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Kled Build Guide by Pocketsnposies

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League of Legends Build Guide Author Pocketsnposies

Fairly Easy Kled Jungle

Pocketsnposies Last updated on August 13, 2016
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Tanky

[VS]

Non tanky

Ability Sequence

3
14
15
17
18
Ability Key Q
1
4
5
7
9
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
1/
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 0

5/
Recovery
 
 
Unyielding
 
 
 
 
 
1/
Explorer
Tough Skin
 
 
 
 
 
5/
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
1/
Perseverance
 
 
 
 
 
5/
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 18



Threats to Kled with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Aurelion Sol Dodge ult, ignore stars and run into him, easy/dead dragon. Abuse his low mobility.
Guide Top

Introduction

Helllo world, I am Ivygamer, a bronze Noob who hs been wanting to create a guide for days. I take pieces of information from other guides, websites and videos and bring them into my guide. I have been anticipating this new champ for days on end, and am finally glad to share my build with you all. Please be careul out there summoners <3


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Abilities (basic)

Passive:
MOUNTED - INNATE
Kled can't gain health, instead Skaarl has 400 - 1505 (based on level)(+100% bonus health) max hp.
While mounted, Skaarl takes all damage. You have 2 health bars, when you lose the first one, Skaarl runs away.
DISMOUNTED - INNATE
Kled gains 125 bonus attack range (thresh like range).
Gains 105 - 190 bonus movement speed while running towards enemy champions but loses 285 base movement speed
Basic attacks deal 20% less
He gains courage by killing enemy units, attacking structures, champions and epic monsters and Mounts at 100 Courage (look at notes above for exact amounts)


Mounted Q: Beartrap on a Rope COOLDOWN 9 / 8.5 / 8 / 7.5 / 7
Throws out a Skillshot that attaches onto the first champion or large monster (INITIAL DAMAGE: 25/50/75/100/125 (+60% bonus AD)
After 1.5 seconds, Kled and the enemy are pulled together dealing damage to the enemy [50/100/150/200/250(+120% bonus AD)] slowing the enemy (40/45/50/55/60%)


UNMOUNTED Q: Pocket Pistol COOLDOWN: 3 RECHARGE: 20 - 7.25 (BASED ON LEVEL)
Pocket Pistol
Kled fires a cone of 5 pellets dealing Physical damage to all enemies that is hits
PHYSICAL DAMAGE: 30/45/60/75/90(+80% BONUS AD)
Enemies take 20% bonus damage instead of 80% beyond the first enemy hit
Kled dashes back 250 units
Restores 5 Courage for each enemy champion hit
Sorta like Graves ult but the cone is instant


W: Voilent Tendencies
COOLDOWN: 14/12.5/11/9.5/8
PASSIVE: Kled gets 150% bonus attack attack speed on his next 4 attacks for 4 seconds
Does more damage on the final attack
BONUS PHYSICAL DAMAGE: 20/30/40/50/60(+4/5/6/7/8%(+5% per 100 bonus AD) of target's max health


E: Jousting
COOLDOWN: 14/13/12/11/10
MOUNTED - ACTIVE: Kled dashed a small distance with Skaarl in a target direction, dealing Physical damage to enemies it hits
Gains 50% bonus movement speed for 1 second (PHYSICAL DAMAGE:20/45/70/95/120(+60% bonus AD)
Marks whoever they hit, allowing Jousting to be used again on the marked target


R: Chaaaaaaaarge!!!
RANGE: 5000/?
COOLDOWN: 160/140/120
MOUNTED - ACTIVE: Kled 'Chaaaaaaaarges' towards a target locaation, navigating it's way automatically
Kled gains movement speed and a shield, increasing over the duration
(MAXIMUM SHIELD: 200/300/400(+300% bonus AD)
Shield lasts for 2 seconds after finishing
Grants movement speed to allies
Knocks up first enemy encountered (PHYSICAL DAMAGE: 12/15/18%(+12% per 100 AD) of target's maximum health


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Pros/Cons

Pros
Very fun kit.
Ganking is easy with ult.
Easy champ to learn and skill cap is high.
Can have various build paths.
Funny voice.
Rides a pet.
Can provide unexpected 1v1 turnouts


Cons
Pretty much dead without Skaarl.
Cusses quite frequently so family may hear.
Can be bursted or cc locked.
Destroyed by percentage health damage.
Gets flamed for being Kled!


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Jungle Clearing.

Start bot side for a faster clear, or just stick with red buff.


Due to your passive, Kled needs to back frequently until 6, you can usually counter this by changing your masteries to what suits your playstyle. Always try and grab pots when backing before 6.


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HUGE NOTE

Kled does suffer at early levels from what is called. Bad jungler syndrome. Okay I know this sounds bad, but he may need to back very frequently. Beware summoners.


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Understand this guide will be updated on a 3-5 day basis. Thank you all sum