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Choose Champion Build:
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Mid Lane Zyra
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Zyra Support
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How to Strangle Garen and the
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Homebound, home at last (Zyra
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Garden of Thorns (PASSIVE)
Zyra Passive Ability
Threats & Synergies
LeBlanc
Easily the hardest matchup for Zyra. She will insta kill you, no matter what you have. You'll have more MR and more AP than her, and she will still instagib you. farm. that is all you can do. You can attempt to poke, but only after she qw's, make sure she misses the w. Leblanc will w immediately as she is in range for the q and it is coming at you. SO when you see her running at you for the q, just back off. Don't think you're good, cause her damage is better than you.
Introduction

I am on the NA server, and my IGN is " 1337 Zyra " Feel free to add me and message me about the guide, or anything else you have to say. Feedback is appreciated. Positive, and negative.(:
I started playing League of Legends around the time Jinx was released, and originally wanted to be a Jungler. So I bought

Everyone kept telling me about the meta, meta this, meta that. I asked them, "what is this so called meta?" their response? "Get deleted noob." So I decided to mainline Zyra until I could know nothing more about zyra there is to possibly know. I think I've achieved this. Now, I make a guide about it, my first guide.
First of all, what is your role? How much AP is already on the team, are you here to delete people? Are you here for utility? Does your team need an HP/Utility front line Kite Mage? Are you a Back line Assassin ready to make a flashy play and annihilate the entire enemy team? Are you there for peel? What is your role? This Guide Will cover all lanes, all positions, all aspects of what Zyra is capable of bringing to the table. As a Full AP Mid Lane, a defensive mid laner, a hp tank sup, a poke sup, an explosive sup, a utility top, a roaming jungle, every possibility I've ever found Viable for Zyra, Will be in this guide.
This guide will include all lanes, rune set ups, for each role/lane, all mastery pages I use, everything.
I'll be adding Jungle/Top/Sup sections to summoner spells, runes, masteries, items, skill sequences, ranked play, pros/cons, farming, jungling, teamwork, and comboing sections under their own headlines in the future!
Enjoy ~
(I like to put examples of things next to where they are relevant, so you might see some repetition..it's key!)

Of Course the Standard Spells are


Certain Match ups will call for other summoner spells.

~ Mid Lane Zyra Summoner Spells ~
In lane for example, against






Sometimes,





Lastly


Additionally, I personally have taken



~ More In depth about the spells ~





























































Above, are the basic full damage mid lane runes for

Zyra Mid has several rune pages that are useful, viable, and dependent on the lane opponent. For this Lane alone, let alone the role she will be playing in this Lane. This Guide is for four separate lanes, and several roles for each lane.
Full Damage

For those who want match specific and role specific pages, are followed.
~ Mid Lane Zyra rune Pages ~
Zyra Vs. AD: 9 Marks of Hybird Pen, 9 Seals of Armor, 9 Glyphs of Ability Power, 3 Quints of Ability Power. Hybrid Pen Marks are mainly for Poking ranged champs down while you farm/poke with q, or to help zone. So your AA's do a bit more damage. This also applies to melee mage champs such as


Zyra Vs. AP: 9 Marks of Magic Pen, 9 Seals of armor, 9 Glyphs of Scaling Magic resist, 3 Quints of Ability Power. ~ If you are against


Zyra HP Utility: 9 Marks of Hybrid Pen, 9 seals of scaling health, 9 glyphs of ability power, 3 Quint of ability power. Can optionally replace the glyphs for MR. Scaling Health on HP Zyra builds are necessary. When building HP Zyra, you build minimal resistances, and lots of burst hp, with kite. More or Less, Front Line baits.
~ Comparing runes ~
Marks: Magic Pen vs Hybrid Pen
Magic Pen is used primarily when going for snowball rampages, or match ups you know you can easily win, and out play a champion.
Magic pen is also taken when you look at the champion selection screen and seen three tanks and a

Hybird Pen is Used for primarily helping you zone your melee lane opponent. It can be brutal on the enemy to take 3 back to back AA's you might only have 60 attack damage. but when you're doing 60 flat damage, 180 damage at lvl 1-3, is a lot of extra damage. that's essentially 1/6th of their health, and you haven't even done anything.
Hybrid Pen can also make farming much much easier, which I'll mention again in the Farming Section.
Seals: Armor vs Scaling Health
Armor is used against an AD lane Opponent.







