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Spells:
Flash
Ignite
Ability Order
A Harmless Scarecrow (PASSIVE)
Fiddlesticks Passive Ability
Introduction

Hello There! My name is Combats and this is my

spaaaaaaaace |
Pros
![]() + // Ranged Champion + // Amazingly Long Fear ( ![]() + // Life-steal ( ![]() + // Great Silence ( ![]() + // Sneaky Ultimate ( ![]() + // Strong Caster |
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Cons
![]() - // Mana Cost - // Weak against CC - // Blue Buff Dependent - // Squishy - // Hard to ultimate in team-fights - // Focused often |
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spaaaaaaaace |
For nearly twenty years, Fiddlesticks has stood alone in the easternmost summoning chamber of the Institute of War. Only the burning emerald light of his unearthly gaze pierces the musty darkness of his dust-covered home. It is here that the Harbinger of Doom keeps a silent vigil. His is a cautionary tale of power run amok, taught to all summoners within the League. Decades ago, there existed a powerful rune mage from Zaun - Istvaan. At the end of the fifth Rune War, he became one of the League's first summoners. Too much a prisoner to the old ways of magic, Istvaan stepped further and further outside the rules of conduct in the League. In what was ultimately his last match, his reach finally exceeded his grasp. Sealing himself inside the easternmost summoning chamber, he began incanting the most forbidden of rituals - an extra-planar summoning. What exactly happened inside that chamber remains unknown. No champion came to represent Zaun that day in Summoner's Rift. Only silence echoed back from repeated knocks on the chamber door. The first apprentice who entered was cut down immediately by an unearthly scythe. What few who followed and survived were driven mad by fear, mere husks of men gibbering about crows and death. Afraid of the evil even Istvaan could not control, the League sealed all exits to the chamber, hoping they could contain what they could not destroy. Years went by, but the wooden figure within never moved save to slay any foolish enough to enter. Seeing no recourse to reclaim the chamber, the Council instead devised a use for Fiddlesticks: executioner. While he comes to life and seemingly abides by the rules of summoning in the Fields of Justice, what he awaits inside his chamber is unknown. His unmoving face yields no clues, and his scythe stands ready to strike down any who stand before him. Those who say 'you have nothing to fear but fear itself' have not yet felt the crows. |
Starting Items
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Early Damage
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Boots
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Core Items
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Optional items
Kage's Lucky pick |
Kage's Lucky pick: This item provides a good amount of ability power and gives you 5 Gold every 10 seconds. This actually helps more then what people think!
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Kage's Lucky pick |
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Not Recommended
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Offense Tree
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Utility Tree
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Simple Combo
Assassinate
Team Fights

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Recommended Abilities
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Optional Spells
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How to play Fiddlesticks!
E A R L Y G A M E |
SPACE |
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SPACE |
E A R L Y G A M E |
M I D D L E G A M E |
SPACE |
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SPACE |
M I D D L E G A M E |
L A T E G A M E |
SPACE |
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SPACE |
L A T E G A M E |






1. The red circles is the most important to ward because it gives you sight to see if the enemy team is at baron nasher or dragon. I recommend using

2. The yellow circles are important to guard your own jungle's Blue Golem Buff and your Red Lizard Buff!
3. The orange circles let you spy on your enemy team's red and blue buff.
4. The blue circles are important for protection in your lane, prevents you from getting ganked from other laners / junglers.
Thursday, October 27, 2011, 5:01 P.M. - Added a video introduction, Edited some of Summoner Spells.
Sunday, October 30, 2011, 9:56 A.M. - Fixed ability sequence, added some tags.
Wednesday, November 02, 2011, 5:03 P.M. - Released the NEW game-play section. Special thanks to Gunnarownsu. +1 REP.
Monday, November 07, 2011, 2:28 P.M. - Added the beautiful banners made from JhoiJhoi!
Wednesday, November 16, 2011, 7:11 P.M. - Updated the NEW masteries and summoner spells for Season 2!
Saturday, January 28, 2012, 6:26 P.M. - Updated guide!

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