just take the pain at low levels but later in the game just don't engage at all if she has more than one bar of passive.
Aphelios
Aphelios can do some weird stuff like his root and the super long-range poke but you're a burst control mage and he's an immobile ADC. This lane is pretty free but if you're worried just wait till 6.
Ashe
Her arrow poke is crazy and the slows are pain pre 6. Post 6 the arrow is a free 'kill Anivia' button. If you catch an Ashe out without Crystal Arrow post 6 it's a pretty free kill tho, assuming she isn't already fed.
Aurelion Sol
You have to match his dance and win it hard, but thankfully it's not too hard since all of your abilities slow and his do not. Remember when he's zoomin your wall does nothing and it'll be hard to hit somebody covered in a lane-wide stun, so make sure you're playing slow or in a position to move into river/under turret when he's about to come back into lane.
Azir
Azir fuck Anivia. Superior birb in the matchup since he threatens Anivia's most vulnerable side, her non-existent counter to high-range champs. Thankfully Azir doesn't do a lot of damage so if you're confident in hitting your abilities you can probably win an all-in pre 6. However, no not under any circumstances engage him hard if he has his dash, since he can just avoid your Q then you're fucked, or if he has his ult, since he can just Shriuma Shuffle behind you and then zoop you into his turret.
Bard
Bard has a weirdly good matchup against Anivia. The slows are nasty and his stun can be hit easily (if he's good). If you want to use wall on him make sure you have followup (Q or R) or else he can just bard movement through it super easily. Thankfully he doesn't do an excessive amount of damage early and is squishy enough for a 100-0 combo.
Blitzcrank
Don't get hooked and you win super easily. The only real threat that comes from this lane is the other team's jg, since if blitz hooks you and their jg is there you get super duper fucked. Oh and also don't forget about his mana shield since it can cuck a risky all in if you forget about it.
Brand
Brand hurts super hard, his abilities are super easy to hit, and they're all super long range. That's basically the trifecta of 'fuck Anivia'. Play super slow and very far back, tear first item, etc, etc.
Braum
He can't do anything to you really. His ult is pretty good but it's a long enough charge that even you can dodge it realistically. Another jg threat for the most part over the actual champ being any kind of issue. Just farm him in lane and remember to buy control wards.
Caitlyn
Cait is super fucking annoying to fight. Her autos have a longer range than yours and hurt far more. Her Q has a farther range and does more damage per single hit. Her W makes it impossible to chase her, and if you wall+R her, she can just E out of it, possibly slowing you in the process. Basically, you just have to wait for her to fuck up, beg for ganks, and/or fuck around in some other lane as frequently as possible.
Camille
Incredibly painful to fight. Her grapple is basically unstoppable which means that she has super-easy access to a hard cc/dash that she can even use off of your wall, meaning that you basically can't use one of your abilities in lane. If you're incredibly good and get some help you can theoretically win early because of your range advantage but she's so tanky early due to her shield that it never really ends up working out that way.
Cassiopeia
Scary AF champ to fight. Hit by Q? 90% of your healthbar, please. Hit by W? See 'hit by Q'. An exceedingly painful lane to fight since she's super fast and does way too much damage. Also if you're not doing some super wiggle movement gameplay her R is just the 'Kill Anivia for free' button. However, if you avoid the Q you can hard cc her to death since she's quite squishy early and doesn't have any mobility.
Cho'Gath
Play outside of his range and build boots first. If you get caught close you're fucked but playing range is Anivia's bread and butter so just abuse his melee and dodge his Q.
Corki
Death on a plane. Don't even bother with this lane really, it's a super-strong contender for the ban. I usually don't since he's not played often but if you have to fight this champ try to play the early as best you can. If you get caught in his cone damage without your Q up you're pretty fucked. Post 6 however he can just spam his cross-map insta kill button. Even if you manage to get him caught out he can just dash away. Also, even if you somehow manage to win early he can always just package your face and run you down. Play safe, slow, and with your team as much as possible.
Darius
Just don't get hooked. Anivia survives most rundown pretty easily and Darius can barely rundown. Even if he gets on top of you, just wall or Q or R and you should be able to escape.
Diana
Her poke is annoying and she does a deceptive amount of damage but if you don't waste Q then you win any all in she tries pre 6. However, she really shouldn't be all inning you at all so just play either inside of her range (if you're very confident in hitting Q) or outside of it for slow farm.
Dr. Mundo
Melee champ without much poke. HIs cleavers can be troublesome and his passive makes early game annoying but he doesn't have the damage to kill or the kit to run down Anivia so just poke and prod early then go for the kill at 6. Take ignite into this lane even if you're playing it passive.
Draven
Draven has the run down and the kit to fuck Anivia right the way up. Two or three autos is most of your health bar even at level 1, his shart walk can ignore Anivia's Q and R slow, and his displacement cc is too much for Anivia's poor health bar. However, he's still an ADC and (barring him having shieldbow) if you hit your full combo he melts the same as any other ADC.
Ekko
Incredible pain. This champ can tear you open and do with you as he pleases if you don't have basically perfect positioning. However; he's still just an assassin into Anivia. Watch out for his dash over wall. Watch out for his AOE from out of your vision, and be weary of his ult. If you're careful you should be fine.
Elise
I don't actually have any experience into this lane and I'm kinda sure it doesn't exist. Even so it shouldn't be a problem since I don't really remember her being able to kill early. Her good damage is also mostly burst so you should be able to egg your way out of a super lost duel.
Evelynn
Not really a lane champ but it's reasonable that Anivia should win this pretty hard. Her damage is very, very high but then, so is Anivia's so the only other factor is health bar and range. Her range is significantly shorter than Anivia's and we have equal-ish health. She has her heal-out-of-los thing post 6 but we have egg so really it's just who can kill faster. Anivia kills her while she's hard cced and she has to chase us. The only real problem is her ult, which is super broken btw, but even then that mostly just denies kills unless you're already losing.
Ezreal
This lane is physically painful to fight. His range is absurdly long and infinity spammable. Even if you manage to get him locked down he can just jump out of your range before you have enough time to kill. Also, even if you stand in minions to block his Q spam he can just disc you and auto off cooldown until you eventually just die of attrition. Play slow and try to look for prey elsewhere.
Fiddlesticks
In lane fiddle is very easy to bully. His range isn't really long enough to do much aside from his reap, which doesn't do enough to Anivia. Also, since reap and fear are his only two escape tools, should he use either you can pretty freely go in and do a load of damage. He's super immobile and it's just as simple as a good ol Q-W-E. Jg fiddle will fuck you all the way up though. Mostly because of his ult. You're never going to see a jg fiddle pre 6 but once you do you better bet he's going straight for that juicy, very immobile Anivia. Just Q and run until his ult runs out. If he chases you can kill tho so it's really not too bad.
Fiora
Her dash and perry are the only really annoying things about her kit but they're very tolerable if you play into it correctly. Just don't try to Q while you're in range of her parry and don't think that wall will do anything to her. Q after she uses a dash to chase but only if you're still out of parry range, or if you're absolutely certain you can dodge it. Otherwise, have fun with bullying a melee champ.
Fizz
Hurts a fuck ton. Don't bother trying to Q until you know his Playful Trickster is on cooldown. If he's close enough to a minion he can still dodge your Q though so watch out, but if he does that then he loses pressure on you and you should be able to wall him off until you Q comes off cooldown. Be incredibly careful of his ult, and always ready to dodge. If you don't let him get fed at all pre-6 you should be able to hold you abilities until he tries to E, then burst him down after, even if he hits R first.
Galio
Very painful to fight into because of his shield and the dash-fuck combo but it's not too bad if you know his range. You can predict the dash most of the time with experience and Q him out of it. You can also wall him off and away from being able to taunt you. Conveniently your range is basically just outside of his dash range so it's just a matter of keeping a close eye on his pressure. Also his wind ability is annoying but it's really easy to avoid taking big damage from it so it's really not much of a factor.
