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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
Welcome
My Name is Bitsch and welcome to my first Guide. It will be very short at first, but will grow as i get feedback and makes new sections.
In this guide i will go over some of Darius's various mechanics and builds. I mostly Play Twisted Treeline but this build works in Summoner's Rift too.
Darius is a melee dps with high sustain and high damage. He is a good solotop, even if the opponent team have no jungler. He just stands under tower and last hits. If the enemy gets to close he just pulls them under tower.
Many might build him with no sustain, and only attack damage and attack speed. But i find Darius to be a really good bruiser. Better to build him like a bruiser than full AD. He's not a carry.
I will try to update this guide, as soon as i learn something new about Darius, and upload some pictures of my final scores.
Core Build
Berserker GreavesBerserker Greaves Gives you an offensive boost. Makes you more dangerous.
Frozen Mallet
Considerables:
Berserker GreavesBerserker Greaves Gives you an offensive boost. Makes you more dangerous.
Frozen Mallet
Considerables:
-
Merc's Nice alternative, against heavy CC team, or heavy AP team.
-
ThornmailGood against Heavy AD team or fed AD Carry.
-
Warmogs Armor I often buy Warmogs because it gives alot of extra health. If You buy warmog then you should buy Atma's Impaler too.
- Atmas ImpalerAtma's Impaler
-
BloodthirsterGives alot of ad and lifesteal.
- Upgraded Hexdrinker Good against teams with mixed AD and AP, and Heavy AP Teams.
- Force of natureGood against heavy AP Team. Also gives alot of Health Regen.
- Last Whisper Good against teams with high armor.
- Infinity Edge Good Offensive Option. Good Against them Squishes. For when you need that hard hitting AD Bonus.
- Randuin's OmenGives the third most armor. Nice defensive touch, with 350 Health and 75 armor, and a anti AD Carry active for when they hit to fast.
- Frozen Heart Gives alot of armor, some cooldown, and reduces the attack speed of all opponents around you
Hemorrhage Passive DOT, applies on basic attack and on decimate. Stacks up to 5.
Decimate Swing to Win! Darius swings his axe in a circle around him damaging enemies around him and applies Hemorrhage to all enemies struck. Max this first. Does Most Damage to enemies hit by the axe head(Hit in the outer circle).
Crippling strike Slow on next basic attack. Cooldown will be reduced by 1 second per stack of hemorrhage on target. Best used right after Apprehend, and just before enemy goes out of range trying to flee from you. While they are slowed you should be able to hit em with your basic, and add a few stacks of Hemorrhage.
ApprehendDrags Enemies back to you. Good to initiate teamfights in twisted treeline. Gives passive armor penetration. Because of this you don't need armor penetration runes. Max this second because of armor pen.
Noxian Guillotine Does massive amounts of true damage. Increased by 20% per stack of Hemorrhage. Refreshes Cooldown if it kills your target. This is The Grand Finale.
WARNING!
STAY CALM! Don't take every single kill! That will make you Really fed! Doesn't sound like a bad thing huh? What about the rest of your team? The want kills too! They need them! Else they will be underfed!! Like in really underfed.
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