Wukong Build Guide by Mosh88

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League of Legends Build Guide Author Mosh88

Bring me a real challenge

Mosh88 Last updated on July 15, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9


Utility: 0

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Wukong is a melee brusier that is not often played alot, people concider him too scruishy or too weak or whatever reason people may have and I really disaggre with them because I've been playing Wukong for a very long time and he is a very fun and solid champion that does not take that much skill to play and has a really good ability set. Due to him having a natural tankyness from his great passive, An armor pen ability that does damage as well, A great escape tool that can be used in varius ways wether it's tricking or catching up to enemy champions to set up a combo or to even use it as a harrass tool, And an ability that does alot of damage and scales really well, A really good crowd controll ultimate that can change team fights to your teams favor and can do up to 1000 damage when fully maxed out. If you're looking for a melee brusier champion that isn't that difficult to play that is fun and can do alot of damage then Wukong The Monkey King might be your cup of tea =).

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(Note: I could not get a picture of my runes so I will explain why I have the runes I do to make up for that. Scroll up to see. I take 9 Greater Mark of Attack Damage for easier last hitting and good trading damage overall. I take 9 Greater Seal of Armor to have that armor so you can have some survivability. (Note: Don't switch armor out for anything, It's important. I take 9 points in Greater Glyph of Scaling Magic Resist This will help you survive late game against their enemy AP Carries. (Note: Take flat if you're against an AP TOP. I take 3 Greater Quintessence of Movement Speed for alot of mobility in lane to stick to my enemies or to escape easily.

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(Note: I could not get a picture of my masteries so I will explain why I have the points I do to make up for that. You can scroll up to see. I have one point in Summoner's Wrath for the reduced cooldown of Ignite, I have 4 points in Sorcery to have some cooldown reduction on my abilties. I have 2 points in Butcher to have easier last hitting power, I have 4 points in Deadliness to have some attack damage scaling, I have 1 point in Weapon Expertise to ignore some of their armor, I have 3 points in Havoc to increase my damage dealt by 2.00%, I have 3 points in Brute Force for the extra 3 attack damage, I have 3 points in Sunder for the armor penetration, I have 1 point in Executioner to be able to deal extra damage to targets below 50% health. I have 4 points in Durability for the 6 health per level+108 health at level 18. I have 3 points in Hardiness for the extra armor against AD TOPS and 1 point in Resistance for the magic resist and 1 point in Veteran's Scar for the extra health. (Note: Put 3 points in Resistance if you're fighting AP top and 1 point in Hardiness .

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Crystalline Flask This item gives you alot of sustain in lane. I usually get this if I need to play a passive lane.
Cloth Armor I usually get this against AD TOPS to reduce how much physical damage they do to me to have a easier time in lane.
Warden's Mail This item is great to rush against your AD Tops since you'll be reducing their attack speed by 15% which can really hurt them in lane, It can allow you to get in more attack speed generally speaking their attacks speed will be reduced. If you go cloth armor start which is recommended then you can build into your Warden's Mail really fast.
Phage This item will give you some early health and damage and a passive to slow them. I usually pick this up over Warden's Mail if I'm winning my lane and I want to have some extra damage and health to help me out then I usually pick up a Warden's Mail afterwards.
Frozen Mallet The reasoning for this item is that it gives Wukong Health and Damage and a constant auto attack slow and wukong is a pretty scruishy champion early game and this will allow you to be a little tanky in lane and to stick to your targets. Especially with your E+AUTO ATTACKS.
Randuin's Omen This item is a neccessary armor item for almost any bruiser due to the fact that you can slow they're attack speed in lane and just gives them more health and armor to help them out in lane and take reduced damage and will help you reduce the enemy carries effectiveness. The reason I get it on Wukong is because it will make him even more beefier and makes him tanky so he's not flat out killable. Just making him have more survivability in team fights and lane and the reason I stated above. I generally will rush this if I'm losing my lane then work on my Frozen Mallet.
Ravenous Hydra This item is a overall good bruiser item since it has been released. It gives your auto attacks a nice cleave that will make your auto attacks even more effective, It gives you some dualing power (Lifesteal) as well as some health regen. And the active for the item will allow you to get off an auto attack up to 60-100% of your attack damage to your enemy every 10 seconds. With this said, Frozen Mallet + Nimbus Strike Will make it VERY effective since you get constant slows with your auto attacks and for the fact that it will get increased attack speed and due to the reasons i stated above.
Last Whisper This item is a really good choice towards late game because most of the time, Champions are going to have armor with no doubt and you able to penetrate that by a specific ammount is going to allow more physical damage to get through.
Maw of Malmortius This item is situtional and can be replaced depending on you, HOWEVER. After the recent buff to this item (It has always been strong) you can get very nice defensive stats against the enemy AP CARRY so they can't burst you down fast. Plus the passive for it is really nice to have.
Ninja Tabi Basic Boots to get against AD Tops.
Mercury's Treads Basic Boots to get against AP Tops or slows/stuns. (Tenacity)

