Darius Build Guide by Ghromit
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Situation Based Items
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Some of you may have found yourself here because of the following: I play Darius, but I don't roll hard in the paint. I am good at Darius (because who isn't?) but I just want to up my game. Or, you are not sure which way you would like to face roll with this broken champion in League of Legends!
Either way, you've come to the right place. In this guide, you will learn how to build an effective and dangerous Darius. You will be on your way to achieve greatness through a method called dunking.
Dunking: When one uses Darius' ultimate to wreak havoc upon the enemy team and overall make your team weaker while encouraging yourself through triple kills.
This guide is not as finished as I would like it to be! Gonna upload anyway and try to work on it as much as possible!
Adding more detail/information/etc. Just give me some time!
Feel free to leave feedback and what you think!
Added Honorable Opponents (will add more soon)
Added Items (again, will increase this with more items and reasons why you should use them)
Added runes/masteries (will go further into explanations soon!
Updated additional Item Reasoning
Added Skill Sequence.
Additional touch ups.
Added Farming section.
Updated builds. Added 5's build!
Additional Touch Ups
Updated Honorable Opponents
(I'd like to apologize for the huge break between updating this guide. It wasn't my intention and i'm back to making guides/updating this one)
Updated Guide to Darius Nerf, updated items, updated content.
7.21 Updated Example Build / Items
Updated Reasoning Behind Items.
SS - Summoner Spell(s)
MIA - Missing in Action
CS - Creep Score
MR - Magic Resist
AP - Ability Power
MP - Magic Penetration
Pen - Penetration
OP - Over Powered
AD - Attack Damage
CC or CC'd - Crowd Control
GG - Good Game
AA - Auto Attack
OOM - Out of Mana
Pros / Cons
Cons[-]People Cry when you play him
[-]Mana can deplete rather quickly while ulting
[-]Gets focused early game
[+]Tanky as hell
[+]Can Carry your team
[+]Spammable Ultimate (if used within 12 seconds of first use)
Ghost:I think this is one of the most crucial SS for a viable Darius. Firstly, it promotes mobility either for escapes or kills. Use this when chasing or getting away. Good to pop so you can quickly move around target for those Decimate. (The outer area of decimate does 50% more damage so it's great to be able to move about and get that hit on.)
You can swap this out for Exhaustif you'd like.
Also, feel free to use other summoner spells. It's always about personal preference. If you enjoy having flash, take up flash. These are just in my opinion great summoner spells to use.
Abilities (How to use them)
PASSIVE: Darius' basic attacks and damaging abilities cause enemies to bleed for 12 / 15 / 18 / 21 / 24 / 27 / 30 / 33 / 36 (+0.4 per bonus attack damage) magic damage over 5 seconds, stacking up to 5 times.
Darius gains 5% movement speed for each bleeding enemy champion.
Amazing passive. Utilize this when you are about to make a slam dunk ;)
Each stack of this increases the damage dealt by Darius' ultimate by 20%! Stack this bad boy five times and you'll be rolling in the kills!
Decimate!!: Darius swings his axe in a wide circle. Enemies struck by the shaft take 70 / 105 / 140 / 175 / 210 (+0.7 per bonus attack damage) physical damage. Champions struck by the blade take 105 / 157.5 / 210 / 262.5 / 315 (+1.05 per bonus attack damage) physical damage.
You will be maxing out this ability first! It is a must and an amazing ability. You will notice that if the champions are hit by the blade (outside the circle) they take 50% more damage!
Crippling Strike!: Darius's next attack severs a crucial artery, dealing 20 / 40 / 60 / 80 / 100 % additional physical damage. As the target bleeds out, their movement and attack speeds are slowed by 20 / 25 / 30 / 35 / 40 % for 2 seconds. Crippling Strike's cooldown is reduced by 1 second for each stack of Hemorrhage on the target.
Yet another outstandingly useful ability! This ability slows down the champion, if an enemy is attacking you stack up your passive and then use this when they try to get away. It lowers the cooldown on it by 1 second for each stack of Hemorrhage. Great for slowing an enemy to get away, or to chase down an enemy and get the kill!