Gangplank
GP's got the schmovement and range, with the damage to back it up. Thankfully it's very situational so as long as you can keep his barrels cut down and/or keep the range far enough out it's still hard for him to run down the birb. That being said, his barrels can be hard to cut if he's really going for them and if you get hit, the slow can be extremely punishing. Try to play a little aggro after he uses his passive before his first back. Once he gets sheen try to take long fights at range so. If he's autoing you and you're barreled you're super dead so play around not letting that worst case scenario happen. Also, be sure to avoid getting Qed too much. Don't bother trying to abuse his melee unless you know he doesn't have Q up.
Garen
Lol Demacia. Just abuse the melee champ mid Garen is usually a very easy lane. Don't forget about his wicked Tenacity burst on his W or the fact that his Q gets rid of a slow on cast. Otherwise it's super free.
Gnar
Frustratingly pokey lane. He has a lot of poke and his hop can escape pretty much anything that you try to lock him down with. Also his speed is enough to run you down should he manage to get some autos on you. Don't forget that Mega Gnar is really the only kill threat (unless you really mess up) but it's also your best chance to get some serious damage in so play around his mega form for both safety and lane winning reasons.
Gragas
Lol Gragas. Nah on a serious note just abuse his really shit early and you'll be fine. His R is a serious threat but only if he has followup from jg or if you're getting knocked into turret so post 6, ward and don't be stupid. Otherwise, it's a free lane from the fat man.
Graves
His dash can be annoying but he relies on being very close to do his major damage and, believe it or not, Anivia is pretty good at keeping people off her. Also, Grave's (relative) tankyness is completely negated by the fact that Anivia already does about 4 damage per auto so more armor isn't going to matter much. Basically just bait his dash, then burst him down. Rince and repeat until he's dead. Don't forget that it's very important that you kite him like a melee champ because his real damage is only close range.
Gwen
It's sort of a weird lane. The dash is annoying but Gwen gets fucked by slows and cc so it's really not too bad. All of her damage is super close range so just abuse her melee and if she tries to deny you with her mist just ignore it and walk away. Her ult is strong but your slow is better, just don't get your Q baited by her dash and it's not a problem.
Hecarim
Hecram is just a load of dashes and movement with enough cc to make your escape impossible. You can't realistically run if he really runs you down and turning to fight is a risky bet. Try to fight until his Speed/knockup ability is used, then try to get away by using your wall and Q well. If he uses R you can either try to walk into him and avoid the fear, or if you have no health to tank even a heciram Q or two you can try to wall between where you are and where he is going to land.
Heimerdinger
Himer does a lot of damage but it's mostly loaded into his rockets. His abilities are on long cooldowns and his passive speed increase isn't really strong enough to dodge Q. Be mindful of his stun and the crazy burst he can pull out of an ult rocket barrage but other than that you should have a pretty easy time.
Illaoi
This matchup is easy as pie. Don't get hooked and avoid getting into melee range (duh). Other than that she's immobile and doesn't have enough damage output to straight-up merc you. Just abuse the free melee lane.
Irelia
Her dashes are painful, sustain is crazy, and the stun is very easy to hit. If you get hit it's going to hurt so don't use Q until she tries to fight (they always do). Don't bother using abilities on her if she's charging her W and avoid the stun at all costs. If you do that it's not a particularly difficult lane. Just remember not to play up close to her tower if she has ult because if you're away from help the ult slow makes for a free stun, then you're fucked.
Ivern
Never really played against a good Ivern mid but this shouldn't be a problem. Don't do stupid stuff like take pointless damage or walk into his bushes and you're fine. Don't forget that Ivern can, in fact, do some damage but it's mostly from his shield and bush-empowered-autos. Just abuse his long cooldowns and low non-burst damage.
Janna
I'm honestly not sure about this lane and just put in minor because it seems like a cracked Janna could do some stuff. Her shield is pretty big and a good slow/knockup combo can hurt if she has some item parts/jg help. Also if she's really good or balsy you might end up getting flash-'R'ed under her turret. Realistically Janna shouldn't be a problem, just abuse your easy damage on the slow and immobile champ.
Jarvan IV
His early game is def better than yours so certainly don't fight pre-3 at least but you outscale this doofus super hard. Post 6 and a back or two it's should be some easy money. Be careful of their jg post 6 tho since his R will 100% lock you down and you'll be forced to either flash or take the L.
Jax
His jump stun combo can let him get some decent damage in but unless he's super fed for some reason it's incredibly easy to just abuse his melee. Even if he jumps and stuns you, it's simple to just Q him and walk away.
Jayce
Nutty burst and stupid range. Thankfully he spends at least a little time in melee and it's pretty immobile outside of the move fast on his bullet empower-er thing. This guy's very nature means you'll have to play it safe but if he goes in for a sloppy melee it's super easy to Q-W him and get some good damage. It's also possible to kill him in that scenario but only if he doesn't have the line of move fast.
Jhin
Very good range, high damage, and a pretty solid lockdown because of his W. Easy tip- it's usually simple to predict any given Jhin player's W after a few fights. Once you know he's going to use it, Q him and not only will he not have any follow up on his W, but you will usually have the advantage unless you're already very low.
Jinx
To be honest I haven't laned against any good mid Jinxes so this is purely theoretical. I don't assume that it'll be a problem since Jinx's range is fairly short overall and she's an immobile adc champ so it's just a matter of smacking a couple combos on her. Watch out for the Zap and you'll be fine.
Kai'Sa
Kai'Sa's early is significantly worse than yours so just abuse this. Also, remember that if she ults you she can show up anywhere around you within a fairly small radius so plant your R right on top of yourself and wall her away. Otherwise, most of her abilities are pretty ineffective against Anivia.
Kalista
Kalista can't really do much to you if you play in range of your minions. Just be sure to watch out for her rend/spear throw combo off of a cannon wave since it can do like half your healthbar in one attack. Also, she does about double the damage it looks like she's doing so the best option is to keep her off of you with Q, which you have to either predict her auto-attack movement to hit, or be roughly melee range to hit. Realistically you just want to wait until 6 if you want to play aggro into this lane.
Karma
Karma's damage early is painful, and her lockdown/movement is pretty good. However, her burst isn't as good as Anivia's should you land your abilities. If you can get some combos off without getting hit by an empowered Q/root go for it. If you're taking too much damage from your trades just play on the other side of minions and wait until 6 where you win 100% of the time.
Karthus
Karthus' Q range is deceptively far but other than that he doesn't really have anything going for him in this matchup. If he wants to do a considerable amount of damage to you he has to spam his Q and as of this patch, he can't do that for very long in lane. If he want's to try to run you down and get some kill pressure going, he has to hit you with his wall of pain. To which you just respond with your wall and completely negate his immobile champs ability to hurt you. Don't forget to try and be next to some friendly minions if you know you're going to get egged since he does a lot more damage to isolated targets with his Q.
Kassadin
Physical pain in champion form. Another contestant for the ban, but again, I don't really see too many Kassadin's so I don't tend to. Basically put, even Kassadin's early is good into Anivia, that's how much this lane sucks. His silence and the spellshield are just too much for you to work around, and his lightsaber attack has a deceptively large range. All of this is manageable and would probably put him into even if it werent' for the fact that he's playing Kassadin and his early is by far his worst stage. The real pain starts happening once he gets 6, obviously. Then he has access to high damage long-range abilities, and a very short cooldown leap that can go over walls, which also does a shit ton of damage. Try to kill him early if possible, but if that doesn't happen remember to buy Zhonya's and try to play as far away from him as physically possible.
Katarina
Katarina is bullshit, but it's managable. Your level 1 is better, her level 2-5 is better, but once you get ult the fight it's too bad. Unless she's already fed, which is very possible considering the bull that is this champ. Really the only things to remember are that you absolutely must keep your Q up for her ult, but if you need to you can use your W to cc her out of it. Also, when she starts trying to go in on you, a good R on your part can usually peel her off since she's very squishy.