Rejuvenation Bead This item can be an okay starting item if you're wanting to rush Ravenous Hydra first (Not Recommended). The reason that I wouldn't rush it first is because you could be getting a totally better item to help you in early game along with sustain from pots. 5 health regen isn't really going to help you out a whole lot. As if you got something like Crystalline Flask or Cloth Armor You could have 10x the sustain+better defensive options along with the health pots.
The Black Cleaver This can be a good alternative for Last Whisper if you want the health+damage and the passive. However, I find that Last Whisper will offer the most armor penetration 35% but it's personal preference.
Doran's Blade I don't recommended this start since you won't be having a sustain support to constantly heal you to make the passive useful. 5 health per hit is barley anything and is not really a good ''DAMAGE'' item to rush. If you're looking for a damage item to start then concider Long Sword since you'll be able to have the same ammount of damage as the Doran's Blade and can have the extra healing sustain from your two pots.
Long Sword Best Alternative to Doran's Blade due to the fact that you get the same ammount of damage but with sustain.
Elixir of Fortitude This item is a risky start, It's basicly only good for trading in lane since you can get health+damage (Pretty much a heal) and win the trade with no problem.
Doran's Shield Isn't a bad start, However. If you're looking for a general defensive item for tops, I recommend Cloth Armor since you reduce half of their physical damage which is what Doran's Shield does but only has very little sustain to offer with it. As if you got Cloth Armor you can get 5 extra pots to go with it which will heal you 10x better.
Ruby Crystal This item is picked up often on some champions if they need a higher health pool early game for such champions like Olaf or Shen which is kinda of a meh start. I would rather go a Cloth Armor and 5 pots. But it is completly not needed for Wukong.
Null-Magic Mantle I highly recommend this start against AP TOPS, Similar to what Cloth Armor does but you take reduced Magic Damage.
Spirit Visage Not recommended, Since Wukong has no sustain and won't be healing often making the item useless since it only increases self healing effects.
Runic Bulwark This item isn't that bad of a choice, However. Only get it if your support isn't buying it due to the fact that it does not stack.
Mercurial Scimitar Recommeded if enemey is AP Heavy.
Warmog's Armor A good choice to get if you want more health.
Locket of the Iron Solari No, Let the jungler get this. It's not that great on Wukong since he doesn't have high base armor.
Blade of the Ruined King Isn't needed.
The Bloodthirster It's a pretty good item to get on Wukong if you want more AD but the lifesteal isn't generally recommended for the fact that you won't be auto attacking up close in team fights 24/7.
Trinity Force It's a good item to get on Wukong However, I would generally stay away from it. Frozen Mallet is generally better in most cases, Only get Trinity Force if you're fed and you want more damage but don't get both (They don't stack/Icy passive.) so the two items won't stack.
Atma's Impaler This item kinda sucks now, I wouldn't recommend it+ It's only good on champions that crits often.
Infinity Edge Not recommended, Only good on carries or a champion that crits often.
Frozen Heart Sure, If you need to shut down AD's or carries.
Banshee's Veil Maw of Malmortius does everything better but if you want the health and mana then go for it i guess. Not recommended.
This should be a good understanding of why I build some of the items on him and what items could possibly be good on him.

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Ability Explanation

Passive: Stone Skin
You basicly get Armor and Magic Resist per enemy, Somewhat similar to Irelia's passive in some regards, Anyways this is where Wukong's natural tankyness comes from.

Q: Crushing Blow This is your armor shred ability that damages as well, It's best to Q before using ultimate since their armor will be reduced.

W: Decoy This is your main escaping/tricking tool.

E: Nimbus Strike This is your most damaging/scaling ability, it's best to E+Q+W.

R: Cyclone Explanation:
This is your CC ability that is useful in team fights or to finishing off enemies, It can go up to 1000 damage when fully maxed. At early levels, Knocking them up then a successful combo will ensure the most out of it since the damage won't be high early.

