Miss Fortune Build Guide by MistDragons
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Miss Fortune Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
For those who brave the harsh seas of Runeterra, attaining one's own ship and crew is the pinnacle of success. Sarah Fortune, a well-respected (some would say legendary) bounty hunter from Bilgewater, was able to achieve this feat just after her sixteenth birthday, etching out her name as the go-to gal for resolving special troubles. No bounty was too difficult or too dangerous for her feminine charm and her renowned use of her twin pistols, ''Shock and Awe''. Her success gave her the means to legitimately purchase her own ship... with a little flirtatious haggling, of course. Things weren't always so fortunate for Miss Fortune, though. When she was young, trade ships began to dot the horizon of her quiet home in the northern shores of Blue Flame Island's largest chunk. Trade routes brought piracy, and the inhabitants soon found themselves caught in a frenzy of pillage.
One day, young Sarah returned home to hear gunshots and screaming. Her front door was smashed open; inside, she saw her mother lying in a pool of blood. A sudden blow to her head made her collapse next to her slain mother. The last thing she could remember were her attacker's red eyes, as his face was blocked by a rogue's bandana. Miss Fortune has a strong distrust for pirates and she finds herself constantly bickering with the infamous Gangplank (the only captain to resist her charms) over the direction of Bilgewater politics. Her two goals: to unite the people of Bilgewater, making them into a strong and independent society, and to find the pirate who killed her mother. To that end, she has entered the League of Legends as a champion, trading her skills for the wealth and influence that will help her accomplish both.
Miss Fortune has certainly faced her share of ups and downs. With the addition of AP scaling on Bullet Time, I decided to try out a full AP build. What I found was that she farmed very well, had major zone control, none of the mana issues found in regular dps builds, and even MORE damage than she had before. This is my take on how to build a successful Ability Power Miss Fortune.
Update time* It had been a long time since I updated anything, because there's not much to update. Our damage was downgraded drastically because they switched Bullet time's damage type to physical. We now lose our spell pen benefits. The build is still strong, but expect damage drop offs. In the future, I'll be testing out the possibility of hybrid pen runes to help with this change.
And here's a (growing) list of quotes from people who've tried it:
"I got 5/5/19 on my first game and 8/2/10 on the second one. (normal 5vs5)
Building ap mf is not really trolling, its actually a good build." ~Chipie
Pros / Cons
+ Good Farmer
+ Unaffected by Banshee's Veil
+ Good Mobility
+ High Damage
+ Not buff dependent
+ Long range
- Dependent on leading
- Prone to CC
- No hard CC
- No escape mechanisms
- Long-ish cooldowns
Flash: Instant escape, or close the gap the gap to secure a skill. Mandatory.
Surge: Gives bonus Ability power and attack speed. Everything you scale off of, truly a great pick for ap mf.
Teleport: Move to an allied minion, ward, or turret, after channeling. Good for quick lane returns, countering split pushers, jumping into a teamfight via Wards, and pushing towers.
- Greater Mark of Magic Penetration: Early game penetration to help hit enemy carries as hard as possible. Definitely the best choice for marks.
- Greater Quintessence of Ability Power, Greater Glyph of Ability Power, Greater Seal of Ability Power:
We take a full page of flat AP runes to help counter her poor auto-attacks before you have maxed Impure Shots.
- Greater Seal of Replenishment: We don't face as many mana problems as an ad Miss Fortune build. If you choose to use these, you'll have all the mana you need early game, without any doubts. You can spam Make it Rain and Impure Shots active to your heart's content.
- Greater Glyph of Cooldown Reduction: All of Miss Fortune's skills have rather long cooldowns, bar Double Up, which we don't use until later in the build. Getting off more Make it Rains can be a very power attribute. If you choose to use these, I'd recommend you use Greater seal of Replenishments.
- Greater Quintessence of Health: If you're not accustomed to playing a squishy champion, the extra health can help you survive for first blood, and take a little more harass.
- Greater Quintessence of Magic Penetration: If you are comfortable with weaker auto-attacks early on, the extra penetration scales well with your boots, and you'll be hitting enemy carries for nearly full force on Make it Rain.
The Offensive tree is now much more suited to mages, because of all the added skills. Out of dead habit, the utility tree offers quicker leveling, and now sustenance for mages. Unfortunately, the offensive tree is MUCH more of a valued pick because of just how much extra kill-power it offers us.:
- Mental Force More AP. Hopefully this is self-explanatory.
