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Build Guide by Wyby45

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League of Legends Build Guide Author Wyby45

Anivia: The Frozen Hextech

Wyby45 Last updated on May 15, 2011
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Ability Sequence

1
8
10
12
13
Ability Key Q
4
14
15
17
18
Ability Key W
2
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Guide Top

Change Log

Guide Built on 5/14/11 - patch 1.0.0.118
5/15/11 - Changed the built order a little


Guide Top

Introduction

This is my very first guide i have made

One thing I would like you guys to take into account before reading this guide is that i am not a pro player, this is basically my build on how i play anivia.

Anivia is not for beginners, people might say that using your Ult along with frostbite is easy to do free damage and well thats true, but you'll die without getting any kills because you are wasting your mana starting your ultimate every time and they won't be stunned meaning they can't hit you back hard unless you use your frost flash.

IT WILL BE A WALL OF TEXT YOU HAVE BEEN WARNED


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Pros / Cons

Pros:
Powerful nuker
Wall can change the tide of battle greatly when used right
Has a stun
Ultimate along with nuke is free damage
Ultimate can farm or push creep waves quickly
Wall has sight
Egg can be used as a bait and give u full hp again

Cons:
Too slow
No real escape mechanism
Egg is useless when no teammates are around and when you are outside of a turret
Needs alot of farm to maintain her damage mid-late game


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Skills

[Passive]

Great ability, it allows you to be a little aggressive early game because when you die(UNDER YOU TOWER AT LEAST or with TEAMMATES AROUND] you will be able to come back at full hp and continue farming, but after that you will have to play less aggressive because you won't be reborn after you die until 4 mins later

[Q]

This skill should always be gotten at level 1
This skill is a skillshot that is actually really slow which means that it cud be hard to hit
In order to hit with this skill, you would either need to be really good at prediction or when you see an opening to hit the enemy because the farther the enemy is away from you when you use this skill, the harder it is to hit them

After shooting you skillshot, you can press [Q] again after to detonate it to cause a stun to any enemies hit by it. Press [Q] again after the flash frost hits and passes through the enemy champ or minion to stun them and do double damage.

This skill is also great for farming when u can't get multiple creeps at once, but be careful because it leaves you open for an attack by the enemy. Max this second.

[W]

I made a whole section for this skill near the end of this guide. Max this last.

[E]

Your nuke, use this whenever you land your stun on the enemy because you will have to be close to the enemy so that they won't hit you back. Max this first

Note: The double damage only applies when they are slowed by either your or and not when something else slowed the enemy

[R]

The most mana burning skill ever. Your ultimate can clear creep waves like crazy and also slow anyone inside the circle. If you have blue buff, you can use your ultimate and flash frost to clear creep waves in an instant. This ultimate also works with frostbite to send in free damage without needing to aim your skillshot


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Summoner Spells

I use the spells Flash and Ghost to utilize its escape mechanism because Anivia is too slow which makes her an easy target to kill sometimes.

Best Summoner Spells

can be used offensively and defensively to flash through walls or to get that last autoattack or flash frost or frostbite for the kill.

can be great to run away or catch up to a teamfight when your too far away which can be very helpful because Anivia's skills can change the tide of battle greatly.

Optional Summoner Spells: (replace Ghost with one of these)

- This spell can grant you early game kills, but compared to ghost it lacks any defensive mechanism and is only good early game or against mundo/swain

great when you need to buy something and come back to farm, great for new players

- it works, but it teleport can do much better than this

Not Viable Summoner Spells:

Everything else


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Runes

Greater Mark of Magic Penetration - This rune is pretty much Core on Anivia for the magic Pen

Greater Seal of Scaling Mana Regeneration - The mana regen will help alot when you are laning, which helps Anivia's mana problem

Greater Glyph of Scaling Ability Power - This is just preference for more AP on Anivia

Greater Quintessence of Magic Penetration - More mana pen for more early game damage

Optional Runes:

Greater Seal of Armor - The armor can help when laning against an AD carry

Greater Glyph of Cooldown Reduction - Helps with your skills early game when you also have blue buff

Greater Quintessence of Health - Hp always helps


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Masteries

I choose the standard 9/0/21 masteries to fully utilize its effectiveness on Anivia.

I shouldn't really explain much here except a few

- Why this over perseverance? Well perseverance isn't actually useful at all even though it sounds great for Anivia because in reality you won't even gain alot of mana the whole game whereas reducing your time dead cud be very helpful when you need to hurry and push a lane or defend your base

- Exp is just so much better especially when you have catalyst/rod of ages

[Utility Mastery] - Just a must for that blue buff which is mentioned later in the guide


Guide Top

Items

Starting items:
Core Build:
Final Item Build:



and 2 are the standard starting items you should be always getting for Anivia

After farming in the lane and getting 925 gold, immediately (depending on the situation) blue pill back to base and buy Catalyst the Protector, this way using catalyst's passive, you can continue laning and solve a tiny bit of your mana problems for a while.

Next on your item build would be a because Anivia is very slow.Get because now its more efficient for anivia to get it early. Then proceed to build a which will solve yor mana problems, but this doesn't mean to spam your skills like crazy because you are still Blue Buff dependent.

At this point i can buy myself or and since the core build is done, you can start buying some which helps immensely and buy 1 or 2 Sight Ward, but prioritize wards over the elixir when u have the gold

From here you can buy in any order you wish from the build and adapt to the situation.

