Diana Build Guide by Trixi
Champion Build: Diana
| Health | 3008 |
| Health Regen | 36.44 |
| Mana | 1850 |
| Mana Regen | 27.8 |
| Armor | 218.25 |
| Magic Resist | 82.5 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 415 |
| Gold Bonus | 0 |
| Attack Damage | 132 |
| Attack Speed | 30.864 |
| Crit Chance | 10%S |
| Crit Damage | 0% |
| Ability Power | 300.26 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 5.67 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
This build contains a mix of AP,Armor,Health regen, And Mana. Hope you enjoy this build, if you did please leave a thumbs up :)
NOTE!: I dont really talk too much. I say the most important things about something, because i think its boring, to have a wall of text.. Just so you know it ;)
Lets go!
Runes
Runes
Marks
I buy 9 Seals
I buy 9 Glyphs
I buy 9 Quints
I buy 1 greater quintessence of regenerationI buy 1 greater quintessence of regeneration because they give me health regen.
I buy 1 Pros / Cons
-
Great Jungler!
Good mobility!
Awesome Passive
-
Can be coutered easily.
Needs a bunch of AP, before even being usefull..
A stun, and you are dead.
Abilities
Abilities
Passive: Diana has 20% increased Attack Speed. Every third strike cleaves nearby enemies for 20 / 25 / 30 / 40 / 50 / 65 / 80 / 95 / 110 / 125 / 140 / 155 / 175 / 195 / 215 / 240 / 265 / 290 (+60% of ability power) additional magic damage.
Q:Diana swings her blade to unleash a bolt of lunar energy, afflicting enemies with Moonlight for 3 seconds and dealing 80 / 125 / 170 / 215 / 260 (+80% of ability power) magic damage in an arc before exploding.
W:Diana creates three orbiting spheres that detonate on contact with enemies to deal 20 / 36 / 52 / 68 / 84 (+20% of ability power) magic damage per orb in an area. She also gains a temporary shield that absorbs 55 / 80 / 105 / 130 / 155 (+40% of ability power) damage. This shield is refreshed if all three spheres detonate.
E: Diana draws in and slows all nearby enemies by 35 / 40 / 45 / 50 / 55 % for 2 seconds.
R: Diana teleports to an enemy and deals 100 / 160 / 220 (+60% of ability power) magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight and will consume all active Moonlight debuffs.
Items
Items
Starter Item
Choice 1
Choice 2 (jungle)
Choice 3 (normal/jungle)
Mid-game items
Late-game Items
Other great items
Jungling

The picture might not be well made. :)
This is the jungling route.
1.
Wolves
2.
Blue Buff
3.
Ghasts
4.
Red Buff
5.
Golems
Jungling guide
Start off by taking one point at
Skill Sequence
Summoner Spells
Summoner Spells
Normal
Jungle
Tips & Tricks!
+
Crescent Strike is good for checking bushed.
+
Lunar Rush has no cooldown, if the enemy is affected with Moonlight.
+if
Lunar Rushs damage is blocked by a spell-shield, it will still refresh its cooldown, when an enemy is affected with moonlight.
+
Moonfall can break a channeled spell, like
Nunus ult.
Ciderhelm!<3
This video contains all information you need for Diana, in one single video, this video is made by Ciderhelm, and all credits for this video goes to Ciderhelm. I highly recommend you to watch this video, if this build wasnt enough for you.
Ciderhelm Youtube Channel
Summary
Hope you liked my build, and if you have any advice for me, just comment, and.. cya <3 ;)
Also check out my other builds.
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