- Sorcery Shorter cooldowns. More spamming.
- Arcane Knowledge More spell damage throughout the game.
- Havoc Kill 'em quicker.
- Blast Again, more ap.
- Archmage This little gem caught my eye. Where else, besides Rabadon's Deathcap, do we get scaling ap? This raises our ap by about 30, with an end-game 600 AP.
: Kill them faster when you're trying to kill them.
- Expanded Mind Because we need the mana regen from meditation
- Meditation Mana Regen, spam more.
Miss Fortune gains movement speed. This movement speed is lost upon being struck.
Early game this allows you move around the map more quickly, without the purchase of boots, allowing you to buy other items to augment your damage early on, without feeling sluggish. It is very effective against melee champions that lack the harass to knock her passive out, and makes her very effective at zoning out enemies.
Fires a shot that hits its target, and a secondary target behind it.
Double Up finds little use in an ability power build, as it offers no ap scaling.. We max this last, as its damage is negligible until we have Lich Bane. Because Double Up applies on-hit affects, it can both proc and apply Lich Bane.
Miss Fortune passively deals bonus damage on auto-attacks (and Double Up.) Upon activation she gains bonus attack speed, and lowers healing regeneration.
Impure Shots really offers a multitude of effects. Because we lack attack damage, we rely on this for last-hitting and to make enemies feel the burn. As you hit the enemy, the passive damage will increase cumulatively. Even though the scaling is only 5% of your ability power, as max stacks you get an effective 20%. Upon activation, we gain a decent attack speed steroid, 50% at max, which is useful for pushing towers, as well as getting the stacks up on enemies faster. The healing reduction is also very useful on enemy champions that rely on healing, such as Dr. Mundo and Swain, as well as healers such as Soraka and Taric. We max this second.
Make it Rain
After a short delay, bullets rain down upon enemies, damaging and slowing them.
This is our bread and butter skill. With an obscene 80% ability power scaling, and a high base damage, we can easily shock an unprepared enemy. The slow it provides helps to guarantee enemies will take the full force of the damage. Leading with Make it Rain is essential, as enemies will quickly find that standing in it is extremely unpleasant. Dropping this in a teamfight will either scatter the enemy team, allowing your team to pick them off more easily, or decimate the hp of all the targets. At rank 4 of this skill, with just a Kage's Lucky Pick and Doran's Ring, this will clear the caster minions, and leave the melee minions with one hit each. After acquiring your Needlessly Large Rod, it will destroy the entire creep wave, bar cannon minions. Used in tandem with Bullet Time, this will be certain death if the enemy doesn't manage to escape. Make it Rain also grants vision inside its area of effect, revealing even stealthed targets. It can destroy Teemo's Noxious Traps, Shaco's Jack In The Boxes, and reveals those sneaky Twitches, Evelynns, Wukongs, Shacos and Teemos. We max this first.
Miss Fortune Channels a barrage of damaging bullets in cone in front of her.
Miss Fortune's ultimate, and what an ultimate it is. There are 8 waves of 6 bullets, applying the seemingly meager scaling of 20% 8 times, at a massive 160%. Bullet Time will absolutely obliterate an enemy team. In teamfights, you can position yourself far enough back, and even over walls if you're in the jungle, that you cannot be interrupted. Dropping this directly after Make it Rain makes it harder to escape our ultimate, and increases our damage output dramatically. Unfortunately, our ultimate is a channeled ability. Positioning yourself so that you cannot be interrupted mid-channel is absolute necessity, as you won't likely get a second chance to use it.
: We begin with Doran's Ring because it offers all the early mana regeneration you need, extra hp to bulk you up a bit, and some ability power so you hit harder. Because of strut, boots aren't needed at 1.
- Kage's Lucky Pick: If you're not getting good farm, or kills, you definitely want to pick up the pick. It adds to your ap, allowing you an easier time farming, and helps you regain the gold you can't afford to lose. This is optional, and will be sold later, to complete your build.
: Obvious.... The faster you're getting around the map, the better. If you're getting Kage's Lucky Pick, try not to take your first blue pill until you can afford both.
: A large amount of ability power, and your first major buy. With this, Make it Rain will clear the entire creep wave. (As long as you have it maxed)
: Further boosts your AP. Farming entire creep waves with ease, and champions are feeling your harass much, much more than they did before.