Kayle
Just win before lvl 11 and this lane is super easy. Pre-6 it's an easy abuse melee lane since she's largely immobile and her slow is way worse than yours. Really the only thing to remember is that if she autos a few times the attacks get stronger, and her ult's immortality lasts until about a second after she hits the ground. I've been killed by that last part an embarrassingly large amount so don't forget about it.
Kayn
This champ doesn't lane but even as a jg this champ really doesn't pose too much of a threat to you. The only annoying this is that his E can go through your wall but he relies on being very close which makes it incredibly easy to hit a Q and ass blast him to death. Red Kayn is a far more annoying champ to deal with because of his very easy knockup but if you're playing with your team it's not too much of an issue. Don't forget that Morellos is quite good on Anivia into a lot of big heal matchups, should you not already have somebody else taking it.
Kennen
Kennen is infuriating mostly because of his Q, but if you avoid that this lane isn't very hard. Just don't get close enough for him to E into you and you're fine. Good wall usage and Qing his predictable engagement patterns are the easiest way to bully this champ. I'm putting him as an even matchup because if he does manage to get on top of you he can burst you down very quickly and he has the damage output to kill egg. (also because his Q hurts and is very long range but that's less important).
Kha'Zix
Just Q. Also don't forget that you get a little vision of him even if he's inviz if you're running Liandires and/or have R up on him. His jump goes hella far but if you know he's used it already it's just a matter of hitting a good wall/Q. Then melt the squishy bug thing. Easy. Unless your bot fed already. In which case you're fucked.
Kindred
Kindred's Q can go over your wall but they get crippled by slows too hard for this matchup to be anything but easy. Just Q them after they Q because it has a minimum of 4s cooldown and they're otherwise completely immobile. Rember that the duration of their E lasts longer than the slow does so don't re-engage if you still have Mounting Dread on you. Also if you're in a close fight try to get near Kindred so you can use their R. Also remember that if you're trying to kill right after their R ends, using ignite will make it to where you get way more health from the heal than they will.
Kled
Kled is one of few rushdown champs that can really fuck Anivia hard. You have to play this one carefully since his dash can go over your wall and if you don't have that ability up he can R/grapple you and once you're in range it's like 3 autos to kill Anivia. Just hold W and try to pressure him off Skarl. Also, his shotgun dash can go over wall so it's better to just not use it unless you know he's already busted his load.
Kog'Maw
This champ can oneshot you from across the lane. It's really better to just not engage tbh but if you really feel like doing so make sure his vomit carpet is on cooldown because for some reason it's one of the only abilities that can slow you harder than you can slow, and if you get caught in it he's just going to play outside of your Q range and auto you to death. If you're caught in the vomit floor your best bet is to just try and burst him to death. A R/W/Q combo can usually land if you're good enough to hit it and he's still as squishy as any other ADC so it's really just up to chance if you can get out of that particular scenario. Otherwise, just try to play far away and pray he isn't going AP just so he can fuck with you specifically.
LeBlanc
This champ is brutal for Anivia to deal with. Easy hard cc, several free dashes, and a shit load of damage is a recipe for disaster. You have to play either inside of her range and try to outplay the LeBlanc at her own game (good luck), or play outside of it and forfeit the lane. My advice is to play it passively and try to stack for late. Take relentless and roam a little since that's what she'll be doing into a passive Anivia lane.
Lee Sin
This champ is infuriating at high levels of play but in somewhat normal elos you're not going to be fighting a Lee that's cracked enough to realistically win against Anivia. Hie early is very good, but, if you land your abilities, yours is better. Just keep walking into him once you get 6 and try to have ult up for wherever he dashes to. Then just wall/Q him and he's deader than disco. If you're playing against a cracked Lee it's a different story but you can still abuse him if you are good at predicting his movements. Just keep Q for after he uses his dash and you'll be fine.
Leona
Absolutely a non-entity into Anivia. Farm her like she's a melee minion and watch out for jg. Once she gets 6 she might try to all in you but she just doesn't have the damage output or the stickiness to keep hitting you. Your only threat in this lane is her hitting a good hook and having followup from jg, so keep an eye out and ward well.
Lillia
Lillia just doesn't have the kit to deal with you at all. The only realistically annoying thing is her E, but she doesn't max that until last (unless she's throwing or playing Aaram) so it's not really a problem. The only real worry is her R, but it's easy to keep her off you pre-6 and that's before you have your easiest peel ability. Just throw up W in front of her if she manages to drowsy you and you'll be fine.
Lissandra
If you fuck up even a little this lane can quickly go very poorly. Her Q has a deceptively long range and it's impossible to pin her down because of her E. Just do your best to pressure her pre-6 and keep an eye out for jg because it's child's play for her to E-W you. She doesn't realistically have the damage output to kill you unless you take a lot of unnecessary poke but once she hits 6 that story changes somewhat. The only saving grace is that her E has a very long cooldown so call for frequent ganks and try to pull the ability out of her with good walls before your jg shows.
Lucian
This champ shouldn't be allowed mid but if you're really into this lane there's very little you can do. Just remember that his E can go through walls and his Q has a busted range. Absolutely do not ever engage pre-6 since he can just auto you 500 times and you'll be dead before the 3rd. Hell, I wouldn't advise engaging after that but if you're feeling ballsy he's still just an ADC as far as health pool goes. R/W/E him to bait out his E and smack him with Q/E. Then pray that it's enough to kill. Also if he's ulting you the best bet is to turn and fight, running means nothing. Cancel his ult with your W then try to R and Q after he dashes. There is nothing else.
Lulu
Lulu mid lol. This is another champ that is just not realistically a problem for Anivia on her own. She has 'mobility' but speed boosts are barely an inconvenience for Anivia. Just bull the small child after lvl 2 (since her lvl 1 is deceptively strong). Ward well, keep an eye on jg, and don't forget that her R can knock up if the target champ is right next to you. That knockup is literally the only reason this champ isn't a tiny threat.
Lux
Lux gaming. Her E is quite easy to hit but it's predictable if you've laned against enough luxes. Her Q is very easy to hit if she's good and keeps her E slow going on you so avoid it at all costs. If she's walking towards you for the Q on an E slow it's usually not too hard to Q or W/Q her. Also, her shield makes her deceptively tanky so there's really very few circumstances that you should be trying to go for hard engages. Also, if you get hit by Q post 6 you're so dead you might as well start shopping. Your only real play into this lane is to take relentless and try to get some good roams off. Get 6, hard push lane, roam. Good luck.
Malphite
Pre-6 this lane is a joke. His Q does a decent amount of damage but if he's in range for that, you're in range for a Q of your own, and your Q does a lot more. Post-6; however, you might as well just spread your cheeks. It's not too bad really but it's almost a 100% chance to get egg out. Usually, he won't have the follow-up to kill egg too, and if you bait out his R to go for you under your turret, and hit a good wall to keep him in there, you might even get a kill. Just try to abuse him when his R is on cooldown as much as possible.
Malzahar
This champ is super annoying but almost entirely because of the D-ring nerf he's nowhere near as good as he was. As it stands your waveclear is way better than his. Also, you can knock off his spell shield with W so just keep him scared and take the free lane. If he tries to do anything pre-6 he just loses, and post-6 if you have a kill or two it's not too hard to burst him down before he can get his R off. Do play safe into his post-6 though since he can still very much kill you with all of his shit pumping straight down your bird throat.
Maokai
He's fucking unkillable and has like 7 ways to avoid your things. Not to mention his displacement which makes it hard to peel him off you. Thankfully you don't see him in mid ever and he doesn't really have the damage output to kill you before you can kill him. Just don't get cocky and keep an eye out for jg since he can cc you for about 10 years if he really feels like it.
