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Rumble General Guide by Chip Sticky

AP Offtank Chicks Dig Rumble Mains (Still Updating)

AP Offtank Chicks Dig Rumble Mains (Still Updating)

Updated on July 23, 2013
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League of Legends Build Guide Author Chip Sticky Build Guide By Chip Sticky 2,456 Views 4 Comments
2,456 Views 4 Comments League of Legends Build Guide Author Chip Sticky Rumble Build Guide By Chip Sticky Updated on July 23, 2013
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Introduction

Chip Sticky's the name, Rumble is the game.


Hello there my summoner name is Chip Sticky. As of Season 3 I am a Diamond Elo player, all thanks to Mr. Lane Bully Rumble. After 340 ranked games as Rumble from Silver V to Diamond III, I feel that I could craft a guide in hopes that others may find the success I did. Personally, I believe Rumble to be the Solo Queue King because of his strong laning and pivotal team fight plays with The Equalizer.
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Runes

Runes

Precision
Fleet Footwork
Phase Rush

Marks:
Take the Greater Mark of Magic Penetration as marks. To an extent, 1 point of magic resist > 1 point of ability power, therefore it is vital that you scoop up every point of magic penetration you can get. Since Rumble has innate great base damage, the magic penetration allows for some serious grilling!

Seals:
Get 9 Greater Seal of Armor as seals because you are most likely facing an AD champion top lane if not an AD jungler.

Glyphs:
I recommend taking 9 Greater Glyph of Scaling Magic Resist against an AD top laner because you will not need the flat MR to win your lane. You're better off scaling better toward the late game when you will later encounter AP damage sources. If you feel like you can spelunk the anus of your opponent with ease, go ahead an take Greater Glyph of Scaling Ability Power for some extra deeps.

Quintessences:
I take 9 Greater Quintessence of Ability Power for some early base damage that way I can trade well in lane. With the recent damage nerfs on Rumble I feel like I need the extra boost. But do not be afraid of taking Greater Quintessence of Movement Speed for the extra mobility because speed on Rumble is exceptional for kiting and keeping enemies in range of your Flamespitter.
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Masteries

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Items

Item Sequence

Health Potion 50
Health Potion 50
Health Potion 50
Health Potion 50
Health Potion 50
Seeker's Armguard 1600
Boots 300
Stealth Ward 0
Stealth Ward 0
Haunting Guise 1300
Sorcerer's Shoes 1100
Rylai's Crystal Scepter 2600
Liandry's Torment 3000
Hextech Revolver 1050
Needlessly Large Rod 1250
Zhonya's Hourglass 3250
Will of the Ancients 2300
Guardian Angel 3200
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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Maxing your Flamespitter first is a must. This spell is your main source of damage. I grab Scrap Shield second because we need that escapability early game because Rumble is incredibly vulnerable to ganks, especially in the early game.

After that:

- You can either max Scrap Shield first and Electro-Harpoon after.
- You can either max Electro-Harpoon first and Scrap Shield after.
- You can skill them equally, so one point in Scrap Shield and the next point in Electro-Harpoon

I prefer to max Electro-Harpoon after Flamespitter for the damage chunking and kiting. If you're against hard poke/damage such as nidalee, prioritize the Scrap Shield to absorb that damage chunking.
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Spells


Flash is an absolute must on Rumble. The yordle is so susceptible to ganks/CC and without flash would die as much as Teemo.

95% of the time I roll with Ignite. It provides that extra dose of scorching with Rumble's kit and makes him incredibly strong. I love igniting and chasing with Flamespitter while they're on The Equalizer, it's just the triforce of roasting and their health bar just gets chewed away faster than Qui-Gon Jinn's lightsaber deactivation.

5% of the time do I choose Teleport primarily because ignite is so much more powerful; however, if I am up against a Shen, Teleport comes in handy for counter ganks or counter counter ganks or counter counter.. you get the idea.
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Pros / Cons

  • + Manaless caster
  • + Spammable spells and spammable laugh
  • + Insane damage with excellent tankiness
  • + Lane Bully
  • + Wins teamfights, great peeler
  • - Horrendously weak early game
  • - Hard to last hit
  • - Easily ganked
  • - Yordle, enough said
  • - Little to no escape
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Team Fight

Coming Soon.
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Unique Skills

Coming Soon.
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Farming

Coming Soon.
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Ranked Play

Coming Soon.
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Summary

You can use this guide for a quick reference, more detailed information coming soon.
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League of Legends Build Guide Author Chip Sticky
Chip Sticky Rumble Guide
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Chicks Dig Rumble Mains (Still Updating)

League of Legends Champions:

Teamfight Tactics Guide