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Rumble General Guide by Chip Sticky

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Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Chip Sticky

Chicks Dig Rumble Mains (Still Updating)

Chip Sticky Last updated on July 23, 2013
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Ability Sequence

3
4
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
1
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Introduction

Chip Sticky's the name, Rumble is the game.


Hello there my summoner name is Chip Sticky. As of Season 3 I am a Diamond Elo player, all thanks to Mr. Lane Bully Rumble. After 340 ranked games as Rumble from Silver V to Diamond III, I feel that I could craft a guide in hopes that others may find the success I did. Personally, I believe Rumble to be the Solo Queue King because of his strong laning and pivotal team fight plays with The Equalizer.


Guide Top

Runes

Runes

Greater Glyph of Scaling Magic Resist
9

Greater Mark of Magic Penetration
9

Greater Quintessence of Ability Power
3

Greater Seal of Armor
9
Marks:
Take the Greater Mark of Magic Penetration as marks. To an extent, 1 point of magic resist > 1 point of ability power, therefore it is vital that you scoop up every point of magic penetration you can get. Since Rumble has innate great base damage, the magic penetration allows for some serious grilling!

Seals:
Get 9 Greater Seal of Armor as seals because you are most likely facing an AD champion top lane if not an AD jungler.

Glyphs:
I recommend taking 9 Greater Glyph of Scaling Magic Resist against an AD top laner because you will not need the flat MR to win your lane. You're better off scaling better toward the late game when you will later encounter AP damage sources. If you feel like you can spelunk the anus of your opponent with ease, go ahead an take Greater Glyph of Scaling Ability Power for some extra deeps.

Quintessences:
I take 9 Greater Quintessence of Ability Power for some early base damage that way I can trade well in lane. With the recent damage nerfs on Rumble I feel like I need the extra boost. But do not be afraid of taking Greater Quintessence of Movement Speed for the extra mobility because speed on Rumble is exceptional for kiting and keeping enemies in range of your Flamespitter.


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Masteries

Masteries
1/5
1/1
2/1
4/5
3/1
1/1
3/1
1/1
4/
1/
4/1
3/1
1/5
1/1
Masteries
1/5
1/1
2/1
4/5
1/1
4/1
3/1
1/5
2/1
1/1
1/5
1/5
3/1
3/1
1/1
1/


Guide Top

Items

Item Sequence











Health Potion
50

Health Potion
50

Health Potion
50

Health Potion
50

Health Potion
50

Seeker's Armguard
1200

Boots of Speed
300

Stealth Ward
75

Stealth Ward
75

Haunting Guise
1600

Sorcerer's Shoes
1100

Rylai's Crystal Scepter
3200

Liandry's Torment
3200

Hextech Revolver
1050

Needlessly Large Rod
1250

Zhonya's Hourglass
2900

Will of the Ancients
2300

Guardian Angel
2400


Guide Top

Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Maxing your Flamespitter first is a must. This spell is your main source of damage. I grab Scrap Shield second because we need that escapability early game because Rumble is incredibly vulnerable to ganks, especially in the early game.

After that:

- You can either max Scrap Shield first and Electro-Harpoon after.
- You can either max Electro-Harpoon first and Scrap Shield after.
- You can skill them equally, so one point in Scrap Shield and the next point in Electro-Harpoon

I prefer to max Electro-Harpoon after Flamespitter for the damage chunking and kiting. If you're against hard poke/damage such as nidalee, prioritize the Scrap Shield to absorb that damage chunking.


Guide Top

Spells


Flash is an absolute must on Rumble. The yordle is so susceptible to ganks/CC and without flash would die as much as Teemo.

95% of the time I roll with Ignite. It provides that extra dose of scorching with Rumble's kit and makes him incredibly strong. I love igniting and chasing with Flamespitter while they're on The Equalizer, it's just the triforce of roasting and their health bar just gets chewed away faster than Qui-Gon Jinn's lightsaber deactivation.

5% of the time do I choose Teleport primarily because ignite is so much more powerful; however, if I am up against a Shen, Teleport comes in handy for counter ganks or counter counter ganks or counter counter.. you get the idea.


Guide Top

Pros / Cons

  • + Manaless caster
  • + Spammable spells and spammable laugh
  • + Insane damage with excellent tankiness
  • + Lane Bully
  • + Wins teamfights, great peeler
  • - Horrendously weak early game
  • - Hard to last hit
  • - Easily ganked
  • - Yordle, enough said
  • - Little to no escape


Guide Top

Team Fight

Coming Soon.


Guide Top

Unique Skills

Coming Soon.


Guide Top

Farming

Coming Soon.


Guide Top

Ranked Play

Coming Soon.


Guide Top

Summary

You can use this guide for a quick reference, more detailed information coming soon.


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