Master Yi
Thankfully it's not as bad for you as it is for some other mages but Mister Yi still has a very favorable matchup into Anivia. If he just starts running at you, wall him, but if he's already close try to wall and then hold Q for until after he alpha strikes. It's going to be close but if you can keep him in your R for long enough you usually win a straight up fight in the early/mid, assuming you hit him with your Q. There isn't really a chance of getting away from him because your best peeling tools don't do anything to him if he has R up and he can just leap to you from over your walls. Also, take ignite because his W can be very dangerous if he gets the chance to heal. Realistically he shouldn't get the chance in lane but in a fight, but if you've already used W and Q it's pretty free on his part.
Miss Fortune
For some reason, this champ has a deceptive amount of range and does WAY too much early damage for an ADC. Thankfully she's immobile so playing aggro isn't a bad idea and if you can hit a good combo, the ADC will feel the consequences of taking their kind into the midlane.
Mordekaiser
Without a good rushdown ability it's very simple to play outside of his range and Q/E him down over and over again until he eventually crumbles. Rember though, if you're going for a kill lane you have to commit to it, because otherwise he'll just win the resource battle and proceed to get free lane. Also, his death realm gets rid of your W and R, but R has like a 2s cooldown and your W shouldn't be used if he's still able to send you to Brazil.
Morgana
The spellshield is by far the worst part about this matchup, but it has hella cooldown so you can just bait it out with a good R/W or just a Q/W and proceed to BTFO her for the next 25s. Also, remember that chilled applies to her even if her spellshield blocks your other spell effects, so E will still do double damage. Just remember that she does a weirdly large amount of damage for having 7s of hard cc (kinda like somebody else you know huh <3) so you have to avoid her Q at all costs. That being said, she doesn't really do all that much damage until she gets Liandries, and by then you should have either won lane or been able to help the rest of your team enough for her to not be a problem for you anymore.
Nami
Nami isn't really *too* much of a threat in lane, even though she can still do a lot of damage if she hits all of her stuff and takes damage runes. It's really all in her setup for jg, since it's incredibly easy to hit her R on you. Just keep an eye out for their jg and when she has R, dodge her Qs, and don't get too cocky.
Nasus
Absolutely a non-factor in lane. Farm him like you would a melee minion and do your best to pressure him off of cs. Just be careful of his jg since wither is such a broken gank setup tool. And don't get too bold after his sheen back since he can still oneshot you with Q.
Nautilus
Bahahaha this champ oh boy. Just take W lvl 3 and observe has he fails to hit even a single hook. What I'm saying is to wall off his hook. It's really funny, genuinely one of my favorite parts about this game. Other than 'dodging' his hook be careful of his R if he has any jg followup. Otherwise, this champ is barely a minor nuisance to Anivia's grand dominion.
Neeko
This champ is very scary. In Aaram. In lane; however, it's just a matter of dodging her Q and not being so stupid as to fall for her W. I put her at even because of the same reasons as I put Morgana there, she has 7s of cc with a scary amount of bust attached. It should't be too hard to keep her locked down though since she barely has any mobility as it is, and a move fast ability doesn't even count against Anivia. If you're struggling into this lane consider building tier 2s asap to help dodge the Q (either swifties or merc treads).
Nidalee
Spear damage Nidalee builds *can* be problematic for Anivia (if you're bad at dodging very slow-moving projectiles) but really the worst part about this lane is her jump and the heal sustain. Otherwise, just land some fairly easy Qs (after she dashes) and she melts super fast. She just doesn't have the early damage to burst the birb, nor does she have nearly enough stickiness to kill after her initial burst.
Nocturne
Nocturne is a beast when to comes to Anivia slaughter. He lacks the range to be a true threat but post-6 his champ is just broken into like half the roster of this game. Your best bet is to try and crack his spellshield with E and Q him, while putting W in between you and booking it. If you're lucky the fear will wear off by the time he gets around the wall and you'll have a chance to escape with your R on him. Even then it's still a close bet because his slip-and-slide ability can be impossible to escape at times. If he tries to chase for too long though turn on him once your abilities come off cooldown and burst him to death.
Nunu & Willump
Oh boy, another hilarious champ! Just take W lvl 3 and observe as Nunu fails to be a champ into you. This lane provides absolutely no threat so take dark seal, dark harvest, and make a game out of how many deaths you think you can make him have by the end of the game.
Olaf
This champ has infinite free slows and the ability to prevent all of your cc, which is Anivia's only escape tool. Well, only good escape tool into most champs. What Olaf lacks is the ability to go over walls. Just press W on him if he tries to go in and save flash for if he does it first. Other than that, enjoy bullying a largely melee lane, just mind the Q since it hurts a lot if he hits enough of them.
Orianna
This champ is really annoying. Just enough range to out-range you, and just enough mobility to prevent her from getting hit by Q easily. You are basically forced to play slow pre-6 and post-6 you're forced to play slow because she can ult you. If you have your ult up and get hit by hers, you're just dead. One of the only examples in the game I can think of where your ult cooldown is just too long lol. If you can instantly cast Q and R then *maybe* you'll be able to escape, assuming she doesn't have any folloup from her team.
Ornn
You outrange his Q, so avoid that and you're in for a very free lane. If you want to make it sportsman like, build tank and see who can do it better. Fr tho the only real threats he has into you is his W and his R. If he manages to hit you with a Q/E knockup, and knows what he's doing, you're quite screwed. Try to hold Q as long as possible so you can be sure he doesn't have W up, because if he unstoppables your stun you're just super-duper fucked in that circumstance. Also, his ult is super easy to hit on you so avoid letting him all-in at all costs. Also, be mindful of his jg post-6 since his ult with jg followup can easily be deadly. All of that being said, if you have decent positioning this is just another melee lane so do your Anivia thing and abuse this guy until he needs therapy.
Pantheon
Panth can be dangerous if he's very, very good. However, I've never see it so realistically you're going to be fighting a pretty easy lane. His W can jump your wall so if you're trying to use your W to escape, make sure his is on cooldown. His Q poke can do a lot of damage so don't forget to mind his stacks. Lastly his E can completely fuck your combo so be sure to put a wall behind him if you're going for a kill. Post-6 though, this lane is a joke. R, W, Q, E, R, W, Q, E over and over again. there's just nothing he can do about it.
Poppy
If she gets on top of you it can be a problem but this champ just doesn't have the mobility to do that. If you have to be in melee of her for whatever reason remember that her E can go over your W if she's close enough to you. Also, and I know this I probably stupid to mention but I've done it before (because I'm very stupid) but just... just don't put your wall like... behind yourself. Or to your flank. She is just going to kill you if you do that. But I trust you to not repeat the sins of the father, so good luck and have fun abusing the Demacian yordle.
Pyke
Pyke is a pretty bad matchup because of his Q and E. Both of which are really good into Anivia. If he's out of lane and you hear the *fwumble* water sound just go to turret. 5 cs is not worth your life. Also, if you see him start to charge his hook, chuck at Q and dodge left or right. He'll be forced to either hard engage or run off, both of which are favorable should he miss his Q.
Qiyana
aaaaaagony. This champ is a burst artillery control mage assassin that builds AD and has a decently strong early. Why the fuck any of this was okayed I'll never know, but what I do know is that you're going to be killed by a long sword refill pot champ at lvl 3. Just try to abuse her lvl 1-3 as much as possible and then play it safe unless she manages to do a dumb move. Her abilities do have some cooldowns so if you're hot on the draw you might be able to catch her out but I really doubt it since she can poke you from outside of your effective range (for some reason). Oh also, don't even bother using your W post-6. Honestly this might even be a lvl 8 or 12 W level game, but that's usually not a good idea into any lane.
Quinn
This champ can be very annoying if she hits all of her stuff, but if you hit Q and she doesn't the fight is entirely yours. If she hits Q and you don't, it's still one-sided but it's just that you're super dead. If you both hit, try to leave her range since by the time you can hit E the chill proc will have run out. Still, this is a fairly easy ADC lane, especially post 6. Just don't let her get close enough to vault onto you and you'll be fine.