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Pros / Cons

PROS: Easy to play
Natual tankyness
High Damage
No Skillshots
Great Skillset
He's a monkey :D

Cons: No sustain
Can be hard to master
Scruishy Early Game
Needs items to do well
W can be countered with pinks.
Can run out of mana fast.

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Some counters to wukong.

There are a few counters to wukong, I'm going to list a few counters to him that I think give him most trouble.

Pantheon He can block your most damaging abitlities such as Q or E and making it difficult for you to kill him. + He can poke you down hard with his Q.

Darius Darius is kinda of a tough matchup, His Q can really hurt you early game due to how scruishy you are, And his W makes it 100x harder for you to get away from him while he gets his passive stacks on you while adding additional damage to you with his Q. And at level 6, He can finish you off very quickly with his ultimate.
Lee Sin Lee Sin can really hurt wukong in lane, For the fact that he can harrass wukong without taking damage with his Q+W combo, His E can do alot of damage to wukong and while he's slowed from it, Lee Sin can have a free lifesteal ability to hurt you even more And at 6, Lee Sin can finish you off easily with his ultimate.
Garen Garen can be very difficult for Wukong. Can can constantly silence wukong while following up with his E. While being extremly tanky and can also reduce most of your damage from your abilties by blocking them with W. And he can finish you off no problem with his ultimate and can just sit there and heal all day long.

Xin Zhao Xin Zhao is also difficult for Wukong Since Xin Zhao can knock him up constantly, While able to lifesteal all of his health back with his W and able to stick to Wukong and constantly hit him forcing Wukong to fight him or take alot of damage while running from Xin Zhao. Those are some of the main counters, There are alot more but just listed a few.

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Early Game

Early Game, It's crucial that you focus on farming and playing safe and knowing when to go in and do damage. As Wukong, I generally like to play passive and just try to farm and wait for my enemy to make a mistake before I go in and try to do alot of damage so I can try and gain a lead to become as effective as possible but this is where Wukong is scruishy so you have to be smart about your moves. If you seem to get poked too hard and you cannot get close enough to deal damage without taking alot of damage then it's best to try and poke with Q. It has extended range when you activate it and it can be a good harrass to lower their health before trying to follow up with an E+Q. Generally, You want to try and E then follow up with a Q then W away and continue farming.

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Mid Game

Mid Game, You should be somewhat beefy and should have your main two items Frozen Mallet and Randuin's Omen. At this point, You are generally going to be trying to help other lanes or staying and trying to push top and getting more farm to get your other items. With Randuins, You should be able to go bot and shut down or harrass the enemy carry out of bot so your carry can farm without no harm due to your attack speed slow with Randuins and Attack Damage Carries rely on Attack Speed to be effective. So pretty much, You're trying to farm it up to get your other remaning items OR trying to roam and help other lanes. (Note: You should have full build or close to full at around 30 mins.

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Late Game

Late Game, You should have your full build and you should be pretty tanky with alot of damage to help you out, Due to you being tanky, Your team is probably going to want you to be the INITATOR= Go in first. When you're doing this, Try to E to them and hit them a little bit and follow up with a quick crushing blow and try to keep fighting then as much as you can so your team can win the team fights. (Note: You need to be able to win team fights and you need to make sure you can help your team do that. With ultimate, You're going to be able to deal alot of damage to your enemies so your team can somewhat clean them up or try to scare them away from the area so yall can push and take down towers, Also be sure to try and protect your carry as much as possible.

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Team Fights

While team fighting, You want to try and focus your most valuble target. Wukong can do a good job at this since he can go on them and hit them multiple times due to his attack speed increase and his armor shred and is able to escape out of sticky situations that might can lead to deaths. Try and save your ultimate for situations when your team is close and the enemy team is bunched up together, Since you can knock them all up so your team can do some damage to them and clean up in general. But always protect your carry, Since he's going to be the main source of yalls damage.

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Wukong is deffently a fun and easy champion to play, I totally recommend this champion to begginer players or even expirenced players looking for a really good champion that has a really good skillset and has alot of potential in lane and can bring up to the team. You can mess with peoples minds with this champion, Constantly making them think ''DID HE DECOY''? and making them constantly buying pink wards due to you being a huge threat to them and may lead them to focus you which is a good thing so your carry can remain safe from harm. Give this champion a try, I'm sure you'll like him :D -M0SH8892