Scaling Health, being more useful against AP champs than AD. I often taken Scaling health against champions like


Glyphs: AP VS Flat MR VS Scaling MR
AP Glyphs are more so for when you know you'll be going full damage. The enemy team has multiple squishy opponents, or you counter your lane. If bot lane has a low mobile ADC and no Tank, you can easily roam bot and demoralize them extra AP. Short and Simple, These runes are for causing pain.
Flat MR Glyphs, are for AP champs, or Hybrid champs, that have more damage early game, than late game. If they have an earlier power spike level than you, you take flats. Example of this is,

Scaling MR Glyphs, for hard scaling champions, or team comps with lots of AP.


splitting Glpyhs. Sometimes You need to take 4/5 Flats, and 4/5 Scalings. Only a handful of matchups really call for this, and they aren't all that necessary, but it can be useful.





Quints: Ability Power Vs. All else
The only Quints you ever really need on Mid Lane



~ Mid Lane Zyra Masteries ~
12/18/0 is the way to go on Zyra 99% of the time.





You want to take
























Not interested in 12/18/0? You prefer taking 0/18/12? No Problem ! I have a solution for that too.
Take the same masteries as before in Cunning, for the same reasons.
This is where things get optional, depending on the build you take. If you're going to be building a

















~ Mid Lane zyra ~


Sorcerer's boots Obviously given they are for mages, with magic pen. However you can substitute them with two other boots. If you are having problems managing cool downs and putting yourself in awkward positions you can go with














~ Substitute and situation Items ~




























~ Mid Lane Zyra ~
You would think

The reasoning for that order is this: Her



You can however switch up the order slightly in the mid lane.
You can put an extra point into your





Additionally, if you plan on learning how to play around your plants more effectively, you can add a second point in your w at level 9 instead of your


These are the only variations of skill sequences I ever use for

~ Mid Lane Zyra ~
~ Pros ~
- High burst Mage
- She has CC


- She can self peel



- Easy to trap enemies with passive seeds
- Tons of AOE damage
- Can Easily Zone enemies
- Explosive mid/late game
~ Cons ~
- Farm dependent
- Very immobile
- Weaker Early game
- Needs to snowball
- Very squishy early game
- No escape abilities
~ Mid Lane Farming with Zyra ~
There's more to learning how to farm with

We'll start there though. The first thing you should do, is get comfortable with her auto attack animation. See how long it takes before stepping to cancel, and not cancel the animation. You should be able to last hit a minion, time the movement to



When the farm is coming to lane, you can





When you use



Placing




Another Farming tip with

Keep the lane, as close to the middle of the lane as you can. You want the experience advantage, but you don't want to shove them under tower. You are squishy, and immobile, you will be ganked and forced to blow your summoners/die. Get your level 2 advantage, poke, let them clear waves. Repeat.

~ Zyra Mid Team Work ~
When playing




You should use your CC, not only to blow up enemies with your own power, but she is a kite mage. You don't have to all in with






~ Mid Lane Zyra Combos ~


















Never place the seeds first. Use your ability, and if it's going to connect, place a seed last second. This allows for less judgement time from the enemy, and less to expect, with surprise damage.
~ Using Zyra's StrangleThorns ~
There are a few combos for her



















You can also play around your passive. Which is random, and has to be done in the moment of each game. This is a skill you have to learn how to use yourself.
The only tips I can give about using her passive properly is, use seeds spawned near bushes as baits. ~ Use passive seeds to poke instead of using your cooldowns ~ Passive seeds are amplified by your


She's a powerhouse, a kite mage, a peel support, can be fairly tanky without losing damage, and she's the best at zoning the enemies, just accept it.
Before I get into this, you should download the "lolsumo" app on your phone, it allows you to see your enemies ranks, and gives some details on them and minor tips. It's pretty handy.
~ Mid Lane Zyra Ranked Play ~
When you take

Stay behind your minions, and use the tips above in the combos and farming section to safely secure minions, while trading damage to your lane opponent.



Roaming with

Zyra, can easily take enemy raptors over the wall, while pushing. Ward behind you, pink the other side of the river, and use plants to steal the small raptors if you don't have the damage to secure the big raptor over the wall with just plants to tank it. Free gold, xp, and it sets the jungler back in his route.
As a Mid lane, you should also snag your own raptors on the way to lane, if the minions aren't near mid/your tower.
What

~ Positioning With Zyra Mid Lane ~
Positioning is

You want to be in between the tanks, and the carries of your team. You should have enough hp for a few hits to sneak through your tanks and you should block your carries. IF you get pulled, by a



Don't be a greedy player, think logically. If you have 2500 HP, and your ally has 1400, who should take the hit? Be a team player.
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