Rakan
Rakan is a super annoying champ to play into. Thankfully he doesn't have the damage output to kill you and his abilities have hella cooldown. However, if you get ganked and he hits you with a knockup you might as well pull up the shop. Also, his R can be cucked by your wall, but only if he's stupid and forgets he has 3 ways to ignore that ability. Just play aggro and ward heavily, then play slow once somebody ganks you. Wax on, wax off, this lane is all about not getting greedy and paying attention to the map. His threat level is mostly for the lategame because it's very hard to avoid his abilities as Anivia and if he has the followup to go for them, he will try.
Rammus
One of two champs that has enough 'umph' to his move fast ability to just kinda ignore R. That being said, his movement is usually pretty predictable and your W is a very effective tool for fucking with people's pathing, which is what he uses to move with his Q. Just W and if he tries to round the corner, Q him. Then follow up on it because at that point he can't really touch you. If you have R and he doesn't he dies here but even then you might be able to catch him if he ults from a standstill.
Rek'Sai
Two free terrain-ignoring dashes and a super easy knockup. Thankfully this champ doesn't really lane but you have to keep all of your resources for when she dives you, otherwise you're screwd. If you throw Q out she's just going to teleport behind you and cc you so hard your blood salt levels get so high you turn into a pillar of salt. If she tries to go in on you and you still have your abilities, you can probably kill her though. Just smack her around when her's are on cooldown, but only if you know she can't retaliate.
Rell
This champ doesn't really have the correct type of mobility to get onto you. Short of pulling out some flash tech it's really easy to just position out of her effective range. Otherwise this is a super easy melee abuse lane that I'm only even putting at minor threat because if she actually does manage to get on top of you and has any sort of followup you're super dead. BTW you can W in between yourself and her to escape her R pretty easily.
Renekton
Renekton has two terrain ignoring dashes, a free hard cc, enough sustain to shrug off several empowered 'E's, and has the damage output to kill you in only a few autos. The best thing to do is try to bait out his dashes by waiting until he has max bullshit bar and standing close enough that his monkey neurons activate. Once he goes for you, you'll only have a fraction of a second to hit the Q but it's almost guaranteed to land if you're fast enough. Then just bully him a little (mind he can still dash so don't get greedy) and maybe even pick up a kill if he doesn't anything stupid. Also, always take ignite into this lane as it is literally the only way you'll have the damage to kill ever.
Rengar
This champ is so bullshit. The only real counterplay is to let him jump his global bush attack and then wall off his path back to the bush so he can't just free kill you. Then you run. Qing him only works if he doesn't have full passive so try to run and bait out his root attack if he has his stacks. Once he his stacks are gone you can Q him, just be careful to not actually try to fight since he's also a tank that can infinitely heal his entire healthbar for free for some reason. Thankfully he's not actually good in midlane so he's not really a threat in lane but that's never where he's a threat, is it.
Riven
If she gets on top of you, you're dead. She has two ways of ignoring your wall and slows barely work since she basically paths with her Q anyways. Your only hope is to play it with perfect positioning. Short of that she's just going to cc you to death. Also, don't ever think you're safe just because you're winning. This champ can kill a lvl 18 champ at lvl 3 with only a long sword and some boots. Thankfully if you're getting pummeled and manage to make it to turret, egg *should* save you in the early game.
Rumble
This champion is just so much pain. You win pretty soundly until lvl 6, where he can hit you from across the map, slowing you by 80% and dealing almost your entire healthbar for free. So hopefully you win before then (;
Also do not ever fight him lvl 2 because his movement + the flamethrower range is just too hot to handle for Anivia. Pick up wall at lvl 3 and you should be fine tho.
Ryze
Really just not a problem without his team. He has an incredibly free root and moves quite fast so if you miss a Q or a W you're going to get danced around. Thankfully he doesn't do any damage until about 30min into the game so it won't be a problem until lategame, and by then you've scaled and have access to R so it's not really a problem either way. Just be careful of his ult but unless you're playing against a 5stack that's not really an issue in lower elos either.
Samira
You have to play this matchup like you play a yasuo matchup, only she can auto you so your free early pressure is gone. Thankfully she can't cc you though and her two really good abilities have 20s of cooldown at base level. Just do your best to bait out her W with a wall/e or some R/W/E stuff, then hit her with Q after her dash and aoe windwall are down.
Sejuani
Sej can pretty easily run you down. Quite possibly the only champ that can do so also happens to have a very effective means of hard ccing you, as well as being tanky enough to ignore your attempts at self peel until her team can show up and clean you off of the floor. Just play his matchup around her dash ability, because if you get hit by that it's going to be a rough few seconds. Thankfully she doesn't really play lane (or at least mid) and she can't stick on you long enough to kill at early levels. Maybe consider taking Everfrost into a fed Sej, but otherwise, it should't be *too* much of an issue.
Senna
Play slow early, then win post-6. Maybe consiter taking early boots if you're worried about not being able to dodge her root, but if you can avoid that, she doesn't really have the kit to deal with you. The reason I say play slow early is because she can do a suprising amout of damage and you don't want to be feeding her stacks without a good reason. Also, poke doesn't really matter because her Q grants her some pretty solid sustain.
Seraphine
Seraphine has very high damage and long range with shielding and healing. You're probably going to lose this lane but it's reasonably winnable if you manage to dodge the root. She's immobile so it's not too hard to get her caught in a combo. And post-6 her R is decently easy to dodge if you have tier 2s.
Sett
Easy baby melee lane. Q, W, E, Q, W, E. His mobility has a fairly long cooldown, his hook isn't nearly long enough to touch Anivia, and his blast is easy to dodge the center of at range.
Shaco
An annoying little fucker but not too hard to deal with in lane. If he's jg however it's a different story. I've considered taking the wardstone item just to put down more control wards when a Shaco has decided to camp me. Remember that liandries tick and R will reveal
Shen
Even if he manages to dash ontop of you with his E it's simple enough to put a wall between youself and him or Q him and run. He does a lot of damage, but you do more and can do it at range so just enjoy a fairly free melee matchup. Also don't forget that you can cancel his tp with your W.
Shyvana
This champ doesn't lane but even jg Shyvana doesn't really pose too much fo a threat to Anivia as far as actually killing her goes. If you're really ballsy you can probably kill her (assuming she doesn't have 4 drakes) by just running into her after she throws the fire breath in dragon form.
Singed
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA oh boy. Enjoy the free lane against singed mid lol.
Sion
Woah mamma that's a lot of cc. Unfortunately I have two ways of stopping it and I wasn't even in range to begin with because I'm not positioning like an ape. Just block his knockup with Q or W, block his R with your Q or W (W is funny). Then just bully him because he's suddenly out of good abilities.
Sivir
Sivir is the ADC who doesn't auto and has a spellshield. IDK why they decided that this was a funny champ to put in the game but whatever, basically she's got the range but it's not too hard to dodge and she doesn't really have any followup. Watch out for her ult tho since the speed boost + her spellshield can cause issues if you misuse your wall. An easy way to bait the spellshield is to W/Q and let it get eaten a couple times, then mix it up and W/E to get the spellshield out then Q after and followup on the stun.
Skarner
Honestly I have no clue. Nobody plays Skarner and this champ can't lane. The (admittedly very bad) Skarner players I've seen couldn't touch me though so just do some classic Anivia gaming on them and it should be an easy matchup.
Sona
Sona actually does a suprising amount of damage at a decent distance. Also, her speed boost is strong enough to make slowing her noticeably less effective. Just wait until she's used some of her abilites then go in, but be sure to make sure she doesn't have full passive stacks because otherwise she's either going to hurt a lot or not let you hurt her. Also be mindful of her ult, because it hurts and has a lot of range.