Apprehend!: Darius hones his axe, granting him 5 / 10 / 15 / 20 / 25 % passive armor penetration. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
Once again, a vital ability to Darius. This ability pulls in poor victims while adding a huge bonus to his armor pen which makes this ability a great one. This with other armor pen items defeats anyone wearing armor. Good to use when opening up on someone. Pull them in, their first instinct is to run away, that's when you land a nice decimate.
NOXIAN GUILLOTINE!: Darius leaps to an enemy Champion and strikes a lethal blow, dealing 160 / 250 / 340 (+0.75 per bonus attack damage) true damage. This damage increases by 20% for each stack of Hemorrhage on the target up to a maximum of 320 / 500 / 680 (+1.5 per bonus attack damage) true damage. If Noxian Guillotine deals a killing blow, its cooldown is refreshed.
This is considered one of the most over powered ultimates ever released in League! (It now goes on cool down after 12 seconds of killing a champion) The sole reason why players complain about this champion. Utilize this ultimate! If timed right, you can land yourself a penta, or use it to keep your team up with kills. Keep in mind, this does more damage with your passive stacked on the enemy and it does true damage! OP!!!
MasteriesFeel free to swap out Destruction for Weapon Expertise . I mean if the opponent is loaded with armor it might be useful. Though with the items in this build and Dariuss abilities, I don't think you need the 8% armor pen.
Keep in mind, these are just some talents I use. Feel free to explore and use whatever talents you'd like. If you don't want the tanky talents, you can refer to the Brute talent tree I have posted.
- Greater Quintessence of Attack Damage: I use this to add some needed AD, helpful early game and if you aren't using Ghost I would recommend getting movement speed quints.
- Greater Mark of Attack Damage: Again, use this for extra attack damage, since this build focuses mostly on hp.
- Greater Glyph of Magic Resist: I like to use this to add the extra needed magic resist, can never go wrong with this one. You usually always face some AP.
- Greater Seal of Magic Resist: Same reason as above, this allows some extra MR early game and let's you build health early.
Greater Mark of Attack Damage
Greater Seal of Magic Resist
Greater Glyph of Magic Resist
Greater Quintessence of Attack Damage
Items (Reasoning Behind)
Atma's Impaler grants 15 attack damage for every 1000 health, making it the most cost-effective on champions who build very large health pools. This particular build focuses hugely on large HP. Having 5k hp on a Darius with this item is very intimidating.
Overlord's Bloodmail Grants 850 HP. On kill or assist champion 200 hp over five seconds. This is particularly useful when you are being focused and you land a Noxian Guillotine.
The BrutalizerStats +25 attack damage
Passive Unique: +10% cooldown reduction
Unique: +10 armor penetration
Very helpful when stacked with Darius' Apprehend ability, great against heavy armor wearers.
The Black Cleaver
+50 attack damage
+10% cooldown reduction
Unique: +10 armor penetration
Passive: Dealing physical damage to an enemy champion reduces their armor by 6.25% for 4 seconds. This effect stacks up to 4 times.
I highly recommend building into this. It provides the armor pen and the health.
Yorick + Dariususually equals a struggling Darius. Yorick is in my opinion one of the best champions to face Darius with. Darius has low escape, (has to pop summoner spells) and Yoricks ghouls and abilities just eat him up sometimes. Use your team to help crush this opponent.
Jayce is another opponent up there who can really bring the fight to Darius. He is a brute with great mobility and utility against Darius. Play it safe and use team mates while against a Jayce.
Kayle is another strong opponent against Darius. With her speed increase, and slow. She can range Darius down to a pulp sometimes. I recommend playing it safe and utilizing your team while against this champion.
Teemo It's Teemo, so he is pretty strong against many a characters, including Darius. Avoid pulling him in and getting Blinding Dart. If you need to, get your team to help out an early gank, one kill ahead is really a game changer.
