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Spells:
Exhaust
Flash
Ability Order
Mana Barrier (PASSIVE)
Blitzcrank Passive Ability
Introduction
In this guide I will demonstrate how to combine runes, masteries and items for an excellent ap/tank/support build. I will also explain some functions and pointers for all the beginners.
I uploaded this build because the first time I tried it; I got a score of 5-0-19 and won 6 straight games. I guess it worked out pretty great and I hope it will for you too :)
Here we go.
Awesome to have in early game when you grab an enemy into the turret.
I actually prefer this spell over ghost because it's way more useful in teamfights and it's also better if you're about to get ganked.
Excellent combination with Overdrive and is great to chase down an opponent with. Not very useful in teamfights though.
Blitzcrank runs out of mana very quickly. Clarity allows you to stay in lane longer and is good to use if you are new to Blitzcrank.
Greater Mark of Ability Power
This is where most of your damage comes from, works good with Rocket Grab and Static Field
Greater Seal of Cooldown Reduction
Mostly because of the long cooldown of Rocket Grab, but you really notice the different. If you use Overdrive, it will almost be ready again when it runs out, but only in late game.
Greater Glyph of Magic Resist
You're tanky. This is very useful if your opponents have much magical damage.
Greater Quintessence of Knowledge
This works great with Archangel's Staff since 3% of your max mana is converted to ability power.
This is where most of your damage comes from, works good with Rocket Grab and Static Field
Greater Seal of Cooldown Reduction
Mostly because of the long cooldown of Rocket Grab, but you really notice the different. If you use Overdrive, it will almost be ready again when it runs out, but only in late game.
Greater Glyph of Magic Resist
You're tanky. This is very useful if your opponents have much magical damage.
Greater Quintessence of Knowledge
This works great with Archangel's Staff since 3% of your max mana is converted to ability power.
OFFENSE TREE
space Summoner's Wrath x1 - Boosts your Exhaust and your Ghost if you choose to use that instead of Flash. Mental Force x4 - This is mainly for improving the burst damage with Static Field. Sorcery x4 - Needed for Rocket Grab since it has a long cooldown.
DEFENSE TREE
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Converts 3% of your max mana to ability power. Keeps the mana up all the time that can save your life with Mana Barrier
Rocket Grab is certainly your most important ability and as I said earlier, it has a long cooldown. This item helps bringing it down.
By the time you can afford this item you have passed level 6. Your Static Field passive deals great damage by AP aswell as this item has mana for Archangel's Staff and Mana Barrier. It also restores 250 health and 200 mana upon leveling up which is excellent if you are soloing.
Time to get more tanky. You should definitely get this if the other team has much magical damage.
More damage for the ultimate. Allows you to have a better chance of onehitting minions with Static Field and farm like crazy when your lane partner is missing.
By now the game is probably over but this item is great for finishing the game because it reduces your cooldowns and your enemies attack speed by 20% + 99 armor and 500 mana for a good price.
The key to being successful with Rocket Grab is to be cool and waiting out your opponents.
Here are some examples:
Here are some examples:
- If you are planning to grab your opponent into the turret area, make sure there are no enemy minions in range of the turret, since it will prioritize minions unless the player decides to attack you for some weird reason.
- If you are chasing an opponent and aren't sure if you are in range to grab him or not, use Overdrive to get as close to the target as possible before grabbing. Remember, the closer you are to him, the harder it is for him to avoid being grabbed.
- In early game, don't grab someone until you know they're gonna die if you grab them. Otherwise they will be much more careful next time and it will be much harder to get first blood.
Always check if any of your teammates has a stun, if they do, partner up with him. Blitzcrank works great with a partner who can stun. Do I need to explain why? Alright, I'll do it anyway :) If Blitzcrank (in this case you) uses Rocket Grab to grab an enemy into the turret area, and your partner uses his stun, he will be taking huge damage from the turret without being able to move.
If your team has a jungler, I don't recommend going solo top because you're much more useful supporting an AD carry at bot. I guess you would do fine if the other team also has a jungler but it's almost impossible against strong champions with lifesteal like Warwick and Olaf.
If your team has a jungler, I don't recommend going solo top because you're much more useful supporting an AD carry at bot. I guess you would do fine if the other team also has a jungler but it's almost impossible against strong champions with lifesteal like Warwick and Olaf.
Alright, I will make this short so you don't get to confused.
Use your Rocket Grab to grab an opponent into the tower area. When he is in attack range use Static Field to make him silenced for half a second so he can't flash away from the turret. Right after he lands on you, use Power Fist to knock him up in the air. If you notice that it won't be enough for him to die, use exhaust to slow him before he gets out of turret range.
Use your Rocket Grab to grab an opponent into the tower area. When he is in attack range use Static Field to make him silenced for half a second so he can't flash away from the turret. Right after he lands on you, use Power Fist to knock him up in the air. If you notice that it won't be enough for him to die, use exhaust to slow him before he gets out of turret range.
You are a support which means no farming except if your lane partner is missing. If he is though, make sure to farm as much as you can while he is gone.
In early game, when your minion target is getting low on health, use Power Fist right after your melee hit since it got no delay.
In late game, your ultimate is strong enough to onehit a whole minion wave.
In early game, when your minion target is getting low on health, use Power Fist right after your melee hit since it got no delay.
In late game, your ultimate is strong enough to onehit a whole minion wave.
WHERE YOU SHOULD PLACE WARDS
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Blue: In case of enemy ganks Red: To guard Dragon and Baron Green: Useful in lategame to engage teamfights Orange: In most cases the jungler will take care of this, but if you can see that he is struggling you should help him out by placing wards in those specific spots. |
That's it for this guide. I hope it was useful for you and I wish you good luck with it :)
If you have any questions regarding this build/guide, post a comment below and I will try to answer it as soon as possible.
Any kind of comments/feedbacks or ratings are much appreciated.
Thanks! :)
Credits to jhoijhoi for the awesome guide.
http://www.mobafire.com/league-of-legends/build/making-a-guide-101506
If you have any questions regarding this build/guide, post a comment below and I will try to answer it as soon as possible.
Any kind of comments/feedbacks or ratings are much appreciated.
Thanks! :)
Credits to jhoijhoi for the awesome guide.
http://www.mobafire.com/league-of-legends/build/making-a-guide-101506
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