Soraka
Her Q speed isn't strong enough to fuck with your slow and other than hitting you with Q she can't selfheal in lane so the sustain isn't too big of an issue if you can dodge. Her Q lands faster the closer to her she places it so don't fight too close and it should be easy dodge and easy smacks on a largely immobile champ. The only really annoying part of her kit is the R, which can selfheal a decent chunk, and her E, which can cancel your Q recast and your ult. Both have a long cooldown so you don't need to worry too much but be on the lookout for her to misuse those before you try to engage too hard.
Swain
Don't let his noob-bait root hit you and you're cushity. He doesn't do nearly as much damage as you and he's completely immobile so it's just a matter of hitting some abilities and winning. If you're too close and/or he hits his abilities on you he can still hurt tho so don't get too cocky or else you'll pay the price.
Sylas
Sylas is Sylas. Don't get too close and don't push lane early or else you'll lose out on cs and possibly exp depending on how aggro he plays it. If he manages to hit his hook on you, Q him and run out of his melee range, then counterattack. Otherwise just care for his early and you'll do fine. Thankfully your ult isn't very good against you so you don't have to worry much. And if he sucks he'll drain all of his mana using it so that's good.
Syndra
This champ can stun/displacement you from across the lane and that is not okay. Thankfully her early abilities are on middling cooldowns and she can have mana issues if she spams all of them all the time. Just play slow and if she misses a ball-push post-6 try to fight it. You might get egged but without her jg you should survive.
Tahm Kench
The only threat he poses is his knockup, but you can stop him from channeling it with your W or Q if you're fast enough. Even if he does go through with it, you can pretty easily Q him and then just fly away. Don't get greedy for any turret diving shenanigans though because his shield is dummy thicccq so anything short of consistent damage with a full combo and ignite is going to fail to kill.
Taliyah
Tbh I've never laned against a good Taliyah before but I can make a few guesses. Her wall can be scary and the knockup is potentially problematic but the knockup is easy to dodge and it's unlikely that she'll be in a position to kill you with her wall. Really the only threat I see is the potential for her to get a few good rocks off. Those things hurt and go pretty far but it's not unreasonable to dodge them since they're in a line, you should be able to knock her with your wall to stop a direct wall line.
Talon
He's not really too bad for Anivia. The wall vaulting is pretty annoying but it's by far the most projected dash over you wall which means you should be able to Q him if he tries to go too hard for you. Also, your effective range is just barely inside of his dagger boomerang ability so if he hits you with it, walk out so you don't get hit by the second proc, then walk back in on him and punish.
Taric
What an absolute doofus lane. Immobile melee champ with zero rushdown and barely any damage potential. Literally the only thing he can do to even get close to killing you is making his jg gank stun you. Just ward and this lane is super free.
Teemo
Teemo doesn't really have the kit to mess with Anivia at all. Half you kit can reveal him in inviz and you don't do enough auto attacks for his blind to matter. Be careful of chucking random 'Q's at him because if he's good he can run at you and maybe get some autos off. Just wall him if he runs at you tho.
Thresh
Mind the hook, otherwise Thresh is almost not even a champ into Anivia. His best engage otherwise is walking towards you with tier 2s lol. Just abuse the very short range matchup and keep an eye for jg because a good Thresh will hit the Flash/Hook or Flash/Flay every time.
Tristana
Trist is a pretty standard ADC but the major issue is her jump move. Thankfully we have Q and W, both if which make it much easier to deal with this move. If you're cracked you can prevent her from jumping at all by placing W beneath her as she jumps (even if she's in the air) but that's quite hard and it's much easier to just Q her as she lands or W her after she lands. You'll take more damage this way but it's safer and you can just melt her with a full combo after she lands (remember to kite away since your range is farther than hers).
Trundle
Trundle mid isn't really much of a threat. Other than his Pillar knockup+slow and his really fast movement speed it's not too bad post-6. Don't try to fight lvl3-5 because he can run you down pretty easily even if you hit Q and make a good W. Post-6 tho it's not bad with your easy R slow.
JG trundle is infuriating because his pillar is just too much for Anivia to overcome quickly against a more mobile mid.
Tryndamere
Trynd looks dangerous on paper but it's really not bad. His slow isn't better than yours and you can cc him enough to where he can't really auto you very much. His escape is good but if you're predicting it you can run him down with good positioning.
Twisted Fate
Lol TF. Your stun is better than his (if you hit), your slow is better, and your damage is better. He's got a bit of poke with his Q but it barely does any damage and makes him stand still to cast. Just play aggro and watch out for jg, then melt him when the completely immobile champ gets hit by your stun.
Twitch
The rat doesn't really have anything to do to you. If he tries to go for his Q/W/AAx3/E combo you just Q him as soon as he shows up. Or R/W/Q if he's got the schmoves. Then he just melts like any other ADC. AP Twitch could probably get some more stuff done because his W slows way harder but it's still just a matter of ccing then running if you're scared, or killing if you can.
Udyr
Lol Udyr. If he's playing in lane this matchup is a joke. His rundown consists of singed level movement and all of his power comes from melee auto attacks. Just use W if you're scared but mostly it's easy bully lane. Ward and don't get too greedy because if he does manage to get on top of you it's not going to feel great, especially if he has jg followup.
Urgot
He's got range, but nowhere near enough to be a threat. The only scary thing is his dash+fling thing but that has a very short range and unless you're positioning poorly it's easy to not get hit by. Watch out for his Q and you'll be fine.
Varus
AAAaaaa..... yeah this guy just does your entire health bar in a super easy to hit arrow that goes across the entire map at Mach 5. Even if you manage to get onto him for some combo power he can just R away or kill you faster, since you'll probably be at half health because he hits one Q+E. Just play safe and farm.
Vayne
The only threat here is if you wall yourself. Just don't let her auto you several times in a row and you'll be fine. Her Condemn is kinda scary but it's really easy to position around and unless you're trying to like tower dive or something it's probably going to send you towards friendly nexus. Her R can be scary but remember that your R+Liandries kinda just ignores inivz and if you're *really* scared just buy a control ward.
Veigar
Viegar can do some dirty damage and his gay baby jail is pretty much your effective range. The best thing to do is have good micro-positioning so you don't get hit by his W after being jailed. When your inside, focus on dodging abilities first (without running into his wall) and counter attacking second. His R isn't super effective since if he kills you, just egg and his ability cooldown usually makes it impossible to kill you.
Vel'Koz
He's got the range and his Q split can be scary but it's not too bad really. Just avoid getting hit by his knockup and you'll do just fine, assuming you can dodge a few of his abilities. Be careful of ganks post-6 tho because his beam attack slows you way harder than you'de assume.
Vex
Her E+Q combo is basically your effectve range so you'll never be able to attack her unless you're better at baiting than Shaco. Just play it safe and you'll be fine but if you start taking attack you're probably dead, especially post-6.
Vi
The early into this lane is very easy but her Q+E combo can still be nasty if you get hit by it. My advice is to W beneath her as she charges since it just goes over walls anyways. The real threat this lane offers is her Assault and Battery (R). It is a nasty point and click knockup that goes over terrain. If you get hit by this you're pretty fucked since Vi is quite sticky and does a lot of damage, if she can get on top of you. Which her R lets her do for completely free. So play aggro-ish till lvl 6 and then play close to your tower as much as possible.
Viego
His dash thing can't go through walls so just run away if he tries to use his juice to run at you. Also, if you can predict the range of his dash-stun thing will hit you can wall under him to cancel the channel. Otherwise it's just a melee fight with a weirdly long poke. Still not long enough to be too much worry but if you avoid dumb positioning it'll be an easy lane.
Viktor
Vic is a major issue, mostly because of his Death Beam. It's got nutty range and he upgrades it first. Really the best thing you can do is be constantly on the lookout for his gay baby jail and run whichever direction gets you out of it the fastest. After you get out you can retaliate but not before because the cast time will make it long enough for you to get stunned. Also, watch out for his Q speed boost as it's reasonable he can dodge your Q at mid-long range.