Xin Zhao Is a great champion to have fun with against Darius. His Audacious Charge is a great harasser and allows him to help out his team with ganks. I'd suggest calling out ganks on this champ early game, at least get him to recall. Get a kill or two ahead and you'll be good.
Malphite Play it safe, don't let fight if he has his slow on you. Ground Slam. If there is someone on your team more viable to face him I'd suggest switching up lanes. His ultimate hurts and can be used to help you get ganked.
- Apprehend: This is a very helpful skill to use when initiating a team fight or a solo fight. It pulls them to you while granting you passive armor penetration! I suggest using this unless the enemy has jumped to you. If the enemy has jumped to you first. I suggest throwing on Crippling Strike. This slows their attack speed and movement speed. Then as they try to run away you land a Decimate on the outer blade for 50% more damage and then pull them pack with Apprehend. They shouldn't stand a chance.
- Decimate: You can argue or not to use this next, or Crippling Strike. They won't be slowed if you use this first. Usually an enemy when they pull them (which is your initiate move Apprehend, their first instinct is to back away. This lands you the perfect opportunity to land a Decimate with 50% more damage. You then usually can slow them with Crippling Strike and by then your Decimate will be off cool down. And you then should be ready for a Noxian Guillotine.
- Crippling Strike: Like I stated above, you can argue whether or not to use this second or third. Also, please keep in mind, the game is situation based.. So if you pull them into and think they are easy to get away, I'd throw a Crippling Strike on them first, then land the Decimate. This is also why I threw in Ghost as one of your SS. So you can usually catch up to an enemy.
- Noxian Guillotine: Many Darius' do NOT know how to utilize their ultimate. I've seen so many use it too early, and end up turning the tides for the enemy team. I want you guys to pay attention to your Hemorrhage stacks and keep in mind your Ultimate's rank. Many a times, people don't grasp the concept of how many stacks of their passive is on their enemy. You can stack this bad boy FIVE times. For 100% more damage. This can turn a fight, and you can take out a third of an enemy's health. One of the greatest things about this is that it is true damage. One of the only ways to counter true damage is to build hp. Many opponents will be victims to this ability.
Farming on Darius can be tricky at times. Especially against a ranged laner. Getting last hit is important for your CS, but it's not worth a death or being poked to death.
There is a time when you should use Decimate on creeps. This provides you with extra range and allows you to trash some creeps and grant you higher CS.
Please keep in mind, a smart enemy who sees you use your Decimate will sometimes leap on you knowing your Decimate is on cooldown for a few seconds.
If you are struggling on farm because the enemy has range, utilize your team, call out a gank and happy farming. If you can at least get the enemy to recall. There is a nice opportunity to farm your CS.
Once you get a few kills with your ultimate, you'll do tons of damage with your abilities so just try to help out some of the other team mates. Once they have a few kills each, you can continue your killing spree.
Darius is an excellent harasser in team fights. With this build, you are the initiater, and the survivor. I suggest top lane as a start in 3's and 5's. This usually gives you the ability to get a kill early game and get going. Use your team mates for help as well, especially against a Yorick. Don't let him get that first kill. It's not a one man show. If you go down say in 3's and you know your team will get the kill, lay off and let one of the bottom laners get the score. Just make sure the deal is sealed, don't want to lose out on a kill.
A Darius that shares kills, is a honorable, loved Darius. You have a higher chance of being honored, with of course good sportsmanship and your team will appreciate your acts as well.
Ranked Play (ya right)
I would just like to point out, I won't be doing a Ranked Play. I'm sure most of you know, Darius is usually banned pretty quick in Ranked games, so I see it pointless to even go into it.
So, this champion with the build above. Can outlast all the team fights, so even if your team dies, you usually survive and their team is low enough to start dunking. He is a very scary champion to face, along with a few others that won't be named. I think he is a great champion and encourage people to play him and give feedback about him. A nerf wouldn't hurt though :)
Please, please feel free to leave feedback, I'm always up for critique and your guys' thoughts and opinions!