: This is my personal choice of boots. Mercury's Treads are another good option, but if your Ultimate channel is interrupted, you're not going to be doing much of anything anyway. We skip Ionian Boots of Lucidity because we have other sources of cooldown reduction incoming. Boots of Swiftness and Boots of Mobility add quite a bit to her already naturally high speed, but the penetration feels more useful.
: Adding in even more of a slow to Make it Rain and Bullet Time keeps them crying in frustration. The ap is nice, and it gives you some of bulk. What's to dislike?
: This item literally does EVERYTHING for you. With the attack speed it gives, you will reach just under 1.8 attack speed with Impure Shots active, which also helps you get Impure Shots' stacks up faster. It gives a gigantic chunk of cooldown reduction, for more spamming, mana regeneration to keep you pushing, and pushing, and pushing, and some ability power to top it off. If you're doing well, you may consider grabbing this before Rylai's Crystal Scepter. This will replace your Doran's Ring.
: Because we are playing an AP carry that also benefits from her auto-attacks, Lich Bane is a natural fit. The Damage proc can be both triggered and applied by Double Up, so it finally finds a use. A bit of magic resistance, some movement speed, and harder tower pushing.
: If your enemies, (three or more,) start stacking magic resistance, you will most certainly need this. Because our damage primarily comes from two long range AoEs, the aura of Abyssal Scepter is rendered useless.
: A possible replacement for Nashor's Tooth, but honestly offers so much less. There is no real reason to pick this over Nashor's.
: In a lane in which you are facing heavy harass, the spell vamp is a very helpful attribute. If you decide to get this, building this before your Needlessly Large Rod shouldn't be too detrimental. Sell this when it's no longer needed, or you run out of room. It is not worth the upgrade.
:A good choice if you're having trouble with interrupts stopping Bullet Time. Choosing an item to replace with a defensive item in this build is difficult, but the most likely candidate would be Rylai's Crystal Scepter. If your enemies aren't stacking Mres, Void Staff is unnecessary.
:If you're taking a large amount of focus from either AD or a mixed variety of enemy champions, this is likely your best bet. Who doesn't want a free life? Assuming you don't get camped. Again, Rylai's Crystal Scepter or Void Staff are most likely the best candidates for replacement, but choosing what's right for your unique situation is up to you.
- : I personally dislike this item. If you're getting extremely fed, you may consider it. Buying it, however, generally puts a big target over your head. Be cautious about when you choose to purchase this.
Ap Miss Fortune is highly viable in all three lanes, however bottom lane with some form of hard cc ( Taric or Janna especially) is ideal.
At level one, you want to focus on harassing enemy champions with Make it Rain. Rather than throwing it around randomly on an enemy, try and aim slightly behind the enemy, as the natural tendency is to run backwards. Your Doran's Ring provides you all the mana regeneration you need, as long as you're not just slamming Make it Rain all over the place on cooldown.
At level Two, your auto attacks regain some of the authority you lose by not taking armor penetration marks or a Doran's Blade. Landing two or three auto-attacks on an enemy champion is rather unpleasant, furthering their desire to get back, rather than forward, upon being slammed with Make it Rain.
At level 4 you may choose to put a point into Double Up, but I personally dislike this approach. The damage without Lich Bane is almost non-existent. C'mon Riot, make this scale with ap too, just a little. 15% would do, even!
By level 6, at least one lane opponent should be at 3/4 or 1/2 health. Simply drop Make it Rain completely behind them. (Not even touching them.) If you get the chance, drop Ignite on them, but your priority is to catch them in Make it Rain and Bullet Time at the same time. This a guaranteed kill. It may take practice to get the timing down completely, but it's well worth the effort.
As teamfights begin to ensue, focus on staying back, dropping Make it Rain on as many enemy champions as you can, and staying alive. Once the actual fight ensues, use your combo (E>R) to decimate as much of the enemy as you can. Use Impure Shots to help pick off any stragglers.
Easy as Pie! Just remember that your positioning is vital.
If you find any grammatical errors, or have any suggestions, please feel free to PM me.
As for all that legal mumbo jumbo, This guide was posted on Mobafire.com, which is currently the only site i endorse to host this guide. Credit for Miss Fortune and League of Legends goes to Riot Games as their creation. This guide is subject to change. I don't even know why I'm typing this.
Much credit to Wayne3100 for tips and suggestions, as well as pointing me in the right direction for reformatting my wall of text into something visually appealing.
Credit is also due for JHOIJHOI's guide to making a guide, and all template providers within. I love you.
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