Vladimir
The Vlad matchup is probably one of the most even in the game IMO. His succ can hurt and if he gets way on top of you it's bad news. However, his early is able to be abused if you know what you're doing. He's a very lategame champ that only has one good escape tool on a very long cooldown. Play with throwing walls and proccing electrocute with E to wittle him down, while trying to stay out of his Q range. Then if you can get his Blood Pool out of him, go for some serious damage with a good Q.
Volibear
He's just a pretty simple melee bully lane. Take wall at lvl 3 because his rushdown is weirdly good and you're going to want to throw out 'Q's since it's free unless he can charge us after a miss. Other than that watch out for his Ult sin a full combo-all-in from him can jump our wall and do some hurting. Thankfully you *should* survive an Egg since it's a somewhat ability reliant champ in the early.
Warwick
Pre-6 this is an incredibly easy melee lane. If he uses his E (the howl) go in on him since that's his only good ability against you. Post-6 you have to be very, very careful of his ult. If he gets on top of you you're going to have to be ready to retaliate with all of your abilities, or risk him getting a kill.
Wukong
I have yet to lane against a good Wukong mid; however, I'm a degenerate so I've laned against him top a couple of times. His dash can go through walls and his Q has just a bizarrely long range. So be careful-ish of his early, if you're caught without your Q or W it's going to be a scary several seconds. Post-6 it's much of the same but he'll definitely kill if you don't have your peel abilities ready, since your R is basically worthless if he's hitting his knockups.
Xayah
If your positioning is very good, this lane is easy. Unfortunately it's quite hard to do since you have to pay attention to a WHOLE 2 THINGS! No but seriously this champ isn't really a threat unless you're in her auto range without any abilities (for some reason). Also, her R can't go over your walls for some reason so if she tries to ult you just throw a wall and escape like you would do to any other champ.
Xerath
This lane right here is why I stopped playing Anivia for a long time. All of his abilities can cross map you, and are almost impossible to miss on Anivia. Take Barrier, Tear and ask for a lane swap. There is no kill pressure on your part, there is no counterplay, there is no escape beCAUSE HE JUST PRESSES R AND GETS A KILL FOR FREE? FUCKING GODDAMMIT ALL TO HELL SHIT DUDE I'M UNINSTALLING. He's my permaban in case you didn't notice.
Xin Zhao
His zip-zap-zoop can go over walls and hurts a lot. If he tries to all in you early and you don't have Q you're pretty dead, assuming you're not very close to turret. Hold Q unless it's a 100% guaranteed hit, and if he still has his dash run towards turret while he's stunned. Also, you might as well not attack him while his ult is up since you really shouldn't be close enough for it do do damage anyways.
Yasuo
Yas is a weird champ, but it's really not too bad. His Q is pretty easy to dodge and his windwall can be played around, but his dashes can go over your wall and his E+Q combo is very scary for a widdle Anivia. Basically just play this lane as if his entire effective range is a little ways off of all of your minions. Don't throw 'Q's at him, he'll just E away or W. Basically just try to bait out his windwall with a really good W+E or R+W+E once you get it. If his windwall is down a good R can be devastating to him, just be very careful of him landing a Q2 since if he does that post-6 you're just dead.
Yone
Yasuo's scary older brother is, ironically, much easier to fight. This fight is all about positioning and if you're new to Anivia this threat level might be very confusing but I'll try to explain. If he dashes into you, just dodge. IK this is a 4head moment but it's very projected. He has to land 2qs then he starts glowing and will probably start walking towards you. If you wall behind him after he dashes then Q him, it's pretty much a free kill provided you're running ignite and he wasn't using his E. Speaking of which, his E is on a very long cooldown so just learn to dodge (take early tier 2s if you're struggling) and run him down if he fucks up. Also, his R is only slightly less predictable than his Q2 is, if you've done the matchup enough you can read this ability like a pop-up book and either play behind its range or step left/right to avoid it. Don't forget! His effective range with a full combo (E+Q2+R) Is way farther than it seems (Almost the entire lane!) so be careful of that.
Yorick
He walls you, you wall him. He throws his pocket sand on you, you Q him. Also, if you're a weird person who doesn't take AS anyways, make sure to take it into this lane because you're going to need it. Remember to auto his minions since abilites don't really do anything against them. Other than that stuff avoid his melee and remember that the edge of his wall can knock you up, so given the option to be in his jail but keep R up, or slip out of it but lose R, just remember you have to make that choice.
Yuumi
LOL who goes Yuumi mid. If the bot has a Yuumi and they're doing well consider morelloes but if you're actually laneing against this champ ward well and enjoy some free dark seal stacks.
Zac
This is a midlane guide so mid Zac isn't really that much of an issue. Just pressure the mostly melee lane and be prepared to run into either river if he jumps behind you. JG Zac; however, is legit ban worthy. His knockup leap is completely free on Anivia, and if he hits it you're just dead. He can knock you up 3 times, and does a decent chunk of damage on his own. With any midlaner followup you're just dead for free. Thankfully lategame throwing your R on his revive will kill all the blobs before they can congeal (unless you're behind ofc).
Zed
Zed is a scary boy, and this was my permaban when I first started. Eventually you get used to it and he becomes somewhat more predictable because of his linear shadow recall, but he's still slippery and hard to work around. Honestly this lane is like 99% muscle memory so it's kinda hard to talk about (a lot of help I know) but just try to bully his pre-3 and watch out for his shadow range because a good zed get a free Electrocute proc off of a W/E/Q combo. If he uses this full combo look for a W/Q retilation since he just lost his escape tool, but don't go too hard for it or else he'll just walk away and Q/E you once it's off cooldown. Also, once he gets R make absolutely 100% certain every time he's on screen you have Q. You'll barely have a fraction of a second to cast-instant recast it but if you do that and R you can escape without needing Zhonyas (These are the lengths I go through to not need that item), but it's really advised to just get Zhonya's if you're willing to do so.
Ziggs
Artillery mage with a completely free knockup. He's mega squishy so if you can get ontop of him he's deadder that disco but that's just impossible because of his satchel charge. Just stack tear, take barrier, and play safe. Ask for some jg ganks but a good Ziggs won't go too far into lane at any time (unless he's killing a turret).
Zilean
This lane is very weird. Your early beats his, your mid loses, and your late wins. If he hits both his Q/W/Q on you it's going to hurt a lot and his Q is super easy to hit on Anivia, but if you have the health to power through it a good W/Q is going to hit. Just be wary of greeding for him if he uses R since (assuming his team is good) he'll have the cavalry on their way 99% of the time.
Zoe
This lane is pretty scary but it's not too bad once you get used to the flow. Her Q can only come at you from a linear direction (pretty much the opposite direction of wherever she deployed it) and her E is (usually) not too bad to dodge. Just play around avoiding her abilities by using the minion wave and try to get some hits in whenever you can because she's pretty immobile and even though her abilities go a long distance, they don't really have a huge range relative to where she's standing.
Zyra
Zyra is a scary plant lady. Since you're immobile it's not really out of the question to get locked down by a Q/E with lots of plants around you and if that happens you're pretty fucked. Just play around clearing her plants and do focus on dodging her root at all costs. Thankfully she doesn't have crazy range and doesn't really do a lot of damage pre-liandires (unless she hits the aforementioned full combo) so you can pretty reliably hit abilites on an otherwise immobile and squishy champ. Oh also, unironically save flash for her lvl 6 because if she throws her R right ontop of you, you won't have the time to path out of it, and if it hits you you're just dead. You might be able to get a cheeky Q out and save yourself because she'll be stunned while you're knocked up but a good Zyra will be playing a range that makes hitting a Q difficult at best.
Vayne
Super strong if you have good communication and you're both good. W makes for some free condemns, makes for some free Q stuns, makes for a pretty free kill.
