This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Tailwind (PASSIVE)
Janna Passive Ability
Introduction





Thank you very much for taking the time out of your day to read my

Pros
|
+ Great Peel for ADC/Marksman + Good Lane "Sustain" with shield + Hard CC + Almost Unkillable |
![]() ![]() ![]() ![]() ![]() ![]() |
Cons
|
- Squishy - Weak Early Laning Phase - No hard engage - Her model is... Distracting |
![]() ![]() ![]() ![]() And yes, I do find her model distracting. |
Ability Sequence Order




1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
Q |
![]() |
![]() |
![]() |
![]() |
![]() |
W |
![]() |
![]() |
![]() |
![]() |
![]() |
E |
![]() |
![]() |
![]() |
![]() |
![]() |
R |
![]() |
![]() |
![]() |
As with most champions, we max R first (

We take

We max

We max


This passive is not too useful. It can only be used when near an ally. The old global passive used to be more effective. Just makes nearby allies slightly faster.
- Be sure to stay near your allies when running away or chasing for the extra movement speed buff.
- Walk with your ADC to lane.

Shoots a tornado in a line which knocks up. Use it only when escaping or disengaging. Charges so remember to press it twice.
- Save this ability when escaping for an almost certified getaway.
- Double tap the "Q" button for a quick tornado to knock up pursuers.
- Charging the tornado increases the damage, but also the enemy could try and dodge. Try to work out how you like to use it.
- Save this in teamfights. DO NOT ENGAGE WITH IT This would then stop you from using it to protect your allies.

Active: Janna launches her elemental at the target dealing 60 / 115 / 170 / 225 / 280 (+50% of ability power) magic damage, and slowing their movement speed by 24 / 28 / 32 / 36 / 40 (+16.67% of ability power) % (max 80 %) for 3 seconds. Janna loses the passive benefit while Zephyr is on cooldown.
Passive: Gives movement speed and lets you walk through units so no minion will even ****block you again!
Active: Shoots a bird thing. Slows and does damage. Simple.
- Don't use the active if there is more than one enemy chasing you.
- Use the active if you are chasing, to make
Howling Gale easier to land.
- Use the passive to get in place for
Monsoon.

Sticks a shield on target ally. Gives them AD. Prefect for trades in lane and saving allies later.
- You can bait out a fight saving this spell for an almost dead ally.
- Use early on on your ADC for the AD buff.
- Use in lane when your ADC pokes, or when you poke.
- The AD also scales with your AP.
- Ardent Censer gives an AD and AS steroid. - now that is OP

Knocks back all surrounding enemies. Heals all allies inside the ring. Beware enemies can enter after the initial knock back.

This helps her gold generation with





The 9 points in defence give us a bit more tankiness just in case we get caught, and it can help us in trades.
You can take 9/0/21, but I find the defence more useful than the extra Ability Power.
Defensive Masteries






Utility Masteries













gold is free gold right?


- 9 X Greater Mark of hybrid Penetration - Good for your poke -
- 9 X
Greater Seal of Health - An extra bit of tankiness to keep you safe in the early game.
- 9 X
Greater Glyph of Magic Resist - Reduce magic damage from Champions like
Sona and
Ezreal.
- 3 X
Greater Quintessence of Armor - Because you don't have the armor in the seals, you need some armor to reduce physical damage in lane.
(Thanks to emoriam for rune suggestions)
Items
Item Sequence





talisman of ascension | Great for chasing, engaging and disengaging, and also with the gold and CDR. What more could you want?? Careful with your CDR. |
![]() |
I rush the ![]() ![]() ![]() ![]() |
![]() |
Usually it never gets this far, but ![]() ![]() ![]() |
![]() |
You can take some defensive stats if you think you need some. I would recommend ![]() ![]() ![]() ![]() |
(Please note: Thanks to emoriam for the tips on the last item slot, and thanks to Electro522 for telling me to add options in the Cheat sheet. Ardent Censer will be added once Mobafire add the item into the site.)
ADCs

























Typically,












High damage Early-Mid Game. Use



Easy to shield hi when he starts charging








Ezreal has great poke, so








Pretty much all the other spells are worthless on

![]() ![]() ![]() ![]() ![]() |
Synergy: ADC's with attack speed and/or lack of escapes. Speciality: Insane Peel Explanation: ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |

I hope you enjoyed reading it, and took something from it.
You must be logged in to comment. Please login or register.