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Diana Build Guide by Trixi

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Trixi

Diana - They leave me no choice!

Trixi Last updated on September 18, 2012
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Ability Sequence

2
5
9
10
18
Ability Key Q
1
3
7
14
15
Ability Key W
4
8
12
13
17
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 23

 
 
 
 
 
Durability
1/
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 7

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Hey there!


This build contains a mix of AP,Armor,Health regen, And Mana. Hope you enjoy this build, if you did please leave a thumbs up :)

NOTE!: I dont really talk too much. I say the most important things about something, because i think its boring, to have a wall of text.. Just so you know it ;)


Lets go!




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Runes

Runes



Marks


I buy 9 Greater Mark of Armor because they give me armor.

Seals


I buy 9 Greater Seal of Ability Power because they give me Ability Power.

Glyphs


I buy 9 Greater Glyph of Magic Penetration because they give me magic penetration.

Quints



I buy 1 Greater Quintessence of Ability Power because it gives me alot of Ability power.

greater quintessence of regenerationI buy 1 greater quintessence of regeneration because they give me health regen.

I buy 1 Greater Quintessence of Armor because they give me armor.


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Pros / Cons


Pros
    Great Jungler!
    Good mobility!
    Awesome Passive




Cons
    Can be coutered easily.
    Needs a bunch of AP, before even being usefull..
    A stun, and you are dead.


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Abilities

Abilities



Passive: Diana has 20% increased Attack Speed. Every third strike cleaves nearby enemies for 20 / 25 / 30 / 40 / 50 / 65 / 80 / 95 / 110 / 125 / 140 / 155 / 175 / 195 / 215 / 240 / 265 / 290 (+60% of ability power) additional magic damage.


Q:Diana swings her blade to unleash a bolt of lunar energy, afflicting enemies with Moonlight for 3 seconds and dealing 80 / 125 / 170 / 215 / 260 (+80% of ability power) magic damage in an arc before exploding.


W:Diana creates three orbiting spheres that detonate on contact with enemies to deal 20 / 36 / 52 / 68 / 84 (+20% of ability power) magic damage per orb in an area. She also gains a temporary shield that absorbs 55 / 80 / 105 / 130 / 155 (+40% of ability power) damage. This shield is refreshed if all three spheres detonate.


E: Diana draws in and slows all nearby enemies by 35 / 40 / 45 / 50 / 55 % for 2 seconds.


R: Diana teleports to an enemy and deals 100 / 160 / 220 (+60% of ability power) magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight and will consume all active Moonlight debuffs.


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Items

Items


Starter Item

You have 3 choices here!

Choice 1




Doran's Ring is a great way to start off a game. It gives you AP,health, and mana regen, which is perfect for Diana, it is good because it gives you the mana regen, so you dont have to leave your lane because you have too low mana.This item is not meant to be used in the jungle, but you can try it out. ;)

Choice 2 (jungle)





Boots of Speed gives you the movement you need. It makes it so much easiere to catch up with enemies in early game.

Health Potions gives you the health you need. Health Potion is also a great item, if somebody ignited you, because it gives you health while you lose health, so basically you dont lose any health. It also good when jungling.

Choice 3 (normal/jungle)




Cloth Armor is also a great way to start a game, it makes it harder to kill you. It is also a great item when jungling.

Health Potions gives you the health you need. Health Potion is also a great item, if somebody ignited you, because it gives you health while you lose health, so basically you dont lose any health. It also good when jungling.

Mid-game items






Rod of Ages is great item for Diana. It gives AP, health, and mana. and has a great passive. Basically what the passive does, is it restores 250 health and 200 mana, when you level up. Its a great passive, because you dont have to leave you lane, because you dont have enough mana.


Trinity Force is an amazing item. It gives you a bit of everything. This item is definitly a must have. Thats all i have to say.

Late-game Items




Zhonya's Hourglass is a very good item. I gives you a bunch of AP, and alot of armor. It also got a great active, that puts your champion in a statis for 2 sec, becoming invulnerable, and untargetable. It very in a teamfight, when you are about to die. :)


Guardian Angel is also a very good item. But its passive is just awesome! It revives your champion upon death! That is very good in teamfights!

Other great items


shurelya's reverie


Lich Bane is also a good item for Diana. It gives you AP, and magic resist, and mana.


shurelya's reverie is also a great item, but it doesnt give you any AP though. It gives you health, health regen, and mana regen.


Guide Top

Jungling




The picture might not be well made. :)


This is the jungling route.



1. Wolves

2. Blue Buff

3. Ghasts

4. Red Buff

5. Golems


Jungling guide


Start off by taking one point at Pale Cascade and walk to the wolfes. Kill the wolfes and continue. When you hit lvl 2 take one point at Crescent Strike and kill the blue buff. and then when you hit lvl 3 take one point again at Pale Cascade, and then just continue, but first take a point at Moonfall when you hit lvl 5 or 7.


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Summoner Spells

Summoner Spells


Normal


Heal is very good, because its very strong. Its very good when fighting in teamfights, or just in a 1v1 fight.

Ignite is a very powerfull summoner spell. It deals true damage. This is very good because, when you enemies are low, just pop Ignite and then run away, and they will die. But if your enemies use a Health Potion right when you pop it, there is a chance for them to survive, depends on how low the enemy was.

Jungle


Heal is very good, because its very strong. Its very good when fighting in teamfights, or just in a 1v1 fight.

Smite deals incredible amount of true damage, to a monster or a minion. That is why this is perfect for jungle, and only used for jungle.


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Tips & Tricks!

+ Crescent Strike is good for checking bushed.


+ Lunar Rush has no cooldown, if the enemy is affected with Moonlight.


+if Lunar Rushs damage is blocked by a spell-shield, it will still refresh its cooldown, when an enemy is affected with moonlight.


+ Moonfall can break a channeled spell, like Nunus ult.


Guide Top

Ciderhelm!<3



This video contains all information you need for Diana, in one single video, this video is made by Ciderhelm, and all credits for this video goes to Ciderhelm. I highly recommend you to watch this video, if this build wasnt enough for you.

Ciderhelm Youtube Channel


Guide Top

Summary

Bye


Hope you liked my build, and if you have any advice for me, just comment, and.. cya <3 ;)

Also check out my other builds.


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Change log!

Waiting for MOBAfire to fix the problems with Dianas skills..