Poppy
Very fun because of some real easy Poppy E stuns. Also, she's quite good at peeling mobility assassins off of you, which is very nice to not have to worry about much.
Sion
I love this synergy. You tilt a Sion player with your W, and get a free dopamine boost. Pretty fun if I do say so myself.
Akshan
If you and Akashan are on the exact same wavelength, this combo can be pretty dirty. It's just incredibly difficult to pull off, and more often than not you're just going to fuck up his swing..
Xerath
Having this champ on your team means you 100% don't have to fight it. If that's not value, I don't know what is.
Synergies
IdealStrongOkLowNone
Vayne
Super strong if you have good communication and you're both good. W makes for some free condemns, makes for some free Q stuns, makes for a pretty free kill.
Poppy
Very fun because of some real easy Poppy E stuns. Also, she's quite good at peeling mobility assassins off of you, which is very nice to not have to worry about much.
Sion
I love this synergy. You tilt a Sion player with your W, and get a free dopamine boost. Pretty fun if I do say so myself.
Akshan
If you and Akashan are on the exact same wavelength, this combo can be pretty dirty. It's just incredibly difficult to pull off, and more often than not you're just going to fuck up his swing..
Xerath
Having this champ on your team means you 100% don't have to fight it. If that's not value, I don't know what is.
I'm ThePieBeam, about 275 mastery silver Anivia player. I don't really play much ranked but that's not really the point, I mostly just like to play Anivia so I have a pretty broad knowledge about the champ that I'de like to share.
That is to say, don't take what I say as gospial, but don't throw it away either. I'm not amazing at Leauge but I tend to win games as Anivia so I like to think I know what I'm doing on that front.
The Good the Bad and the Birb
Anivia could easily be one of the best champs in the game if not for a few glaring flaws.
Pros:
Huge amounts of CC
Huge damage output
Great peel
The ability to bully half the champs in the game
Incredible team fight
The potential to win a game with a single Q
Cons:
Zero effective mobility
Insanely squishy
Counter picks counter hard
Bad mana issues
Classic Anivia
So here's the deal about the birb. This champ is really quite easy at her base level but has a decently high skill ceiling, moreso than a lot of other mages. This is mostly due to how powerful her abilities are, and how easy it is to **** up. Her burst is insane throughout the game and if you're laning into somebody who underestimates you, it can be very easy to win. This is only the case when you're going against a champ that isn't good against you, being controlled by a person who doesn't know what all Anivia can do. In a lane against fair matchup into a player who knows what to do into you, the match is all about how well you can use your abilities and bait people out. See, Anivia is one squishy **********er, and you're almost entirely immobile. Your only counterplay to champs with dashes and rushdown is to use your environment. Thankfully, the environment is Anivia's entire kit. Other than tiny micro-tricks like knocking Trist out of the air with your W, most of your skill expression comes from picking the right time to do everything you do. This is why I love this champ, she's incredibly satisfying to use, is deceptively strong, and can **** over a lot of champs very hard.
Anivia Technology
Your best piece of mechanical tech is your wall. It is a very small area of displacement knockup that does 0 true damage to whatever it hits, and it leaves behind a piece of solid terrain that can't be walked through. This, combined with its considerable range, means you can do a lot of really doofy stuff with it. There's obvious things, like making a Sion suddenly realize there's terrain in front of him, and less obvious things like procing Electrocute and Phase Rush. If you really want a comprehensive list of wall tricks I can make one but my advise is to **** around with it and find out. If you think 'man it sure would be funny if I could do this with the wall' it can probably be done. Oh and for the record, I believe I've specified almost zero mobility for Aniiva. Well I say it like that mostly as a joke, because techinally you can use your wall displacement to move yourself ever so slightly. Behold, a mobility option!
Other than that, there's a few small tricks that can be useful. Firstly, your Q can actually hit twice. If you let it pass through something it does damage for hitting it, then recasting it deals the detonation damage. Similarly, when you recast your R it sends a final tick of damage as it disappears, meaning you can do two ticks of damage instantly. This is usually only useful for csing if you're out of range for an auto, but it can be handy if you're on the cusp of getting a kill but they're just about to step out of your ult.
Finally Anivia's 'combos'. Really none of these are particularly difficult to pull off but they are very rewarding to do. W/Q is one that I mention frequently in the matchups, so I'll start there. This is by far the most difficult combo since it's pretty precise but basically if you W somebody in such a way that they get knocked towards you, it cces them for just long enough that a previously cast Q will almost guarantee to hit them. This is harder than it sounds to do but I would advise practicing this one in the training tool until you get the gist. A weaker version of the same combo is to just put the wall behind them while they're at somewhat low health then throw the Q at the whatever corner of the wall they try to round. This version is far less certain but is less risky to pull off since you're not putting your two best abilities on cooldown within 1s of each other.
Other combos include very, very simple things like Q/E/AA or R/E/AA. Your combos of this type are essentially your bread and butter, and are usually very simple to pull off. Put somebody in R, Wall behind them, Q the slowed target with limited pathing options, E them to deal doubled damage, auto for flavor. Some very standard but very strong Anivia combos include;
Q/E/AA (easy Electrocute procs)
Q/AA/AA (potential Electrocute at lvl 1)
E/AA/AA (easiest possible Electrocute proc early)
W/Q/E/AA (Strong all in combo lvl 3-5)
R/W/E/Q/AA/E (highest damage output possible over a few seconds)
Throw in ignite for flavor and these combos can kill a lot of champs very quickly, while keeping them cced the entire time. Also, don't forget to auto all the time. Anivia's auto attacks don't do a lot of damage but you should be running the attack speed rune shard and they have a very long range so they're usually very free to hit. This will supplement your ability cooldowns and enough autos can easily be 1/3rd your damage pre-6
Welcome to the Lanes
Anivia's laning phase can be your angel or your devel. There are really only two types of Anivia lanes, winning or in pain. Anivia scales rather well and has a strong early so the only types of champs that can really win into Anivia are her counters, of which there are many.
A basic Anvia counter champ would be somebody like Lux. Very high range, high damage, and easy cc make for the nastiest possible combo for an 'Anivia bad day'(tm). That's the hardest type of counter to Anivia but another type of champ that can be very hard to play against would be the dive assassins.
Zed is the primer example of an assassin and for exactly those reasons he is good into Anivia. His poke, while very possible to avoid, does a deceptively large amount of damage for it's range. However, the real kicker is his all in potential. Because Anivia is one of the weakest champs as far as tank stats are concerned, all it takes is one good combo to egg an Anivia. Unless you're playing safe and keeping your resources the entire lane it can be very hard to even survive into a good assassin player.
The easiest way to play into high range champs (like Xerath or Varus) as Anivia is to pray. Really it's to flash an all in them as soon as they make even the slightest mistake. You'll suffer in these lanes for a long time, and never truly recover, but eventually it gets manageable. You'll learn the flow and, in time, gain a kind of zen into these lanes. Then you'll get one shot from out of the fog of war and consider the benefits of eugenics.
The easiest way to play into assassins is much the same way as one would into a high range lane, but for completely different reasons. If you can bait an assassin to do a bad dive, and get their movement abilities out of them, you can run one down and watch it burn. You'll understand true satisfaction once you get your first truly locked down Zed, just sitting in your ult and waiting for the ignite tick to take his life.
Losing lane as Anivia is simple, you just never, ever fight. You save all your abilities and accept the fact you're going to be behind. Endure the pain of pacifism and you'll find that an Anivia that's behind makes for a rather effective support. You can still do a decent amount of damage and dish out almost the same amount of cc. Pick up lucidity boots and consider taking Cosmic Drive. Then try your best to emphasize the control portion of control mage.
End of the World
In conclusion, Blackfrost is the best skin, Anivia is fun, and you get to torture your friends by trolling with wall. Even if she doesn't sound amazing to you give it a shot and you might be plesantly suprised.
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