I recommend my route:

Buy for the AP, by then you should have around i think 400 AP with your Unique passive being maxed out by then.

After this, it becomes more situational:

Get first if the majority of the enemy team is building Magic Resist

Get if the enemy team is not stacking Magic Resist against you

Get when the enemy team is Crowd Control heavy or when your against a AP heavy team, but usually you should get this last.

Note: If you decide to upgrade your Catalyst into a Banshee early on instead of Rod of Ages, then do not bother getting Rod later in the game because there are better items out there by the time you reach late game.

Optional Situational Items:

- Great cheap item against malzahar,mordekasier,warwick, or others

- Get it if the enemy team is heavy in AD or one of their AD players are fed, get glacial shroud first when building this item because the cooldown can help alot

- Get only when your doing really well early game, but don't get it in ranked games because you will easily be focused by the enemy team

- I don't really suggest this item because you will have to be pretty close for its passive to take effect and void staff is just better because it doesn't require you to be close


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Mid Lane

Laning mid for Anivia is probably the best place for anivia because of many things

1) You are slow, therefore you cannot afford to get ganked outside of your turret which means you cannot stray too far away from it early game

2) Your egg will be most effective when your under your tower, so the closer you are the better

3) You need to farm to be quite effective

When farming creeps, you should just last hit them when you have the chance so that you don't push the wave. If your enemy is autoattacking alot, try to put some autoattack in so that they don't push the wave into your turret where they will eat up your creeps.

Harrass the enemy champs with your when you see a chance to hit them, do this a little to see the skill of your opponent to see if they have a quick reflex and dodge your skillshot quickly. If they do then you should play a little more passively and wait for a better opening when you know you can hit them such as after they use a skill or when the enemy is getting ready to use a skill or last hit

When you finally get your ultimate, use it to clear the waves only when you have about over half your maximum mana left because you won't know when you will need to use your skills when something occurs.


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Top/Solo Lane

Anivia can solo top lane sometimes but is more proned to getting ganked here due to the distance you will be away from your turret and your slow movement speed.

Do everything as you were in mid but be more cautious


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Bottom/Duo Lane

Now why would Anivia be in this lane, well there could be circumstances when you have to be done there

In these lanes, it will be soo much harder for you to farm especially if your lanemate keeps taking the creeps from you because of your slow autoattack animation.

Just like in a solo lane, be more cautious especially in this lane because you will be attacked by 3 people if you were to get ganked.


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Crystallize

Yes it needs it own section here because it is THE BEST Non Ultimate SKILL in the whole game and also could be the worst

This skill in the jungle can block a whole entire path starting at level 2 or 3

We max this skill last because the majority of teamfights in the jungle will be lategame where baron and crossing the jungle to other lanes become more important

This Skill needs ALOT of practice to be used effectively because it can destroy the enemy team by cutting off their teammates from each other, block an enemy path, or block out your own teammate against the enemy team.

This skill also gives you vision in fog of war such as placing a wall when the enemy team is doing baron, blue golem, or red lizard, and might also lock them out until they use or wait until the wall melts, which is a good thing for your team.


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Blue Buff and Consumables

Anivia is the MOST blue buff dependent champion in the whole game.

That is why when you reach lvl 6, you should be asking your jungler to give the blue to you.

Reasons to get Blue Buff:

1) Increased mana regen

2) Cooldown reduction so that you can burst more often

3) Farm like a boss

Consumables:

1) Every trip you return to base, i would suggest buying 2 pot early game

2) Every time you blue pill back and when you have a little extra gold, buy some till you have 2 of them in your inventory so that you can lane better

3) After you finish your core build, i would suggest and prioritize in this order if you got the gold: Sight Ward , , and

Skip Exliir if you don't have the gold to afford it

4) Mid-Late game: continue buying Sight Ward and Exliri of Brilliance depending on situations


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Laning against very aggressive champs

There is one thing Anivia cannot win

And that is laning against some of the best early game champs in the game

Although Anivia is a powerful laner, there are just some that are more powerful at laning.

Against these champs i would suggest playing passively and ask your jungler to gank them quickly if they try to zone you out. Because Anivia requires heavily on landing her skillshot, it makes it very tough for her if she misses the skill.

Though like i said at the introduction, i am not a pro and you guys might be able to find some way to be aggressive against these best champs and if you do find that out, i would like you guys to share this info for me to improve my guide.

Some of these very aggressive early game champs are:

- A good annie would probably be the worst matchup against you, because unlike you, she is not slow and has a passive stun. Get your jungler to help you when she starts zoning you out of gold and exp

- Another tough one, mainly pre-level 6 because you are too slow to dodge his pillar. You should be a little safer than laning against annie because his stun can't go through minions or other champs unlike yours. But be aware that he can spam his abilities alot which deals alot of damage to you.

- I really don't kno how to handle mordekaiser except probably to try and zone him out so that his shield won't raise, but at the same time you might take damage bak instead and you also leave yourself wide open to a gank by their jungler.

I think there are a few other champs that might be difficult to handle but as of now these champs are one of the most annoying to lane against as Anivia


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Questions & Answers & Ending Notes

Why do you have 15 magic pen runes and still buy when most standard magic resist is 30?

Well its basically my personal preferrence since its already true damage

Ask me any questions that i may seem important for me to put here


Try out the build first before you downvote this build

I don't have any pictures for now sorry