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Spells:
Flash
Smite
Ability Order
King's Tribute (PASSIVE)
Trundle Passive Ability
Introduction
Trundle is a tier 1 jungler, and his jungling speed is amazing, almost

You don't have to play troll like I do, but this is the way I find him best.
I think this is gonna be a long guide, though at the moment, that's not really my mood. But who knows, we'll see when it's done.
Pros
+ Is a utility box + Has major damage + Has major survivability + Has one of the fastest jungle clears in the game + Is annoying as F*** + Is a freaking troll!!!! |
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Cons
- Has no gap closer - Relies ALOT on good positioning - Falls of a small bit lategame - Doesn't have any totally awesome skin - Has a sad story |

My runes are very offensive, and that is just about how I like playing any jungler. Not the exact same runes, but similar, fx. I go




I go standard jungling seals (






Once again, I like having very offensive masteries. Breezing through the jungle is a delight, with 21 points into the offense tree.
I take 4 points into





The 9 points into the utility tree are pretty standard, since all junglers are going to need the 4 points into




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- Using
Smite on a minion (preferably a minion with the highest hp possible, like the big wraith) might help you escape, since it will heal you.


- Use this on an AD champion, in order to lower their Attack Damage, making them less useful in teamfights.
Rabid Bite resets Trundle's attack animation, so always aim to swing club (auto attack) and then immediately use
Rabid Bite, thus gaining the highest DPS possible.
- Rabid Bite can be used as a chasing tool, since it first of all has a longer range than a normal autoattack, and second of all makes Trundle charge a small distance when used.

- Placing of
Contaminate can be vital, and should be thought through.
- Try placing it, where there is most possible ways for you to go. This does not ONLY include placing it directly below Trundle.
- If you have ground to close, place it on the edge of the target "ring", thus giving you the longest affected ground to run on.



- If you place it correctly, right upon an opponent (or ally, for that sake), it will slightly push and disable them for a splitsecond. Try using this to your advantage, closing a gap or creating a gap.
Pillar of Filth is most useful amongst other impassable terrain, therefore you should avoid river fights when playing Trundle, and focus more on fighting in the jungle.

- The target on which
Agony is applied, is a very important aspect of playing Trundle. Trundle is most useful against a team with just one, very tanky champion. If there is a tanky champion (ie.
Cho'Gath,
Rammus or
Amumu),
Agony should be used on this champion. Trundle, as well as his team, will gain the most from this, since it steals a percentage of their Armor and MR. If there is no tanky champion, try applying
Agony to your main target (usually the most fed champion on their team).
Agony can be used as an "escape tool", along with almost every other skill of Trundle's: You simply
Agony the most tanky champion chasing you while you
Smite a minion. Putting down
Contaminate and summoning
Pillar of Filth can also help you escape.
I max out



-
: This is pretty standard on any jungler. Some people like getting
Vampiric Scepter when they first b, but on Trundle, who already has alot of sustain, I would always build out
Madred's Razors first.
-
: They have amazing synergy with your
Contaminate. If you feel like they're unnecessary (less than 3 CC's on enemy team), get
Berserker's Greaves or
Ionian Boots of Lucidity instead.
-
: When you have been ganking, getting some kills or just basically trolled around, the next thing you want to get is survivability, and with
Agony, all you need (kinda) is HP.
-
: This will give you the damage you need to troll your way right through the carries (with a little help from
Sheen).
-
: The bread and butter of pretty much any off-tank. This has anything, Trundle needs: Movement speed, double damage on almost every skill, HP, extra damage, a 20% chance of slowing a hit enemy along with varies of other aspects. Noone will escape you with this item.
Above is the core build, but the sixth and missing item is pretty situational. I have a few suggestions for what you can pick for a last item:
-
: If the opposing team has mostly magic damage, or you are simply getting focused by their ap carry, get this item. It also grants an amazing deal of health regeneration and movement speed.
-
: If their team has alot of magic damage, and you need some more damage, get
Wit's End.
-
: This is an amazing item, although it is not as good late game, as it is in any other state of the game. Having an extra life early game can really help you out, while it doesn't grant as much health or mana late game.
-
: This item will give you an amazing lot of damage. Usually you shouldn't pick this over
Last Whisper, but if they don't have that much armor, the black cleaver will usually be more effective.
-
:
Last Whisper let's you focus whoever you want. It isn't needed though, since you have
Agony, but it's still useful, if they have 2 tanks, or just 2 tanky champions.
-
: If you need some armor and HP.
Randuin's Omen also has a nice active.
-
: This is more of an early game item, but it could work.
-
: A great, teambased item.
-
: Get this instead of
Trinity Force, if you like this more. It's a great item for chasing, but I like getting the utility from
Trinity Force more. Your decision.

This is the route I use. For this route, you need a



This is a route, that I don't support. It's a route that gets you to level 6 as fast as possible (6:40), although I don't at all feel as though Trundle needs


Please note, that these videos do not belong to me, all credit goes to Stonewall and Avelice0


The next vital aspect of ganking, is landing a good

You should also keep in mind, that when someone in the lane uses



Note: I had some trouble taking screenshots in LoL and LOLReplay, so I took this screenshot from Stonewall's video. Please take note of the ward positioning, letting Stonewall know, if the enemy jungler was to come, just so he could be more aware.
You are one of the 5 most important players of the team in late game! Trololol, but for real, you are usually the one to catch their players out of position with your










If you get the chance of diving onto their AD carry, TAKE IT, throw down



Of course, this is only the general stuff, alot of teamfighting has to do with team compositions, how fed the opponent is, how fed your team is, how far into the game you are, the area in which the fight is going on and the positioning of both teams, amongst other things.
In closing, I'd like to thank jhoijhoi for his guide on writing a guide and formatting. I'd like to also leave you with a Trundle commentary, including the promised pull of the red buff.
29-10-2011 - Made a few changes, 10 seconds after publishing. OOPS!!
22-11-2011 - ATTENTION! Updates and changes, to things like masteries, will be made, as soon as I get my laptop back (Borrowing my brothers computer atm, not very good). Sorry!
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