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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability





spaaaaaaace |
Philosopher's stoneKage's lucky pick
![]() ![]() Catalyst the protector ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
space |
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filler |
G A N G P L A N K |
filler | filler |
filler G A N G P L A N K |

You counter![]() ![]() ![]() ![]() ![]() |
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Gangplank![]() Preferred Roles:Top Lane, MidAP |
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Your Counters![]() ![]() ![]() ![]() ![]() |


Masteries![]() I prefer those masteries for maximising the damage out-put with as much defense as possible. ![]() The 21 points in Offensive are a bit better rather than 9-21, but it's really up to you. You can go 9-21 also. |
![]() Pro's & Con's+ Gold income + Fun to play + Teamfight capability + High sustain + CC removal - Vulnerable to burst - Hard early game - No escaping abilities - Quite dependant on kiting |

Starting items![]() ![]() ![]() ![]() I chose these items for regeneration, so you can actually sustain and rush gold per10 items. ![]() ![]() ![]() 2nd & 3rd Item![]() ![]() Second & Third item should provide sustain and both defensive and CDR bonuses. Those items mentioned above should do more than fine. ![]() 4th & 5th Item![]() ![]() At this point, you really need the proc and wether you want to kick some *** or go for more tankier build. I prefer the more tankier build. ![]() Last Items![]() ![]() ![]() Last items should be picked wisely, depending about the situation. Wether they have more AP than AD or opposite way around. You can go for 1 aggressive and1 more defensive item again if you like, but you need at least some defensive items at this point! Just to cap it off, go for more damage. ![]() Summoner Spells![]() ![]() ![]() ![]() ![]() ![]() Currently, I have ![]() ![]() ![]() ![]() ![]() ![]() ![]() Situational Runes![]() ![]() ![]() ![]() ![]() ![]() I have already explained my recommended runes, but here are few runes, which you may find more useful. I don't need to really explain them I guess, but in short; Get runes which either give sustain, damage, CDR, defense, movement speed. All of those stats are really important for ![]() ![]() Situational ability sequences (Q-W-E)![]() ![]() ![]() ![]() ![]() ![]() |
Abilities & SequenceGrog Soaked Blade![]() " ![]() Parrrley![]() " ![]() Remove Scurvy![]() " ![]() Raise Morale![]() "Passive: ![]() Active: ![]() Cannon barrage![]() " ![]() Explanation of ability sequenceThe current ability sequence, the one which I use and have recommended may differ little bit from AD one. ![]() I max out ultimate whenever I can of course. Next up I go for ![]() ![]() ![]() |

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Thanks to Gott der meer, I created chapter just for
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Tips & Tricks
- Use your ultimate to get assists for money income even on sure kills.
- Always focus squishy targets with
Parrrley
- You are able to tank and go in as the first ones due your sustain
- Use W as a escape tool while being CC'd
- Remember to use basic attack in the middle of shots for maximum damage

Team Fights
As said already, your mission is to focus the squishiest enemy, preferably AD carry like



Start off with



If you are still alive and you're not getting focused, move on to the next enemy, propably AP carry and repeat the same thing, except that you do not have your ultimate ready.
This sounds easy, but the in-game team fight may be different. Basically maximize your utility, team fight potential and supportive skills and items and damage.

Closing
Thank you for reading trough everyone! I hope you didn't get bored & the new way of BBcoding wasn't too awkward and it was easy to understand everything, without going trough 1000 words. This was not as in-depth as other guides maybe, but I hope it has about the same information in short. Feel free to post comment & rate and please leave some feedback!

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