Poppy Build Guide by TraRice
| Health | 2581 |
| Health Regen | 34.35 |
| Mana | 1525 |
| Mana Regen | 33.5 |
| Armor | 237.69 |
| Magic Resist | 42.06 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 415 |
| Gold Bonus | 5 |
| Attack Damage | 288.8 |
| Attack Speed | 31.001 |
| Crit Chance | 35%S |
| Crit Damage | 50% |
| Ability Power | 120 |
| Life Steal | 10% |
| Spell Vamp | 20 |
| Armor Penetration | 11.52 |
| Magic Penetration | 0 |
| Cooldown Reduction | 30% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
This is, in its current state only a build, but i will try to expand it, and make it an complete guide. If you want to learn how to play Poppy, this is the wrong place for you (for the time being). A great guide on how to get started is this one written by Belgarius.
I take great inspiration in the amazing Poppy player, Spamhappy (watch him he's crazy skilled). My primary point in this guide is currently to show why
Cloth Armor is most often a better starting item than
Regrowth Pendant.
Pros / Cons
| spaaaaaaace |
Pros
+ Tons of damage + Great damage reduction + Awesome tower-diving + Almost unbeatable 1v1 + Snowballs + Escape with |
space |
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Cons
- Hard to farm - Not great versus magic damage dealers - Needs items - Can get shut down early-mid game |
Runes
| Runes | |||||||||||||||
Greater Mark of Armor Penetration 9 |
Greater Seal of Armor 9 |
Greater Glyph of Magic Resist 9 |
Greater Quintessence of Attack Damage 3 |
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Marks
Greater Mark of Desolation x9 These will break down any bruiser in top lane and armor penetration doesn't loose its power in the same way that pure AD runes do.
If you are having a really tough time last hitting, you might want to try using Greater Mark of Strenght for a couple of games.
Seals
Glyphs
Quintessences
Masteries
I prefer 9/21/0. These masteries will allow you to come out of engagements with the upper hand as often as possible. In the top lane i often feel that a good defense can make a bigger difference than a good offense.
In masteries i prefer to go deep into defense, because of these four:
Every little peace of armor counts!
A little health is always a great thing.
This is one nice buff. It will get you that little bit of an advantage, combine this with your huge armor stack, you'll be in great shape!
The reduction of CC will help no matter how you look at it. You'll survive a lot of things. it also helps out great in team fights.
Section will be expanded
Summoner Spells
For summoner spells i recommend
Exhaust and
Ghost. The reason for this is that both can be used defensively and offensively.
Exhaust will take one person completly out of the fight, and slow them down. The slow will allow you to either catch up and deal damage, or run away to safety.
Ghost will boost your movement. This is all you need to know. You can either run from an opponent or you can catch up and stay on your target.
Other viable choices
There really aren't anyother summoner spells that will work as well as the before mentioned, but for sake of completing this guide i'll tell you why not.
Section will be expanded
Skill Sequence
I often see many people starting with
This is the simplest and probably the funnest way to use this skill. You just pop it on someone and make sure to attack everything in sight. Don't kill the one you cast on first! This will cancel the immunity! instead attack other and just deal TONS OF DAMAGE (we love you, Phreak!)
Tower dive/1v1
Again, pretty straight forward. Attack your opponent and watch them run to the hills. Once he thinks he's safe: run in, pop it, and watch as thier health disappears.
RUN, LITTLE YORDLE, RUN!
This is the one you'll hate doing in the beginning. You're op top having some exchanges, maybe your at 3/4 health and here comes the jungler. Instead of just rolling over and play dead, look at your situation. Is either of these champs able to catch you 1v1 with
Starting Items
Your starting items will vary depending on your opponent. Generally you need to know witch type of damage your opponent does.
vs. AD-Bruisers
5x
Most solo-top champions are AD-bruisers, meaning they do physical damage and will have high surviveability. Typical example is
Riven or
Gangplank. They do heavy physical damage and have large health pools and have abilities that let them survive in duels.
