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Ezreal Build Guide by GumGumBlast

AD Carry Time for A Blue Display of Skill

AD Carry Time for A Blue Display of Skill

Updated on June 25, 2013
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League of Legends Build Guide Author GumGumBlast Build Guide By GumGumBlast 6 1 19,905 Views 9 Comments
6 1 19,905 Views 9 Comments League of Legends Build Guide Author GumGumBlast Ezreal Build Guide By GumGumBlast Updated on June 25, 2013
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introduction

this is my first guide and im going to show you how to play ezreal. he iss my main champion dps and this guide will show you some great tricks including 64.93 armorpen.
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screenshot

this is my best score with ez. notice how i stack bloodthirsters for more lifesteal.
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Supports

There are a lot of supports which are good on Ezreal. Ill name my favorites.
Nunu- this combo is very underrated and can make you win a lot more games blood boil can give you %45 attack speed at LV 9 if Nunu chooses to max this first(which nunu should) and %12 movement speed which is good. Plus you get A lot of slows with this.

thresh gives you a fun jump with his lantern, a hook, shield, and has nice CC. a good overall choice.

this combo is aggressive, gives you utility, and damage. Pretty balanced if you ask me.
you can’t go wrong with this. An aggressive combo which snowballs early and is good against champs that counter ez like Draven or Varus .
Zyra support is very aggressive and can give you a good lead. Zyra has a lot of CC which will let you hit more skillshots early on.
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summoner spells

Spells I get
- this is good because it slows down the enemies, so it helps you get kills faster.
- A double flash is always better with AD carries. this is essential to get. if a melee gets on you your screwed
cleanse size 32 yes

Spells you can get
- this will increase movement speed, so it will help you get kills and it will help you get away
- this will regenerate your health and it also gives you an attack damage boost for a small time.
- this is helpful with you knowing where your enemies are going and where the gank is going to be so you can tell team before time.
- this is on the border of being a “don’t get spell” since it’s almost useless late game.
Spells you don’t get
- this is good if you want to get to the lane faster and since his ulti is global you can shoot it across the map and teleport there right after and once you get them low the ulti will appear and take them down.
Spells NOT to get
- this has such a high cooldown you can only use it about three times in a 5V5 and maybe twice in a 3v3
Smite- you won’t be jungling that often and you aren’t a buff stealer; you won’t need this.

- I wouldn’t get this and I would leave this spell to the tank because your job is offense, not defense.
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Abilities



rising spell force (Innate): Hitting a target with any of Ezreal's abilities increases his attack speed by 10% for 6 seconds, this effect stacks up to 5 times.
this is a great passive great for killing and farming.


Mystic Shot (Active): Ezreal fires a bolt of energy in a line that will deal physical damage and apply on-hit effects to the first enemy it hits. If it strikes an enemy unit, all of Ezreal's cooldowns will be reduced by 1 second.
Range: 1100
this is a skillshot and is good for decresing your cooldowns






Essence Flux (Active): Ezreal fires a wave of energy in a line. Any enemy champions it passes through are dealt magic damage and have their attack speed slowed for 5 seconds, while any allied champions it travels through have their attack speed increased for 5 seconds.
Cooldown: 9 seconds
Range: 900
this is like your q and is a skillshot also


Arcane Shift (Active): Ezreal instantly teleports to a nearby target location and fires a homing arrow at the nearest enemy unit, dealing magic damage to it.
Cost: 90 mana
Teleport Range: 475
Arrow Range: 750

this is a teleport spell and is a built in flash.




Trueshot Barrage (Active): Ezreal channels for 1 second to fire a powerful broad energy missile that will travel in a line by the whole map and will deal magic damage to each enemy unit they pass through. It will deal 8% less damage for each subsequent target hit, down to a minimum of 30% damage dealt.
Cost: 150 mana
Cooldown: 80 seconds
Range: Global

another skillshot!!!! this time global.....
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Masteries

I go 21/9/0
improved exhaust in offense .
the 30 extra hp is needed in defense
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What is armor penetration?

armor penetration(or Arp) is like attack damage that cuts through armor. in other words armor pen is like attack damage that ignores armor.
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Pros and Cons









Pros
• He has a built in flash
• His q reduces his cooldowns
• He shreds armor
• He has awesome skins
Cons
• He is kind of squishy early game
• No crowd control at all
• completely skillshot based
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Laning

when you lane go bot with a support like Sona or Alistar. one of you should have exhaust and one should have ignite. pick a partner with cc like lulu or alistair. keep the minions on your side a little so you can escape Ganks, but not so close the towers will eat your cs. you need to focus on last hitting at this point.
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To The Jungle

Now go and get the red buff If the jungler doesn’t mind. If the jungler is an enemy watch out and don’t use your E Until you need to flash out.
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Items

this is going to let you spam all the skillshots that you can late game. Plus it gives a buff with the active.
iceborn gauntet a built in slow, Cooldown reduction a lot of mana, nearly 100 armor and Mystic Shot does %125 damage almost every time.
Ionian boot of lucidityIonian Boots of Lucidity gives you a lot of Cooldown reduction which you need.
The Bloodthirster gives you a lot of lifesteal, and damage needed for blue ez. I recommend getting early vamp scepter if u don’t have lifesteal runes.
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Manamune or Trinity Force?

Pros of getting Manamune
• Faster mana regeneration
• Faster farming
• Spamming spells more
If you get a Manamune you will get a slight attack boost and 100 mana caps. At lv 18 you have +72 AD which is actually good.
Pros of Trinity Force
• A little AP
• More movement speed
• More attack speed
• Crazy damage
• Slowing enemies
• A bit more HP
If you get a trinity force you will get extra AD for 10 second after casting a spell (this is a good combo to go with Ezreal’s passive. Plus the Zeal will give you attack speed and movement speed. You also get the procs from sheen and you will be able to slow enemies with your phage and the phage will give you extra health also.
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Ganking

Ezreal is not a good ganker until lv 6 so wait until then. If you get low flash to tower then ulti since Ezreal’s ulti is a skillshot.
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Tricks and Tips with Ezreal

in this chapter i'm going to show you some tricks with ezreal's ult.Ult and teleport
this where you shoot down mid lane and then you teleport
right when you shoot it. you will get a kill right when they are backing up. and if you don't, spam some spells at them and flash them or use



wall double flash

if you are on low HP and are being chased by a melee then use Arcane Shift to jump to a nearby wall. then if you have flash flash through a wall and then recall.


attcking and spell-casting and shifting through walls
sight ward
in this trick you simply place a ward on the other side of a wall and then if there is a enemy on the the other side start spamming skillshots and other spells. if they get low then use Arcane Shift as a flash alternative. next, finish them off.

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change log

11/20/2011 added some pictures to guide.
1/14/12 changed some spelling errors and added tricks with ultimate chapter.
1/16/12 added items chapter
1/16/12 added runes chapter
1/16/12 added "gameplay videos" chapter to guide
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