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Shaco Build Guide by Jehkyll

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Jehkyll

AP+AD Jungle Shaco

Jehkyll Last updated on September 29, 2012
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Ability Sequence

3
14
15
17
18
Ability Key Q
1
7
9
12
13
Ability Key W
2
4
5
8
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 22

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 8


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Introduction

Welcome to the AP/AD Hybrid Jungle Shaco guide. This build focuses on Huge amounts of damage with massive lifesteal for sustain during teamfights. This build is also HIGHLY situational, so don't follow it directly and remember to buy items according to how the game is playing out.


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Summoner Spells

For summoner spells I chose for being able to easily move around the map, and for jungling (self-explanatory). Other useful spells are


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Runes

For the runes i chose Greater Quintessence of Desolation for Attack speed(this build doesn't really have much items for that), Armour for jungling, Magic resist for AP chars, and ArPen for ArPen's sake.


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Jungling

In jungle i like to start at blue buff, and place around 5-6 Jack In The Box's behind where the blue golems spawn, and then my jungle route is this
1) Wolves
2) Wraiths
3) Mini Golems
4A) Gank bot
4B) Gank mid
4C) Recall and heal
5) Red buff
6A) Steal enemy blue
6B) Gank
7) Gank from now on


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Skill Sequence

For skills I usually max out Two-Shiv Poison first, because that's the main DPS attack, and it has a mega slow passive for when it's off cooldown. Second I max Jack In The Box for ganking, and the ability of using it like a ward. I preemptively place them down before a gank and allow the enemy champions to run into them. Last i max Deceive Because of the overall uselessness of an extra % of damage per level. This is mainly a utility spell for ganking, catching up to running enemy champions, and for running away. I put points into Hallucinate whenever possible like most ulti's, i use this before killing dragon, baron, or a team-fight. On ganks I use this second after i get a first hit with Deceive.


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Items

The core items of this build are These items are necessary for Ganking and generally face-rolling as Shaco.

Situational Items
These items are
For a bigger mana and health pool. The shield is pretty nice also.

Rylai's is a great item for more AP and Survivability.

Frozen mallet for the huge amount of health and some AD

Guardian Angel is a great item for if you're being focused alot in teamfights


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Summary

Shaco is a great character to play, and is A LOT of fun to solo-queue with because of his ganking ability, and being able to carry a team to victory.