When you are agianst AD-bruisers you want to start with
Cloth Armor and 5x
Health Potion. Why, you ask? i often see people going
Regrowth Pendant no matter the opponent, and the thought process is ok,
Regrowth Pendant is a great item that will let you recover from almost any exchange, but why would you want to recover when you can avoid damage in the first place? If you start by taking
Cloth Armor with
Paragon of Demacia you will have 73.7 armor. This equals a physical damage reduction of 42.4 %. AT LEVEL 1!
That is awesome!
Try going up agianst
Riven. Oh, you used
Broken Wings and did 203.4 (max) damage at level 1... Well, after my armor you only did 117.1 damage. In the meantime I hit you, say three times... That's 56.3 damage per hit, equals 168.9 damage... Now take a level two engagement when you got
Devastating Blow... Now you reduce her damage by 43.7 %, but one of your hits does 119.675 damage while the two others do 59.675 damage. Now you're a beast doing great damage plus negating almost everything the throw at you.
vs. Anything else
Basically, when your playing agianst anyone who is not physical damage based you need to take
Regrowth Pendant. The best thing you can do is to rush your
Philosopher's Stone and make sure you that you don't get killed. Hang back and get what last hits you can and recover from whatever health loss you will get. Try to stay at your tower, last hitting and wait for them to make a mistake. Call for ganks and build an advantage slowly and surely. If you're getting completly screwed you might want to by Hearth of Gold, or something to counter the type of damage they're dealing. An early
Null-Magic Mantle might be a good idea, because it will build inte a nice pair of
Mercury's Treads.
Section will be expanded
Core Items
First Trip Back
On your first trip back, you should have gotten enough gold for your
Philosopher's Stone. This item is a must. It will sustain you, with it's HP regen and Mana Regen, and the extra gold will help you get your core items faster AND let you push any advantage you have gotten.
Get These Quickly!
or
Your next item, your boots, is dependent on who your opponent is. In general I recommend
Ninja Tabi agianst AD-bruisers, too make them even more ineffective. However if your opponent has a lot of CC or is not an AD-champion you should get
Mercury's Treads.
Why not
Berserker's Greaves?
Let's start by seeing what bonuses
Berserker's Greaves gives you. It will give you 25 % attack speed and increased moving speed. the increase in moving speed will be the same if you pick
Ninja Tabi or
Mercury's Treads, but
Ninja Tabi will reduce incomming damage by 10 % and give you some armor, for only 550 gold, while it would cost you 970 to get yourself
Berserker's Greaves. If you're agianst anyone who deals magic damage you need to make sure you don't die and magic resistance is the way to survive in such an case, therefor:
Mercury's Treads
Now, Your Blue Sword!
Now the fun items are comming. Now your next item is what will make you deal damage like a mad little yordle!
Sheen. This item is wonderful and pretty much any kind of Poppy player agrees that this item is core. It will boost your damage with AP, synergizes with
Devastating Blow and gives you some much needed mana.
Towards the Trinity!
Next you need to continue building your
Trinity Force i usually go for
Phage at this point. It will give you some health, damage and that oh so delicious slow.
Trinity Force, My Dear Friend
To finish
Trinity Force you might want to by
Zeal but i usually have the money for
Trinity Force before i need to go back agian.
Situational Items
After
Trinity Force you will want situational items. Look at the game your playing. Still in the lanes and your stronger than your opponent? Go for
Hextech Gunblade. Getting stomped by AD? Get Frozen Hearth. Need some bigger damage?
Infinity Edge is your answer. Dominating your game and want to catch people? Phanthom Dancer all the way! The list goes on. For now, look up some of the other guides for more details.
Critique
I would really enjoy some CONSTRUCTIVE critisism. I don't apreciate comments writting "you're wrong madafacka EAT MY SAHBFSADUGBVFIPASGFVBA" if that's your opinion tell my why and i will expand that section so i can make this guide better. This is my first guide and it is still under construction, but i thought it was good enough now to go public as a sort of BETA-test ;)
Hugs & kisses
TraRice
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